From 1004ed503d4c99c0a68b2f6638d7ef9553373c1b Mon Sep 17 00:00:00 2001 From: Oleg Petruny Date: Fri, 27 Sep 2024 09:26:08 +0200 Subject: [PATCH] Level 2 --- Config/DefaultEngine.ini | 2 +- Config/DefaultGame.ini | 1 - .../Minigames/RythmClick/UI_Minigame_RythmClickCanvas.uasset | 4 ++-- Content/Levels/Level_2/Blueprints/SM_Level2_Fishing.uasset | 3 +++ Content/Levels/Level_2/Blueprints/SM_Level2_RythmClick.uasset | 3 +++ Content/Levels/Level_2/Blueprints/SM_Level2_SubwaySurf.uasset | 3 +++ Content/Levels/Level_2/Blueprints/SM_Level4_CrossyRoad.uasset | 3 +++ Content/Levels/Level_2/L_Level2.umap | 3 +++ Content/Levels/Level_2/L_Level2_BuiltData.uasset | 3 +++ Content/Levels/Level_2/Materials/LandLayers/LL_DirtL2.uasset | 3 +++ Content/Levels/Level_2/Materials/LandLayers/LL_GrassL2.uasset | 3 +++ .../Levels/Level_2/Materials/LandLayers/LL_GrassLowL2.uasset | 3 +++ Content/Levels/Level_2/Materials/LandLayers/LL_PathL2.uasset | 3 +++ Content/Levels/Level_2/Materials/LandLayers/LL_RockL2.uasset | 3 +++ Content/Levels/Level_2/Materials/LandLayers/LL_SnowL2.uasset | 3 +++ .../Levels/Level_2/Materials/MI_WindowCurtainLevel2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_BadPillow2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet1.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet2B.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet2C.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet3.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseCarpet4.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseDoorstep.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseFloor1.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseFloor2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseFloor2B.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseRoof2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseRoofBig2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseStairs.uasset | 3 +++ Content/Levels/Level_2/Materials/M_HouseWall2.uasset | 3 +++ Content/Levels/Level_2/Materials/M_RoofInside.uasset | 3 +++ Content/Levels/Level_2/Materials/PurpleMetal.uasset | 3 +++ .../Level_2/Sequencers/OnBeginPlay/Seq_Level2_clock.uasset | 3 +++ Content/Levels/Level_2/Sequencers/Seq_Level2_CarolRun.uasset | 3 +++ Content/Levels/Level_2/Sequencers/Seq_Level2_FromField.uasset | 3 +++ .../Levels/Level_2/Sequencers/Seq_Level2_MortisDoor.uasset | 3 +++ Content/Levels/Level_2/Sequencers/Seq_Level2_begin.uasset | 3 +++ Content/Levels/Level_2/Sequencers/Seq_Level2_menu.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Grass64_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Grass64_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Grass_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Grass_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Road64_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Road64_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock2_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock2_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock512_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock512_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock512_v2_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock64_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock64_N.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock_D.uasset | 3 +++ Content/Levels/Level_2/Textures/T_Rock_N.uasset | 3 +++ Content/Levels/Test/Actors/BP_Test_StartGame.uasset | 3 +++ Content/Levels/Test/L_Test.umap | 4 ++-- Content/Models/Characters/Human/BPA_HumanJump.uasset | 4 ++-- Content/Models/Nature/Trees/SM_BigOldTree.uasset | 4 ++-- Source/Lost_Edge/Private/PlayerBase.cpp | 2 ++ .../Lost_Edge/Private/Widgets/QuickTimeEventWidgetManager.cpp | 2 +- 60 files changed, 168 insertions(+), 11 deletions(-) create mode 100644 Content/Levels/Level_2/Blueprints/SM_Level2_Fishing.uasset create mode 100644 Content/Levels/Level_2/Blueprints/SM_Level2_RythmClick.uasset create mode 100644 Content/Levels/Level_2/Blueprints/SM_Level2_SubwaySurf.uasset create mode 100644 Content/Levels/Level_2/Blueprints/SM_Level4_CrossyRoad.uasset create mode 100644 Content/Levels/Level_2/L_Level2.umap create mode 100644 Content/Levels/Level_2/L_Level2_BuiltData.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_DirtL2.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_GrassL2.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_GrassLowL2.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_PathL2.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_RockL2.uasset create mode 100644 Content/Levels/Level_2/Materials/LandLayers/LL_SnowL2.uasset create mode 100644 Content/Levels/Level_2/Materials/MI_WindowCurtainLevel2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_BadPillow2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet1.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet2B.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet2C.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet3.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseCarpet4.