Lost_Edge/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorPerProjectUserSettings.ini

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2024-11-11 10:14:06 +01:00
[/Script/UnrealEd.EditorExperimentalSettings]
bProceduralFoliage=False
bEnableLocalizationDashboard=True
bEnableTranslationPicker=False
bEnableEditorUtilityBlueprints=False
bEnableFavoriteSystem=False
ConsoleForGamepadLabels=None
bToolbarCustomization=False
bBreakOnExceptions=False
bEnableFindAndReplaceReferences=False
bDrawMidpointArrowsInBlueprints=False
bContextMenuChunkAssignments=True
bDisableCookInEditor=False
bSharedCookedBuilds=False
MultiProcessCooking=0
bEQSEditor=False
bAllowLateJoinInPIE=False
bAllowVulkanPreview=False
bEnableMultithreadedLightmapEncoding=False
bEnableMultithreadedShadowmapEncoding=False
bUseOpenCLForConvexHullDecomp=False
bAllowPotentiallyUnsafePropertyEditing=False
bFacialAnimationImporter=False
bMobilePIEPreviewDeviceLaunch=False
bTextAssetFormatSupport=False
bExampleLayersAndBlends=True
bEnableLongPathsSupport=False