// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Lost_EdgeEditorTarget : TargetRules {
    public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) {
        Type = TargetType.Editor;
        DefaultBuildSettings = BuildSettingsVersion.Latest;
        IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
        ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
    }
}
