Level 2 cleanup, grass system
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parent
0b13c0983b
commit
23a5c0a876
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@ -215,3 +215,31 @@ Platforms=()
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[/Script/Engine.AudioSettings]
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DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowCurtainRing.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowFrame.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowFrame.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtain.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtain.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtainRing.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtainRing.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowFrame.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowFrame.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/PA_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/PA_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SKM_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SKM_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SK_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SK_CurtainDynamic_Curtain.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_Curtain.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_Curtain.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamicPinned.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamicPinned.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamic_Plank.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamic_Plank.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainStatic.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainStatic.uasset
(Stored with Git LFS)
Normal file
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowCurtainDynamicPinned.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowCurtainDynamicPinned.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowDouble.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowDouble.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowFull.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowFull.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowQuatro.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowQuatro.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/BP_GrassCapture.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/BP_GrassCapture.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassMaskUV.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassMaskUV.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassProjection.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassProjection.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassBackground.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassBackground.uasset
(Stored with Git LFS)
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BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassDirection.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassDirection.uasset
(Stored with Git LFS)
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