bug fixes
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parent
c2ada5cb47
commit
449d943948
BIN
Content/Audio/Music/Level2/Minigames/SW_Minigame_RythmClick.uasset
(Stored with Git LFS)
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Content/Audio/Music/Level2/Minigames/SW_Minigame_RythmClick.uasset
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Content/Levels/Test/Actors/Minigame/BP_Test_Fishing.uasset
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Content/Levels/Test/Actors/Minigame/BP_Test_Fishing.uasset
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Content/Levels/Test/Actors/Minigame/BP_Test_Rythm.uasset
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Content/Levels/Test/Actors/Minigame/BP_Test_Rythm.uasset
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@ -28,7 +28,7 @@ UClass* UContentLoader::MountAndRegisterPak(FString pakFilePath)
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TArray<FString> content;
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FString mountPoint = GetPakMountContentPath(pakFilePath, content);
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//RegisterMountPoint("/Game/", mountPoint);
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RegisterMountPoint(mountPath, mountPoint);
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GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, FString::Printf(TEXT("ContentLoader: Pak '%s' contains %d items"), *FPaths::GetCleanFilename(pakFilePath), content.Num()));
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UE_LOG(LogTemp, Log, TEXT("ContentLoader: Pak '%s' contains %d items"), *FPaths::GetCleanFilename(pakFilePath), content.Num());
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@ -48,10 +48,13 @@ UClass* UContentLoader::MountAndRegisterPak(FString pakFilePath)
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void UContentLoader::BeginDestroy()
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{
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while(mountedFiles.Num() > 0)
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UnmountPak(*mountedFiles.begin());
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if(mountedFiles.Num() > 0)
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{
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while(mountedFiles.Num() > 0)
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UnmountPak(*mountedFiles.begin());
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FPlatformFileManager::Get().RemovePlatformFile(GetPakPlatformFile());
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FPlatformFileManager::Get().RemovePlatformFile(GetPakPlatformFile());
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}
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UObject::BeginDestroy();
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}
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@ -202,10 +205,10 @@ FString UContentLoader::GetPakMountContentPath(const FString& pakFilePath, TArra
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UClass* UContentLoader::LoadPakObjClassReference(const FString& pakContentPath)
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{
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FString assetName = FString::Printf(TEXT("/Game/%s.%s_C"), *FPaths::GetBaseFilename(pakContentPath, false), *FPaths::GetBaseFilename(pakContentPath, true));
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FString assetName = FString::Printf(TEXT("%s/%s.%s_C"), mountPath, *FPaths::GetBaseFilename(pakContentPath, false), *FPaths::GetBaseFilename(pakContentPath, true));
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GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, FString::Printf(TEXT("ContentLoader: Loading '%s' class"), *assetName));
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UE_LOG(LogTemp, Log, TEXT("ContentLoader: Loading '%s' class"), *assetName);
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return StaticLoadClass(UObject::StaticClass(), nullptr, *assetName);
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return nullptr;//StaticLoadClass(UObject::StaticClass(), nullptr, *assetName);
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}
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@ -50,6 +50,14 @@ UCustomGameInstanceBase* UCustomGameInstanceBase::GetGameInstance()
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return instance;
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}
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UContentLoader* UCustomGameInstanceBase::GetContentLoader()
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{
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if(auto GI = GetGameInstance())
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return GI->contentLoader;
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return nullptr;
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}
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void UCustomGameInstanceBase::ApplyMouseSettings()
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{
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if(auto gameSettings = UCustomGameUserSettings::GetCustomGameUserSettings())
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@ -19,6 +19,9 @@ public:
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UFUNCTION(BlueprintPure)
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static UCustomGameInstanceBase* GetGameInstance();
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UFUNCTION(BlueprintPure)
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static class UContentLoader* GetContentLoader();
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UFUNCTION(BlueprintCallable, Category = Settings)
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void ApplyMouseSettings();
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64
Source/Lost_Edge/Private/Widgets/AdvanceButton.cpp
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64
Source/Lost_Edge/Private/Widgets/AdvanceButton.cpp
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@ -0,0 +1,64 @@
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// Oleg Petruny proprietary.