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseDoorstep.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseFloor1.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseFloor2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseFloor2B.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseRoof2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseRoofBig2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseStairs.uasset create mode 100644 Content/Levels/Level_2/Materials/M_HouseWall2.uasset create mode 100644 Content/Levels/Level_2/Materials/M_RoofInside.uasset create mode 100644 Content/Levels/Level_2/Materials/PurpleMetal.uasset create mode 100644 Content/Levels/Level_2/Sequencers/OnBeginPlay/Seq_Level2_clock.uasset create mode 100644 Content/Levels/Level_2/Sequencers/Seq_Level2_CarolRun.uasset create mode 100644 Content/Levels/Level_2/Sequencers/Seq_Level2_FromField.uasset create mode 100644 Content/Levels/Level_2/Sequencers/Seq_Level2_MortisDoor.uasset create mode 100644 Content/Levels/Level_2/Sequencers/Seq_Level2_begin.uasset create mode 100644 Content/Levels/Level_2/Sequencers/Seq_Level2_menu.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Grass64_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Grass64_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Grass_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Grass_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Road64_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Road64_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock2_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock2_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock512_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock512_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock512_v2_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock64_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock64_N.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock_D.uasset create mode 100644 Content/Levels/Level_2/Textures/T_Rock_N.uasset create mode 100644 Content/Levels/Test/Actors/BP_Test_StartGame.uasset diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 856425d..d549e60 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -59,7 +59,7 @@ r.MSAACount=4 r.DefaultFeature.LensFlare=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True -r.AllowGlobalClipPlane=False +r.AllowGlobalClipPlane=True r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False r.Lumen.TraceMeshSDFs=1 r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 57609cb..e77086e 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -117,7 +117,6 @@ bSkipMovies=False +DirectoriesToAlwaysCook=(Path="/Game/Audio/FMOD/Reverbs") +DirectoriesToAlwaysCook=(Path="/Game/Audio/FMOD/Snapshots") +DirectoriesToAlwaysCook=(Path="/Game/Audio/FMOD/VCAs") -+DirectoriesToAlwaysStageAsNonUFS=(Path="") +DirectoriesToAlwaysStageAsNonUFS=(Path="Audio/FMOD/Desktop") bRetainStagedDirectory=False CustomStageCopyHandler= diff --git 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a/Content/Models/Characters/Human/BPA_HumanJump.uasset +++ b/Content/Models/Characters/Human/BPA_HumanJump.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:70a5ef90a9e17a272a98970f10d15c65fcf725c50e9736a8509237c8e5c0e537 -size 207482 +oid sha256:9e3d78e9447999bdd3d573e3e35f8e96df89bb7f0f2b455ad77ce37e9ecf39ee +size 196770 diff --git a/Content/Models/Nature/Trees/SM_BigOldTree.uasset b/Content/Models/Nature/Trees/SM_BigOldTree.uasset index a024d3e..ef03c31 100644 --- a/Content/Models/Nature/Trees/SM_BigOldTree.uasset +++ b/Content/Models/Nature/Trees/SM_BigOldTree.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c55c29533e714da09f569690541d97d0bb186756824417635022830155b36bdf -size 121781 +oid sha256:1553f5c27243b5c9f6abfb2dc3aac3635a759dfe9c9d2f356527bf8f11c64e98 +size 35091 diff --git a/Source/Lost_Edge/Private/PlayerBase.cpp b/Source/Lost_Edge/Private/PlayerBase.cpp index d46bbb3..b3ef5f2 100644 --- a/Source/Lost_Edge/Private/PlayerBase.cpp +++ b/Source/Lost_Edge/Private/PlayerBase.cpp @@ -188,11 +188,13 @@ void APlayerBase::SwitchToCameraPawn() void APlayerBase::SwitchToView(AActor* target) { + camera->Deactivate(); ((APlayerController*)Controller)->SetViewTargetWithBlend(target, 0.3f); } void APlayerBase::ReturnPlayerView() { + camera->Activate(false); ((APlayerController*)Controller)->SetViewTargetWithBlend(this, 0.3f); } diff --git a/Source/Lost_Edge/Private/Widgets/QuickTimeEventWidgetManager.cpp b/Source/Lost_Edge/Private/Widgets/QuickTimeEventWidgetManager.cpp index 9316c7a..dfce74d 100644 --- a/Source/Lost_Edge/Private/Widgets/QuickTimeEventWidgetManager.cpp +++ b/Source/Lost_Edge/Private/Widgets/QuickTimeEventWidgetManager.cpp @@ -63,7 +63,7 @@ void UQuickTimeEventWidgetManager::UpdateAnimation(UWidget* widget, float newSpe { for(auto player : eventWidget->ActiveSequencePlayers) { - if(player->GetAnimation()->GetDisplayLabel() != TEXT("eventAnimation")) + if(!player->GetAnimation()->GetName().Contains(TEXT("eventAnimation"))) continue; newSpeed *= player->GetAnimation()->GetEndTime() / eventWidget->duration;