diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..90d3947 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,7 @@ +Content/Models/** filter=lfs diff=lfs merge=lfs -text +Content/MaterialsS/** filter=lfs diff=lfs merge=lfs -text +Content/Fonts/** filter=lfs diff=lfs merge=lfs -text +Content/Foliages/** filter=lfs diff=lfs merge=lfs -text +Content/Audio/Sounds/** filter=lfs diff=lfs merge=lfs -text +Content/Audio/Music/** filter=lfs diff=lfs merge=lfs -text +Content/UI/Textures/** filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..27e2d30 --- /dev/null +++ b/.gitignore @@ -0,0 +1,15 @@ +Binaries +DerivedDataCache +Intermediate +Saved +.vscode +.vs +*.VC.db +*.opensdf +*.opendb +*.sdf +*.sln +*.suo +*.xcodeproj +*.xcworkspace +Platforms/HoloLens \ No newline at end of file diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..1a9d718 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.Net.Component.4.6.2.TargetingPack", + "Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64", + "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", + "Microsoft.VisualStudio.Component.Windows10SDK.22000", + "Microsoft.VisualStudio.Workload.CoreEditor", + "Microsoft.VisualStudio.Workload.ManagedDesktop", + "Microsoft.VisualStudio.Workload.NativeDesktop", + "Microsoft.VisualStudio.Workload.NativeGame" + ] +} diff --git a/Build/Windows/Application.ico b/Build/Windows/Application.ico new file mode 100644 index 0000000..73099dd Binary files /dev/null and b/Build/Windows/Application.ico differ diff --git a/Content/Splash/EdSplash.bmp b/Content/Splash/EdSplash.bmp new file mode 100644 index 0000000..550f9fd Binary files /dev/null and b/Content/Splash/EdSplash.bmp differ diff --git a/Content/Splash/Splash.bmp b/Content/Splash/Splash.bmp new file mode 100644 index 0000000..914b257 Binary files /dev/null and b/Content/Splash/Splash.bmp differ diff --git a/Lost_Edge.png b/Lost_Edge.png new file mode 100644 index 0000000..aec2b15 Binary files /dev/null and b/Lost_Edge.png differ diff --git a/README.md b/README.md new file mode 100644 index 0000000..aef4d66 --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# Lost_Edge + +Developed with Unreal Engine 5 diff --git a/Source/Lost_Edge.Target.cs b/Source/Lost_Edge.Target.cs new file mode 100644 index 0000000..e782bf0 --- /dev/null +++ b/Source/Lost_Edge.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class Lost_EdgeTarget : TargetRules +{ + public Lost_EdgeTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.Add("Lost_Edge"); + } +} diff --git a/Source/Lost_Edge/Lost_Edge.Build.cs b/Source/Lost_Edge/Lost_Edge.Build.cs new file mode 100644 index 0000000..70aaf7c --- /dev/null +++ b/Source/Lost_Edge/Lost_Edge.Build.cs @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class Lost_Edge : ModuleRules +{ + public Lost_Edge(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/Lost_Edge/Lost_Edge.cpp b/Source/Lost_Edge/Lost_Edge.cpp new file mode 100644 index 0000000..c2e27ec --- /dev/null +++ b/Source/Lost_Edge/Lost_Edge.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Lost_Edge.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Lost_Edge, "Lost_Edge" ); diff --git a/Source/Lost_Edge/Lost_Edge.h b/Source/Lost_Edge/Lost_Edge.h new file mode 100644 index 0000000..677c8e2 --- /dev/null +++ b/Source/Lost_Edge/Lost_Edge.h @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/Source/Lost_Edge/Lost_EdgeGameModeBase.cpp b/Source/Lost_Edge/Lost_EdgeGameModeBase.cpp new file mode 100644 index 0000000..f131c28 --- /dev/null +++ b/Source/Lost_Edge/Lost_EdgeGameModeBase.cpp @@ -0,0 +1,4 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "Lost_EdgeGameModeBase.h" + diff --git a/Source/Lost_Edge/Lost_EdgeGameModeBase.h b/Source/Lost_Edge/Lost_EdgeGameModeBase.h new file mode 100644 index 0000000..1f1065d --- /dev/null +++ b/Source/Lost_Edge/Lost_EdgeGameModeBase.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "Lost_EdgeGameModeBase.generated.h" + +/** + * + */ +UCLASS() +class LOST_EDGE_API ALost_EdgeGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +}; diff --git a/Source/Lost_EdgeEditor.Target.cs b/Source/Lost_EdgeEditor.Target.cs new file mode 100644 index 0000000..b36475d --- /dev/null +++ b/Source/Lost_EdgeEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class Lost_EdgeEditorTarget : TargetRules +{ + public Lost_EdgeEditorTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; + ExtraModuleNames.Add("Lost_Edge"); + } +} diff --git a/gameIcon.ico b/gameIcon.ico new file mode 100644 index 0000000..73099dd Binary files /dev/null and b/gameIcon.ico differ