Level3 TechnicalRoom
This commit is contained in:
parent
8d5b062a78
commit
5b44c8ad18
BIN
Audio/Sounds/Click.wav
Normal file
BIN
Audio/Sounds/Click.wav
Normal file
Binary file not shown.
BIN
Audio/Sounds/ElectricTransform.wav
Normal file
BIN
Audio/Sounds/ElectricTransform.wav
Normal file
Binary file not shown.
BIN
Audio/Sounds/ElectricZap.wav
Normal file
BIN
Audio/Sounds/ElectricZap.wav
Normal file
Binary file not shown.
BIN
Audio/Sounds/ServerFans.wav
Normal file
BIN
Audio/Sounds/ServerFans.wav
Normal file
Binary file not shown.
4
Audio/Sounds/source.txt
Normal file
4
Audio/Sounds/source.txt
Normal file
@ -0,0 +1,4 @@
|
||||
Click - https://freesound.org/people/ccr_fs/sounds/484719/
|
||||
ElectricTransform - https://freesound.org/people/ShahruhAudio/sounds/336881/
|
||||
ElectricZap - https://freesound.org/people/egomassive/sounds/536741/
|
||||
ServerFans - https://freesound.org/people/Nox_Sound/sounds/465613/
|
BIN
Models/Decorations/SMA_SecurityCamera.blend
Normal file
BIN
Models/Decorations/SMA_SecurityCamera.blend
Normal file
Binary file not shown.
BIN
Models/Decorations/SMA_SecurityCamera.fbx
Normal file
BIN
Models/Decorations/SMA_SecurityCamera.fbx
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/Cues/SC_ElectricTransform_Pitched.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/Cues/SC_ElectricTransform_Pitched.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/Cues/SC_ElectricZap_Pitched.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/Cues/SC_ElectricZap_Pitched.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_Click.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_Click.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ElectricTransform.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ElectricTransform.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ElectricZap.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ElectricZap.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ServerFans.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_ServerFans.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Charles.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Charles.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Blueprints/Decorations/BP_Camera.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Blueprints/Decorations/BP_Camera.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_StartRoom_EndButton.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_StartRoom_EndButton.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_TechnicalRoom_Cable.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_TechnicalRoom_Cable.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_TechnicalRoom_CableEnd.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_TechnicalRoom_CableEnd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_WitnessRoom_Button.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/BP_Level3_WitnessRoom_Button.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_Cable.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_Cable.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_CableEnd.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_CableEnd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_Intro.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/BP_Level3_TechnicalRoom_Intro.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/Materials/M_Level3_TechnicalRoom_Cable_Color.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/Materials/M_Level3_TechnicalRoom_Cable_Color.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/Materials/M_Level3_TechnicalRoom_Port_Color.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Actors/TechnicalRoom/Materials/M_Level3_TechnicalRoom_Port_Color.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Dialogue/DT_Dialogue_Level3_TechnicalRoom.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Dialogue/DT_Dialogue_Level3_TechnicalRoom.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/EventCodes/E_Level3_RoomCode.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/EventCodes/E_Level3_RoomCode.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/EventCodes/E_Level3_TechnicalRoom_Event.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/EventCodes/E_Level3_TechnicalRoom_Event.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/L_Level3.umap
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/L_Level3.umap
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/L_Level3_BuiltData.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/L_Level3_BuiltData.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_Fence.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_Fence.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_LedRed1.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_LedRed1.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_PurpleLiquid.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_PurpleLiquid.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_TechnicalRoom_Light.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/M_Level3_TechnicalRoom_Light.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkDisplay.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MI_Level3_TechnicalRoom_BlinkDisplay.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoomLampsLight.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoomLampsLight.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoom_LightLamps.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoom_LightLamps.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoom_LightTechnics.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/MPC_Level3_TechnicalRoom_LightTechnics.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/M_Level3_TechnicalRoom_LightLamps.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/M_Level3_TechnicalRoom_LightLamps.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/M_Level3_TechnicalRoom_LightTechnics.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Materials/TechnicalRoom/M_Level3_TechnicalRoom_LightTechnics.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_Level3_TechnicalRoom_Stage2_Box1.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_Level3_TechnicalRoom_Stage2_Box1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_Level3_TechnicalRoom_Stage2_Box2.