From 43cdf0d91c889680a020de1124c940d9986af432 Mon Sep 17 00:00:00 2001 From: Oleg Petruny Date: Fri, 11 Jul 2025 00:01:19 +0200 Subject: [PATCH] bugfixes --- .../Content/Levels/Level_1/Blueprints/BP_candle.uasset | 4 ++-- UnrealProject/Lost_Edge/Content/Levels/Level_1/L_Level1.umap | 4 ++-- .../Materials/MI_Level1_TechnicalRoom_BlinkCandle.uasset | 3 +++ .../Content/Levels/Level_2/Blueprints/BP_Level2_Tree.uasset | 4 ++-- .../TechnicalRoom/MI_Level3_TechnicalRoom_BlinkSiren.uasset | 4 ++-- UnrealProject/Lost_Edge/Content/Levels/Level_4/L_Level4.umap | 4 ++-- .../Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset | 4 ++-- .../Content/UI/Blueprints/MainMenu/ST_MainMenu_Credits.uasset | 4 ++-- .../Lost_Edge/Source/Lost_Edge/Private/Levels/Level1.cpp | 4 ++-- 9 files changed, 19 insertions(+), 16 deletions(-) create mode 100644 UnrealProject/Lost_Edge/Content/Levels/Level_1/Materials/MI_Level1_TechnicalRoom_BlinkCandle.uasset diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_1/Blueprints/BP_candle.uasset b/UnrealProject/Lost_Edge/Content/Levels/Level_1/Blueprints/BP_candle.uasset index 5a2e13f..d527e88 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_1/Blueprints/BP_candle.uasset +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_1/Blueprints/BP_candle.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:df8fb1e696cba84340325ea58e96379dd25989d9641c62621767b3983fdb5c6c -size 32787 +oid sha256:9a8ad3ebbc22edae1a47d22a17be57a266eb3a480fb41db141998ed54e1161d8 +size 35362 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_1/L_Level1.umap b/UnrealProject/Lost_Edge/Content/Levels/Level_1/L_Level1.umap index 2938b70..c78e195 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_1/L_Level1.umap +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_1/L_Level1.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f69c6ed4bc6903242d58271db2900acf72bb727af25731f8c375b81d8f6b9aaa -size 388196375 +oid sha256:61afaaef1086eeaeb7001340e054f34b1b0656024d5f2538e4a735fadeda928f +size 388221891 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_1/Materials/MI_Level1_TechnicalRoom_BlinkCandle.uasset b/UnrealProject/Lost_Edge/Content/Levels/Level_1/Materials/MI_Level1_TechnicalRoom_BlinkCandle.uasset new file mode 100644 index 0000000..3e4f677 --- /dev/null +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_1/Materials/MI_Level1_TechnicalRoom_BlinkCandle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a146f52be18bd76aaac0e00655f25639a7862c138c19c80344bd4ebeb3999fb +size 7926 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Tree.uasset b/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Tree.uasset index 94728c5..8640972 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Tree.uasset +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Tree.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:875fbf46a52c2ad248739d8456d601e845b78dc08a8ca3b2c9f351c521cb8883 -size 52610 +oid sha256:71725cefc670a5d8801b14f1b3c40b34afbad69e11f35f0ea70fbc7cdfc1fd8a +size 46079 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkSiren.uasset b/UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkSiren.uasset index 50945a2..3383699 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkSiren.uasset +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkSiren.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fddd7b40fb429c3d13dfc6e0fd363cc05f6af0e0363556d48bc91f1785b59aa8 -size 10387 +oid sha256:e08f91cff405da056695b1dc95cbfc9842c55d05e76c2b3b275fc8f6e4329dc6 +size 10222 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_4/L_Level4.umap b/UnrealProject/Lost_Edge/Content/Levels/Level_4/L_Level4.umap index 22c4d0c..4a0520f 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_4/L_Level4.umap +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_4/L_Level4.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4b4e3370e13978be2e9d9dfb0164d56c4ddd158bf5f498c603c3a294d54c5b7b -size 359975 +oid sha256:c25852503a747122e8b7913d60083d26446064405aea9914688ae029df9f1902 +size 361689 diff --git a/UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset b/UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset index b95e559..020d806 100644 --- a/UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset +++ b/UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:165171b486a084333b230c983b1931b8270d30d41f72198f85f774ed3f9dea51 -size 16313 +oid sha256:b723a18b312da1a34c749619c9464cde96e156012f787bc52356bb9eec55525e +size 17490 diff --git a/UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/ST_MainMenu_Credits.uasset b/UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/ST_MainMenu_Credits.uasset index b35b144..2c70428 100644 --- a/UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/ST_MainMenu_Credits.uasset +++ b/UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/ST_MainMenu_Credits.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:84777a6eed88995348564ed18ebedfbd22bcda155bd5b432c383d468ca9b61c4 -size 2848 +oid sha256:28446afc2a76eb1d48fbaa0954c6d7e48931bf4e45a7b95f495980d922c86aaf +size 2964 diff --git a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/Level1.cpp b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/Level1.cpp index 3d7fd6d..fc46e2e 100644 --- a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/Level1.cpp +++ b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/Level1.cpp @@ -16,8 +16,8 @@ void ALevel1::BeginPlay() { ALevelBase::BeginPlay(); - TurnLight(false); - TurnFog(false); + //TurnLight(false); + //TurnFog(false); CallNextState(); }