Lost_Edge/Source/Lost_EdgeShaders/Private/InteractableScreenCapturerBitMapCS.cpp

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// Oleg Petruny proprietary.
#include "InteractableScreenCapturerBitMapCS.h"
IMPLEMENT_GLOBAL_SHADER(FInteractableScreenCapturerBitMapCS, "/Lost_EdgeShaders/InteractableScreenCapturerBitMapCS.usf", "InteractableScreenCapturerBitMapCS", SF_Compute);