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_Level3_TechnicalRoom_Stage2_Box2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_SM_Level3_TechnicalRoom_Stage2_Box1.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Models/SM_SM_Level3_TechnicalRoom_Stage2_Box1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage2Open.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage2Open.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Advance1.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Advance1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Advance2.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Advance2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Open.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Levels/Level_3/Sequences/Seq_Level3_TechnicalRoom_Stage3Open.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_BlackSoft.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_BlackSoft.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_RedBasalt.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_RedBasalt.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_RedRoyal.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_RedRoyal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_White.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Colors/M_Color_White.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_BlinkColor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_InterestColor.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_InterestColor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Blue.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Blue.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_BlueLight.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_BlueLight.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Blue_Scalar.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Blue_Scalar.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightGreen.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightGreen.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightRedStrong.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightRedStrong.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightYellow.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_LightYellow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Sun.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/MaterialsLibrary/Neons/M_Neon_Sun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/Cables/Materials/M_Cables1.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/Cables/Materials/M_Cables1.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/M_Color_White.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/M_Color_White.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/SM_SecurityCamera_Cam.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/SM_SecurityCamera_Cam.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/SM_SecurityCamera_Stand.uasset
(Stored with Git LFS)
Normal file
BIN
UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_SecurityCamera/SM_SecurityCamera_Stand.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/Furniture_Free/SM_fridge_001.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/Furniture_Free/SM_fridge_001.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Mixed/SM_CDSet01.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Mixed/SM_CDSet01.uasset
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Shelf/SM_ShelfSet02.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Shelf/SM_ShelfSet02.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Shelf/SM_ShelfSet12.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LPGenericPropsSet02/Shelf/SM_ShelfSet12.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_BinColor.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_BinColor.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_Calendar.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_Calendar.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_CalenderFont.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_CalenderFont.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_CalenderPaper.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_CalenderPaper.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_EraserBlue.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_EraserBlue.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_EraserPink.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/Materials/M_EraserPink.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Bin.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Bin.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Calendar.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Calendar.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Eraser.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyOffice/SM_Eraser.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_Keyboard.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_Keyboard.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_box.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_box.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_chair.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_chair.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_desk.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_desk.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display_001.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display_001.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display_004.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_display_004.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_mouse.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_mouse.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_panel.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_panel.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_pencilbox.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_pencilbox.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_security_camera.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_security_camera.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_tablet.uasset
(Stored with Git LFS)
BIN
UnrealProject/Lost_Edge/Content/Models/Marketplace/LowPolyServerRoom/SM_tablet.uasset
(Stored with Git LFS)
Binary file not shown.
