Lost_Edge/Source/Lost_EdgeShaders/Private/Lost_EdgeShaders.cpp

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// Oleg Petruny proprietary.
#include "Lost_EdgeShaders.h"
#include "GlobalShader.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_GAME_MODULE(FLost_EdgeShaders, Lost_EdgeShaders);
void FLost_EdgeShaders::StartupModule()
{
// Maps virtual shader source directory to actual shaders directory on disk.
FString ShaderDirectory = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders/Private"));
AddShaderSourceDirectoryMapping("/Lost_EdgeShaders", ShaderDirectory);
}
void FLost_EdgeShaders::ShutdownModule()
{}