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#include "AdvanceButton.h"
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#include "Components/ButtonSlot.h"
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//FReply SAdvanceButton::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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//{
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// if(!hitboxTexture)
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// return SButton::OnMouseMove(MyGeometry, MouseEvent);
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//
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// FVector2D locPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
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// locPos /= MyGeometry.GetLocalSize();
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// int width = hitboxTexture->GetPlatformData()->SizeX;
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// locPos.X *= width;
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// locPos.Y *= hitboxTexture->GetPlatformData()->SizeY;
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// long pixelIndex = (locPos.Y * width) + locPos.X;
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//
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// FColor* imageData = static_cast<FColor*>((hitboxTexture->GetPlatformData()->Mips[0]).BulkData.Lock(LOCK_READ_ONLY));
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// bool hovered = imageData && imageData[pixelIndex].A <= hitboxTextureAlphaThreshold;
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// hitboxTexture->GetPlatformData()->Mips[0].BulkData.Unlock();
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//
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// if(hovered != bIsHovered)
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// {
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// bIsHovered = hovered;
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// if(bIsHovered)
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// SButton::OnMouseEnter(MyGeometry, MouseEvent);
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// else
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// SButton::OnMouseLeave(MouseEvent);
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// }
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//
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// return SButton::OnMouseMove(MyGeometry, MouseEvent);
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//}
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//
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//void UAdvanceButton::SynchronizeProperties()
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//{
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// Super::SynchronizeProperties();
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// (static_cast<SAdvanceButton*>(MyButton.Get()))->hitboxTexture = hitboxTexture;
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// (static_cast<SAdvanceButton*>(MyButton.Get()))->hitboxTextureAlphaThreshold = hitboxTextureAlphaThreshold;
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//}
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//
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//TSharedRef<SWidget> UAdvanceButton::RebuildWidget()
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//{
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// TSharedPtr<SAdvanceButton> advanceButton = SNew(SAdvanceButton)
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// .OnClicked(BIND_UOBJECT_DELEGATE(FOnClicked, SlateHandleClicked))
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// .OnPressed(BIND_UOBJECT_DELEGATE(FSimpleDelegate, SlateHandlePressed))
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// .OnReleased(BIND_UOBJECT_DELEGATE(FSimpleDelegate, SlateHandleReleased))
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// .OnHovered_UObject(this, &ThisClass::SlateHandleHovered)
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// .OnUnhovered_UObject(this, &ThisClass::SlateHandleUnhovered)
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// .ButtonStyle(&WidgetStyle)
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// .ClickMethod(ClickMethod)
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// .TouchMethod(TouchMethod)
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// .IsFocusable(IsFocusable);
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//
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// advanceButton->hitboxTexture = hitboxTexture;
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// advanceButton->hitboxTextureAlphaThreshold = hitboxTextureAlphaThreshold;
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// MyButton = advanceButton;
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//
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// if(GetChildrenCount() > 0)
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// Cast<UButtonSlot>(GetContentSlot())->BuildSlot(MyButton.ToSharedRef());
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//
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// return MyButton.ToSharedRef();
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//}
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51
Source/Lost_Edge/Private/Widgets/AdvanceButton.h
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51
Source/Lost_Edge/Private/Widgets/AdvanceButton.h
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// Oleg Petruny proprietary.
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#pragma once
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#include "Components/Button.h"
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#include "AdvanceButton.generated.h"
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class SAdvanceButton : public SButton
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{
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public:
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//virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override
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//{
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// if(!bIsHovered) return FReply::Unhandled();
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// return SButton::OnMouseButtonDown(MyGeometry, MouseEvent);
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//}
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//virtual FReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent) override
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//{
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// if(!bIsHovered) return FReply::Unhandled();
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// return SButton::OnMouseButtonDoubleClick(InMyGeometry, InMouseEvent);
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//}
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//virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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//virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override
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//{
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// if(hitboxTexture) return;
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// return SButton::OnMouseEnter(MyGeometry, MouseEvent);
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//}
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//virtual TSharedPtr<IToolTip> GetToolTip() override
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//{
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// return (bIsHovered ? SWidget::GetToolTip() : nullptr);
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//}
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//
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//UTexture2D* hitboxTexture = nullptr;
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//uint8 hitboxTextureAlphaThreshold = 0;
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};
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UCLASS()
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class UAdvanceButton : public UButton
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{
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GENERATED_BODY()
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//
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//public:
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// virtual void SynchronizeProperties() override;
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// virtual TSharedRef<SWidget> RebuildWidget() override;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "AdvanceButton")
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// UTexture2D* hitboxTexture = nullptr;
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//
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// UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "AdvanceButton", meta = (ClampMin = "0.0", ClampMax = "255.0", UIMin = "0.0", UIMax = "255.0"))
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// int hitboxTextureAlphaThreshold = 0;
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};
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@ -17,7 +17,7 @@ void UInteractableHintWidgetManager::Append(const UInteractableModificator* modi
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{
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FScopeLock Lock(&hintsLock);
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if(!modificator)
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if(!IsValid(modificator))
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{
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hints->SetVisibility(ESlateVisibility::Visible);
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return;
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@ -57,7 +57,7 @@ void UInteractableHintWidgetManager::Remove(const UInteractableModificator* modi
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{
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FScopeLock Lock(&hintsLock);
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if(!modificator)
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if(!IsValid(modificator))
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{
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hints->SetVisibility(ESlateVisibility::Hidden);
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return;
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