@ -105,6 +105,16 @@ FWorldDilationChangedDelegate& UCommonFunctions::GetWorldDilationChangedDelegate
|
||||
return SlowMotion::worldDilationChangedDelegate;
|
||||
}
|
||||
|
||||
FIntByteView UCommonFunctions::MakeIntByteView(const int32 in)
|
||||
{
|
||||
return FIntByteView::Make(in);
|
||||
}
|
||||
|
||||
int32 UCommonFunctions::IntByteViewAsInt(const FIntByteView in)
|
||||
{
|
||||
return in.AsInt();
|
||||
}
|
||||
|
||||
TArray<FString> UCommonFunctions::IntArrayToStringArray(const TArray<int32>& in)
|
||||
{
|
||||
TArray<FString> result;
|
||||
@ -161,6 +171,16 @@ TArray<FIntPoint> UCommonFunctions::StringArrayToIntPointArray(const TArray<FStr
|
||||
return MoveTemp(result);
|
||||
}
|
||||
|
||||
bool UCommonFunctions::ColorEquals(const FColor a, const FColor b)
|
||||
{
|
||||
return a == b;
|
||||
}
|
||||
|
||||
uint8& UCommonFunctions::ByteIncerement(uint8& var)
|
||||
{
|
||||
return ++var;
|
||||
}
|
||||
|
||||
int32 UCommonFunctions::GetLongestCharCount(TArray<FString>& in)
|
||||
{
|
||||
int32 result = 0;
|
||||
@ -204,3 +224,18 @@ void UCommonFunctions::SlowMotionTick()
|
||||
world->GetTimerManager().ClearTimer(SlowMotion::timer);
|
||||
}
|
||||
}
|
||||
|
||||
FIntByteView FIntByteView::Make(const int32 in)
|
||||
{
|
||||
FIntByteView result;
|
||||
*reinterpret_cast<int32*>(&result) = in;
|
||||
return result;
|
||||
}
|
||||
|
||||
int32 FIntByteView::AsInt() const
|
||||
{
|
||||
int32 result;
|
||||
// in standard, [this] not always points to the object beginning, so we use the address to the first member
|
||||
result = *reinterpret_cast<const int32*>(&first);
|
||||
return result;
|
||||
}
|
||||
|
@ -3,11 +3,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Math/Color.h"
|
||||
|
||||
#include "CommonFunctions.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FWorldDilationChangedDelegate, float, newDilation);
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FIntByteView
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 first;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 second;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 third;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 fourth;
|
||||
|
||||
static FIntByteView Make(const int32 in);
|
||||
int32 AsInt() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* Collection of common/universal/without own scope/specific functions.
|
||||
*/
|
||||
@ -44,6 +64,12 @@ public:
|
||||
|
||||
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = TypeCasts)
|
||||
static FIntByteView MakeIntByteView(const int32 in);
|
||||
UFUNCTION(BlueprintPure)
|
||||
static int32 IntByteViewAsInt(const FIntByteView in);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = TypeCasts)
|
||||
static TArray<FString> IntArrayToStringArray(const TArray<int32>& in);
|
||||
UFUNCTION(BlueprintPure, Category = TypeCasts)
|
||||
@ -62,6 +88,14 @@ public:
|
||||
|
||||
|
||||
|
||||
// like wtf this isn't in the engine?
|
||||
UFUNCTION(BlueprintPure, Category = "Color|Operators", meta = (DisplayName = "Equal", CompactNodeTitle = "=="))
|
||||
static bool ColorEquals(const FColor a, const FColor b);
|
||||
UFUNCTION(BlueprintCallable, Category = "Byte|Operators", meta = (DisplayName = "Increment", CompactNodeTitle = "++"))
|
||||
static UPARAM(ref) uint8& ByteIncerement(UPARAM(ref) uint8& var);
|
||||
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = String)
|
||||
static int32 GetLongestCharCount(UPARAM(ref) TArray<FString>& in);
|
||||
|
||||
|
@ -65,7 +65,7 @@ void UDialogueManager::PlayDialogue(FDialogueEnqueProperties properties, FDialog
