save fix
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@ -113,8 +113,12 @@ void UCustomGameInstanceBase::SaveGame(FName checkpointName)
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saveData->checkpoint = checkpointName;
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saveData->checkpoint = checkpointName;
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if(player->leftPocketItem)
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if(player->leftPocketItem)
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saveData->playerLeftPocketItem = player->leftPocketItem->GetFName();
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saveData->playerLeftPocketItem = player->leftPocketItem->GetFName();
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else
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saveData->playerLeftPocketItem = FName(TEXT(""));
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if(player->rightPocketItem)
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if(player->rightPocketItem)
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saveData->playerRightPocketItem = player->rightPocketItem->GetFName();
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saveData->playerRightPocketItem = player->rightPocketItem->GetFName();
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else
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saveData->playerRightPocketItem = FName(TEXT(""));
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UGameplayStatics::SaveGameToSlot(saveData, TEXT("Save"), 0);
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UGameplayStatics::SaveGameToSlot(saveData, TEXT("Save"), 0);
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}
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}
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