// Oleg Petruny proprietary.

#pragma once

#include "InteractableModificator.h"

//#include "EditInteractableModificator.generated.h"

/**
 * <WIP>
 * Edits object topology on collision
 */
 //UCLASS(Blueprintable, BlueprintType, ClassGroup = InteractableModificator, meta = (BlueprintSpawnableComponent, ShortTooltip = "Edits object topology on collision"), MinimalAPI)
 //class UEditInteractableModificator : public UInteractableModificator
 //{
 //    GENERATED_BODY()
 //
 //public:
 //    UEditInteractableModificator(const FObjectInitializer& ObjectInitializer);
 //
 //};
