Lost_Edge/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge.Target.cs

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2024-11-11 10:14:06 +01:00
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class Lost_EdgeTarget : TargetRules
{
public Lost_EdgeTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "Lost_Edge" } );
}
}