|
||||
timers->RemoveAt(timerId);
|
||||
timersLock->Unlock();
|
||||
|
||||
endCallback.Execute();
|
||||
endCallback.ExecuteIfBound();
|
||||
};
|
||||
|
||||
float duration = row->wave ? row->wave->GetDuration() : row->duration;
|
||||
@ -90,17 +90,15 @@ void UDialogueManager::EnqueDialogue(FDialogueEnqueProperties properties, FDialo
|
||||
|
||||
void UDialogueManager::PlayNextDialogue()
|
||||
{
|
||||
dialoguesLock.Lock();
|
||||
FScopeLock lock1(&dialoguesLock);
|
||||
FScopeLock lock2(&callbacksLock);
|
||||
|
||||
auto properties = nextDialogues.Peek();
|
||||
|
||||
TArray<FName> rows = properties->dialogue.LoadSynchronous()->GetRowNames();
|
||||
if(rows.Num() == 0)
|
||||
{
|
||||
FDialogueEndCallback callback;
|
||||
if(endCallbacks.Dequeue(callback))
|
||||
callback.Execute();
|
||||
nextDialogues.Pop();
|
||||
QueueEnded();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -113,20 +111,14 @@ void UDialogueManager::PlayNextDialogue()
|
||||
|
||||
if(!row)
|
||||
{
|
||||
FDialogueEndCallback callback;
|
||||
endCallbacks.Dequeue(callback);
|
||||
callback.ExecuteIfBound();
|
||||
nextDialogues.Pop();
|
||||
QueueEnded();
|
||||
return;
|
||||
}
|
||||
|
||||
if(properties->playMode == EDialoguePlayMode::Sequential
|
||||
&& !properties->rowName.ToString().IsNumeric())
|
||||
{
|
||||
nextDialogues.Pop();
|
||||
FDialogueEndCallback callback;
|
||||
if(endCallbacks.Dequeue(callback))
|
||||
callback.Execute();
|
||||
QueueEnded();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -151,8 +143,6 @@ void UDialogueManager::PlayNextDialogue()
|
||||
|
||||
leadDialogueTimerId = timerId;
|
||||
leadDialogueProperties = properties;
|
||||
|
||||
dialoguesLock.Unlock();
|
||||
}
|
||||
|
||||
void UDialogueManager::OnFirstDialogueInit() // most first dialogue, so widgets and binds don't exist
|
||||
@ -181,6 +171,15 @@ void UDialogueManager::OnFirstDialogueInit() // most first dialogue, so widgets
|
||||
}
|
||||
}
|
||||
|
||||
void UDialogueManager::QueueEnded()
|
||||
{
|
||||
nextDialogues.Pop();
|
||||
leadDialogueProperties = nullptr;
|
||||
FDialogueEndCallback callback;
|
||||
if(endCallbacks.Dequeue(callback))
|
||||
callback.ExecuteIfBound();
|
||||
}
|
||||
|
||||
void UDialogueManager::SkipDialogue()
|
||||
{
|
||||
if(timers.Num() == 0 || leadDialogueTimerId < 0)
|
||||
@ -188,8 +187,6 @@ void UDialogueManager::SkipDialogue()
|
||||
|
||||
timersLock.Lock();
|
||||
GetWorld()->GetTimerManager().ClearTimer(timers[leadDialogueTimerId]);
|
||||
timers.RemoveAt(leadDialogueTimerId);
|
||||
leadDialogueTimerId = -1;
|
||||
timersLock.Unlock();
|
||||
|
||||
if(leadDialogueAudio)
|
||||
@ -226,6 +223,10 @@ void UDialogueManager::BeginDestroy()
|
||||
|
||||
void UDialogueManager::OnDialogueEnd()
|
||||
{
|
||||
timersLock.Lock();
|
||||
timers.RemoveAt(leadDialogueTimerId);
|
||||
timersLock.Unlock();
|
||||
|
||||
dialoguesLock.Lock();
|
||||
|
||||
FDialogueRow* row = reinterpret_cast<FDialogueRow*>(leadDialogueProperties->dialogue.LoadSynchronous()->FindRowUnchecked(leadDialogueProperties->rowName));
|
||||
@ -233,24 +234,26 @@ void UDialogueManager::OnDialogueEnd()
|
||||
if(auto WM = AMainGameModeBase::GetWidgetsManager())
|
||||
WM->HideDialogueWidget(*row);
|
||||
|
||||
if(leadDialogueProperties->playMode == EDialoguePlayMode::Sequential
|
||||
&& leadDialogueProperties->rowName.ToString().IsNumeric())
|
||||
if(leadDialogueProperties->playMode == EDialoguePlayMode::Sequential && !endCallbacks.IsEmpty())
|
||||
{
|
||||
