Lost_Edge/Source/Lost_EdgeShaders/Lost_EdgeShaders.Build.cs

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// Oleg Petruny proprietary.
using UnrealBuildTool;
public class Lost_EdgeShaders : ModuleRules {
public Lost_EdgeShaders(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(new string[] { "Core",
"CoreUObject",
"Engine",
"Renderer",
"RenderCore",
"RHI",
"Projects" });
}
}