18 lines
540 B
C#
18 lines
540 B
C#
|
// Oleg Petruny proprietary.
|
||
|
|
||
|
using UnrealBuildTool;
|
||
|
|
||
|
public class Lost_EdgeShaders : ModuleRules {
|
||
|
public Lost_EdgeShaders(ReadOnlyTargetRules Target) : base(Target) {
|
||
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||
|
PublicDependencyModuleNames.AddRange(new string[] { });
|
||
|
PrivateDependencyModuleNames.AddRange(new string[] { "Core",
|
||
|
"CoreUObject",
|
||
|
"Engine",
|
||
|
"Renderer",
|
||
|
"RenderCore",
|
||
|
"RHI",
|
||
|
"Projects" });
|
||
|
}
|
||
|
}
|