leadDialogueProperties->rowName = FName(FString::FromInt(FCString::Atoi(*(leadDialogueProperties->rowName.ToString())) + 1));
|
||||
dialoguesLock.Unlock();
|
||||
PlayNextDialogue();
|
||||
}
|
||||
else
|
||||
{
|
||||
dialoguesLock.Unlock();
|
||||
}
|
||||
|
||||
dialoguesLock.Unlock();
|
||||
|
||||
if(!endCallbacks.IsEmpty())
|
||||
PlayNextDialogue();
|
||||
|
||||
dialoguesLock.Lock();
|
||||
{
|
||||
FScopeLock lock1(&dialoguesLock);
|
||||
FScopeLock lock2(&callbacksLock);
|
||||
if(endCallbacks.IsEmpty() && lastPlayer)
|
||||
{
|
||||
ACustomPlayerController::GetInput()->RemoveBindingByHandle(inputHandler);
|
||||
lastPlayer = nullptr;
|
||||
}
|
||||
dialoguesLock.Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void UDialogueManager::OnInputPress()
|
||||
|
@ -90,6 +90,7 @@ protected:
|
||||
private:
|
||||
void PlayNextDialogue();
|
||||
void OnFirstDialogueInit();
|
||||
void QueueEnded();
|
||||
|
||||
UFUNCTION()
|
||||
void OnDialogueEnd();
|
||||
|
@ -86,7 +86,10 @@ void AInteractable::BeginPlay()
|
||||
switch(modificatorActivatorTypes & static_cast<uint8>(EActivatorType::Use))
|
||||
{
|
||||
case static_cast<uint8>(EActivatorType::Use):
|
||||
modificators.Add({ EActivatorType::Use, modificator });
|
||||
if(modificators.Contains(EActivatorType::Use))
|
||||
modificators[EActivatorType::Use].modificators.Add(modificator);
|
||||
else
|
||||
modificators.Add({ EActivatorType::Use, FModificatorsArray{TArray<UInteractableModificator*>{modificator}} });
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -94,7 +97,10 @@ void AInteractable::BeginPlay()
|
||||
switch(modificatorActivatorTypes & static_cast<uint8>(EActivatorType::Saw))
|
||||
{
|
||||
case static_cast<uint8>(EActivatorType::Saw):
|
||||
modificators.Add({ EActivatorType::Saw, modificator });
|
||||
if(modificators.Contains(EActivatorType::Saw))
|
||||
modificators[EActivatorType::Saw].modificators.Add(modificator);
|
||||
else
|
||||
modificators.Add({ EActivatorType::Saw, FModificatorsArray{TArray<UInteractableModificator*>{modificator}} });
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -149,18 +155,16 @@ void AInteractable::Activate(EActivatorType type)
|
||||
|
||||
if(!player
|
||||
|| modificators.IsEmpty()
|
||||
|| !modificators.Contains(type)
|
||||
|| !activationLockers.IsEmpty())
|
||||
return;
|
||||
|
||||
if(auto WM = AMainGameModeBase::GetWidgetsManager())
|
||||
{
|
||||
for(const auto& modificator : modificators)
|
||||
for(const auto& modificator : modificators[type].modificators)
|
||||
{
|
||||
if(static_cast<uint8>(modificator.Value->GetActivatorTypes()) & static_cast<uint8>(type))
|
||||
{
|
||||
WM->ShowInteractionHints(modificator.Value);
|
||||
modificator.Value->Bind(ACustomPlayerController::GetInput());
|
||||
}
|
||||
WM->ShowInteractionHints(modificator);
|
||||
modificator->Bind(ACustomPlayerController::GetInput());
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,18 +188,16 @@ void AInteractable::Deactivate(EActivatorType type)
|
||||
|
||||
if(!player
|
||||
|| modificators.IsEmpty()
|
||||
|| !modificators.Contains(type)
|
||||
|| !activationLockers.IsEmpty())
|
||||
return;
|
||||
|
||||
if(auto WM = AMainGameModeBase::GetWidgetsManager())
|
||||
{
|
||||
for(const auto& modificator : modificators)
|
||||
for(const auto& modificator : modificators[type].modificators)
|
||||
{
|
||||
if(static_cast<uint8>(modificator.Key) & static_cast<uint8>(type))
|
||||
{
|
||||
WM->HideInteractionHints(modificator.Value);
|
||||
modificator.Value->Unbind();
|
||||
}
|
||||
WM->HideInteractionHints(modificator);
|
||||
modificator->Unbind();
