house and moss
BIN
Images/Textures/Moss/T_Moss1_Diffuse.png
Normal file
After Width: | Height: | Size: 637 KiB |
BIN
Images/Textures/Moss/T_Moss1_Normal.png
Normal file
After Width: | Height: | Size: 636 KiB |
BIN
Images/Textures/Moss/T_Moss2_Diffuse.png
Normal file
After Width: | Height: | Size: 545 KiB |
BIN
Images/Textures/Moss/T_Moss2_Normal.png
Normal file
After Width: | Height: | Size: 573 KiB |
BIN
Images/Textures/Moss/T_Moss3_Diffuse.png
Normal file
After Width: | Height: | Size: 547 KiB |
BIN
Images/Textures/Moss/T_Moss3_Normal.png
Normal file
After Width: | Height: | Size: 608 KiB |
BIN
Images/Textures/Moss/T_Moss4_Diffuse.png
Normal file
After Width: | Height: | Size: 494 KiB |
BIN
Images/Textures/Moss/T_Moss4_Normal.png
Normal file
After Width: | Height: | Size: 529 KiB |
4
Images/Textures/Moss/source.txt
Normal file
@ -0,0 +1,4 @@
|
||||
T_Moss1 - https://cc0-textures.com/t/cc0t-moss-001
|
||||
T_Moss2 - https://cc0-textures.com/t/cc0t-moss-002
|
||||
T_Moss3 - https://cc0-textures.com/t/cc0t-moss-003
|
||||
T_Moss4 - https://cc0-textures.com/t/cc0t-moss-004
|
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Grass/SM_Level2_GrassGenerator_3.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Materials/M_HouseRoofBig2.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Materials/M_HouseWall2.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Models/SM_Cable_Hang2.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Models/SM_Cable_Hang3.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/Models/SM_Level2_WallLeaves1.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Functions/MF_WorldAlignedXZUV.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Functions/MF_WorldAlignedYZUV.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/MI_WallXDark.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/MI_WallXLight.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/MI_WallY.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/MI_WallYDark.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss1.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss2.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss3.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss4.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_WallX.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss1_Diffuse.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss1_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss2_Diffuse.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss2_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss3_Diffuse.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss3_Normal.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss4_Diffuse.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/TexturesLibrary/Moss/T_Moss4_Normal.uasset
(Stored with Git LFS)
Normal file
@ -219,6 +219,8 @@ void AGrassGenerator::Export()
|
||||
GetActorTransform()
|
||||
));
|
||||
smeshActor->GetStaticMeshComponent()->SetStaticMesh(smesh);
|
||||
smeshActor->Rename(*assetName);
|
||||
smeshActor->SetActorLabel(assetName, false);
|
||||
smeshActor->MarkPackageDirty();
|
||||
GEditor->SelectNone(false, true);
|
||||
GEditor->SelectActor(smeshActor, true, true);
|
||||
|