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,3 +213,16 @@ void AInteractable::Deactivate(EActivatorType type)
|
||||
|
||||
OnDeactivate(type);
|
||||
}
|
||||
|
||||
void AInteractable::Lock()
|
||||
{
|
||||
activationLockers.Empty();
|
||||
for(int32 i = 1; i < 255; i <<= 1)
|
||||
Deactivate(static_cast<EActivatorType>(i));
|
||||
activationLockers.Add(nullptr);
|
||||
}
|
||||
|
||||
void AInteractable::Unlock()
|
||||
{
|
||||
activationLockers.Empty();
|
||||
}
|
||||
|
@ -62,6 +62,12 @@ public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void Deactivate(EActivatorType type);
|
||||
|
||||
/** Locks any interactions and deactivates active activators if needed until Unlock() is called */
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void Lock();
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void Unlock();
|
||||
|
||||
/**
|
||||
* All modificators that requires (de)activation lock for current interactable.
|
||||
* Used manually by modificators to handle operations which can be continued after physical deactivation.
|
||||
@ -82,9 +88,14 @@ protected:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
|
||||
int32 activated = 0;
|
||||
|
||||
/** TArray cannot be a value of a TMap */
|
||||
struct FModificatorsArray
|
||||
{
|
||||
TArray<class UInteractableModificator*> modificators;
|
||||
};
|
||||
|
||||
/** Map of modificators to activator types initialized on BeginPlay */
|
||||
UPROPERTY()
|
||||
TMap<EActivatorType, class UInteractableModificator*> modificators;
|
||||
TMap<EActivatorType, FModificatorsArray> modificators;
|
||||
|
||||
TArray<UPrimitiveComponent*> collisions;
|
||||
class APlayerBase* player = nullptr;
|
||||
|
@ -23,16 +23,21 @@ UMoveInteractableModificator::UMoveInteractableModificator(const FObjectInitiali
|
||||
static ConstructorHelpers::FObjectFinder<UInputMappingContext> asset{ TEXT("/Script/EnhancedInput.InputMappingContext'/Game/Input/Interactables/IMC_InteractableMove.IMC_InteractableMove'") };
|
||||
inputMapping = asset.Object;
|
||||
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
PrimaryComponentTick.bStartWithTickEnabled = false;
|
||||
PrimaryComponentTick.TickGroup = ETickingGroup::TG_PostUpdateWork;
|
||||
}
|
||||
|
||||
void UMoveInteractableModificator::OnRegister()
|
||||
{
|
||||
Super::OnRegister();
|
||||
|
||||
actor = Cast<AInteractable>(GetOwner());
|
||||
if(actor)
|
||||
{
|
||||
shape = FCollisionShape::MakeBox(actor->GetComponentsBoundingBox().GetExtent());
|
||||
primitive = actor->GetComponentByClass<UPrimitiveComponent>();
|
||||
}
|
||||
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
PrimaryComponentTick.bStartWithTickEnabled = false;
|
||||
PrimaryComponentTick.TickGroup = ETickingGroup::TG_PostUpdateWork;
|
||||
}
|
||||
|
||||
void UMoveInteractableModificator::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
@ -47,9 +52,6 @@ void UMoveInteractableModificator::Bind_Implementation(class UEnhancedInputCompo
|
||||
if(!input && !inputMapping)
|
||||
return;
|
||||
|
||||
if(holding || rotating)
|
||||
return;
|
||||
|
||||
for(auto& mapping : inputMapping->GetMappings())
|
||||
{
|
||||
if(mapping.Key == EKeys::LeftMouseButton)
|
||||
@ -90,15 +92,20 @@ void UMoveInteractableModificator::Unbind_Implementation()
|
||||
if(!lastInput || bindindingHandlers.IsEmpty())
|
||||
return;
|
||||
|
||||
if(holding || rotating)
|
||||
return;
|
||||
|
||||
for(auto handle : bindindingHandlers)
|
||||
lastInput->RemoveBindingByHandle(handle);
|
||||
bindindingHandlers.Empty();
|
||||
|
||||
SetComponentTickEnabled(false);
|
||||
actor->Deactivate(GetActivatorTypes());
|
||||
if(indicating)
|
||||
{
|
||||
indicating = false;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
}
|
||||
|
||||
if(rotating)
|
||||
player->UnlockPlayer({ .camera = true });
|
||||
|
||||
OnMoveDeactivated.Broadcast();
|
||||
}
|
||||
@ -160,15 +167,11 @@ void UMoveInteractableModificator::ProcessState()
|
||||
else
|
||||
{
|
||||
actor->activationLockers.Remove(this);
|
||||
if(indicating)
|
||||
{
|
||||
indicating = false;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
}
|
||||
if((actor->GetActivatedFlags() & static_cast<int32>(GetActivatorTypes())) == 0
|
||||
&& !bindindingHandlers.IsEmpty())
|
||||
{
|
||||
Unbind_Implementation();
|
||||
actor->Deactivate(GetActivatorTypes());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -193,8 +196,8 @@ void UMoveInteractableModificator::UpdatePosition()
|
||||
{
|
||||
indicating = true;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOnIndication);
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::TurnOnIndication);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -202,6 +205,7 @@ void UMoveInteractableModificator::UpdatePosition()
|
||||
{
|
||||
indicating = false;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
}
|
||||
}
|
||||
|
||||
@ -239,10 +243,25 @@ void UMoveInteractableModificator::Rotating(const FInputActionValue& axis)
|
||||
auto v = axis.Get<FVector>();
|
||||
auto dir = player->GetCameraDirection();
|
||||
auto addRot = FRotator{ v.Y * dir.X, v.X, v.Y * dir.Y * -1 };
|
||||
auto newRot = (addRot.Quaternion() * actor->GetActorQuat()).Rotator();
|
||||
// rotation sweep is unsupported for some reason
|
||||
// if(MoveIsBlocked(actor->GetActorLocation(), newRot.Quaternion()))
|
||||
// return;
|
||||
auto newQuat = addRot.Quaternion() * actor->GetActorQuat();
|
||||
auto newRot = newQuat.Rotator();
|
||||
|
||||
if(MoveIsBlocked(actor->GetActorLocation(), newQuat) && positionUpdateType != PositionUpdateType::Physics)
|
||||
{
|
||||
if(!indicating)
|
||||
{
|
||||
indicating = true;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOnIndication);
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::TurnOnIndication);
|
||||
}
|
||||
else if(!indicating)
|
||||
{
|
||||
indicating = false;
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::TurnOffIndication);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(player->nearScanner->ComponentOverlapComponent(primitive, actor->GetActorLocation(), newRot, {})
|
||||
|| player->feetScanner->ComponentOverlapComponent(primitive, actor->GetActorLocation(), newRot, {}))
|
||||
@ -254,7 +273,7 @@ void UMoveInteractableModificator::Rotating(const FInputActionValue& axis)
|
||||
player->physicsHandle->SetTargetRotation(newRot);
|
||||
break;
|
||||
default:
|
||||
actor->SetActorRotation(newRot, ETeleportType::None);
|
||||
actor->SetActorLocationAndRotation(actor->GetActorLocation(), newQuat, true, nullptr, ETeleportType::None);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,8 @@ class UMoveInteractableModificator : public UInteractableModificator
|
||||
|
||||
public:
|
||||
UMoveInteractableModificator(const FObjectInitializer& ObjectInitializer);
|
||||
void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
virtual void OnRegister() override;
|
||||
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
void Bind_Implementation(class UEnhancedInputComponent* input) override;
|
||||
void Unbind_Implementation() override;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user