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++GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=True),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="cs"),(CultureName="ru"))) + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorPerProjectUserSettings.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..147a11b --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,30 @@ + +[/Script/UnrealEd.EditorExperimentalSettings] +bProceduralFoliage=False +bEnableLocalizationDashboard=True +bEnableTranslationPicker=False +bEnableEditorUtilityBlueprints=False +bEnableFavoriteSystem=False +ConsoleForGamepadLabels=None +bToolbarCustomization=False +bBreakOnExceptions=False +bEnableFindAndReplaceReferences=False +bDrawMidpointArrowsInBlueprints=False +bContextMenuChunkAssignments=True +bDisableCookInEditor=False +bSharedCookedBuilds=False +MultiProcessCooking=0 +bEQSEditor=False +bAllowLateJoinInPIE=False +bAllowVulkanPreview=False +bEnableMultithreadedLightmapEncoding=False +bEnableMultithreadedShadowmapEncoding=False +bUseOpenCLForConvexHullDecomp=False +bAllowPotentiallyUnsafePropertyEditing=False +bFacialAnimationImporter=False +bMobilePIEPreviewDeviceLaunch=False +bTextAssetFormatSupport=False +bExampleLayersAndBlends=True +bEnableLongPathsSupport=False + + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorSettings.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorSettings.ini new file mode 100644 index 0000000..1832c72 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEditorSettings.ini @@ -0,0 +1,5 @@ + +[/Script/InternationalizationSettings.InternationalizationSettingsModel] +DisplayTimezone=LocalTime + + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultEngine.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEngine.ini new file mode 100644 index 0000000..30670d8 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultEngine.ini @@ -0,0 +1,120 @@ +[URL] +[/Script/Engine.RendererSettings] +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.AutoExposure.Method=1 +r.DefaultFeature.AutoExposure=False +r.DefaultFeature.LightUnits=2 +r.DefaultFeature.AntiAliasing=1 +r.AllowGlobalClipPlane=True + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/Levels/test/L_Test.L_Test +bUseSplitscreen=False +GameDefaultMap=/Game/Levels/level_1/L_Level1.L_Level1 +GlobalDefaultGameMode=/Script/Engine.GameModeBase +TransitionMap=/Game/Levels/level_transition/L_Transition.L_Transition + +[/Script/Engine.Engine] +SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=50.000000),UpperBound=(Type=Exclusive,Value=70.000000)) +MinDesiredFrameRate=60.000000 +bUseFixedFrameRate=False +DefaultTimecodeFrameRate=(Numerator=100,Denominator=1) +bSmoothFrameRate=True + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Game/Audio/Classes/SC_Master.SC_Master +DefaultMediaSoundClassName=/Game/Audio/Classes/SC_Master.SC_Master +DefaultSoundConcurrencyName=None +DefaultBaseSoundMix=None +VoiPSoundClass=None +VoiPSampleRate=Low16000Hz +VoipBufferingDelay=0.200000 +DefaultReverbSendLevel=0.200000 +MaximumConcurrentStreams=32 +GlobalMinPitchScale=0.400000 +GlobalMaxPitchScale=2.000000 ++QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64) +bAllowVirtualizedSounds=True +bDisableMasterEQ=False +bAllowCenterChannel3DPanning=False +MaxWaveInstances=100 +NumStoppingSources=8 +PanningMethod=Linear +MonoChannelUpmixMethod=Linear +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/NavigationSystem.NavigationSystemV1] +bTickWhilePaused=False + +[Audio] +UnfocusedVolumeMultiplier=1.0 + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +Compiler=Default +-TargetedRHIs=PCD3D_SM5 +-TargetedRHIs=PCD3D_SM4 ++TargetedRHIs=PCD3D_SM5 ++TargetedRHIs=PCD3D_SM4 ++TargetedRHIs=GLSL_430 ++TargetedRHIs=SF_VULKAN_SM5 +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +MinimumOSVersion=MSOS_Vista +AudioDevice= +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +ReverbPlugin= +OcclusionPlugin= + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.000000 +DefaultTerminalVelocity=4000.000000 +DefaultFluidFriction=0.300000 +SimulateScratchMemorySize=262144 +RagdollAggregateThreshold=4 +TriangleMeshTriangleMinAreaThreshold=5.000000 +bEnableShapeSharing=False +bEnablePCM=True +bEnableStabilization=False +bWarnMissingLocks=True +bEnable2DPhysics=False +PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) +LockedAxis=Invalid +DefaultDegreesOfFreedom=Full3D +BounceThresholdVelocity=200.000000 +FrictionCombineMode=Average +RestitutionCombineMode=Average +MaxAngularVelocity=3600.000000 +MaxDepenetrationVelocity=0.000000 +ContactOffsetMultiplier=0.020000 +MinContactOffset=2.000000 +MaxContactOffset=8.000000 +bSimulateSkeletalMeshOnDedicatedServer=True +DefaultShapeComplexity=CTF_UseSimpleAndComplex +bDefaultHasComplexCollision=True +bSuppressFaceRemapTable=False +bSupportUVFromHitResults=False +bDisableActiveActors=False +bDisableKinematicStaticPairs=False +bDisableKinematicKinematicPairs=False +bDisableCCD=False +bEnableEnhancedDeterminism=False +MaxPhysicsDeltaTime=0.033333 +bSubstepping=False +bSubsteppingAsync=False +MaxSubstepDeltaTime=0.016667 +MaxSubsteps=6 +SyncSceneSmoothingFactor=0.000000 +InitialAverageFrameRate=0.016667 +PhysXTreeRebuildRate=10 +DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultGame.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultGame.ini new file mode 100644 index 0000000..dac0723 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultGame.ini @@ -0,0 +1,99 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=D3A5752C47B8DFB024F09C8B0F5A5E92 +ProjectName=Lost_Edge +ProjectVersion=0.32 +Description=Oleg Petruny & Jakub Kucharik property +bStartInVR=False +ProjectDisplayedTitle= +ProjectDebugTitleInfo= +bAllowWindowResize=True +bAllowMaximize=True +bAllowMinimize=True + +[/Script/MoviePlayer.MoviePlayerSettings] +bMoviesAreSkippable=True + +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Shipping +StagingDirectory=(Path="") +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bGenerateChunks=False +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +PakFileCompressionFormats= +PakFileAdditionalCompressionOptions= +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=False +bSharedMaterialNativeLibraries=False +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en ++CulturesToStage=cs ++CulturesToStage=ru +bCookAll=False +bCookMapsOnly=False +bCompressed=False +bEncryptIniFiles=False +bEncryptPakIndex=False +GenerateEarlyDownloaderPakFile=False +bSkipEditorContent=False +bSkipMovies=False +-EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu +-EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk +-EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res +-EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm +-EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu +-EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.* +-EarlyDownloaderPakFileFiles=...\Content\Localization\*.* +-EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.* +-EarlyDownloaderPakFileFiles=...\Content\Certificates\*.* +-EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.* +-EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\*.* +-EarlyDownloaderPakFileFiles=...\Config\...\*.ini +-EarlyDownloaderPakFileFiles=...\Config\*.ini +-EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin +-EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global-*.ushaderbytecode +-EarlyDownloaderPakFileFiles=...\Content\Slate\*.* +-EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.* +-EarlyDownloaderPakFileFiles=...\*.upluginmanifest +-EarlyDownloaderPakFileFiles=...\*.uproject +-EarlyDownloaderPakFileFiles=...\global_sf*.metalmap ++EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.icu ++EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.brk ++EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.res ++EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.nrm ++EarlyDownloaderPakFileFiles=...\Content\Internationalization\...\*.cfu ++EarlyDownloaderPakFileFiles=...\Content\Localization\...\*.* ++EarlyDownloaderPakFileFiles=...\Content\Localization\*.* ++EarlyDownloaderPakFileFiles=...\Content\Certificates\...\*.* ++EarlyDownloaderPakFileFiles=...\Content\Certificates\*.* ++EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\...\*.* ++EarlyDownloaderPakFileFiles=-...\Content\Localization\Game\*.* ++EarlyDownloaderPakFileFiles=...\Config\...\*.ini ++EarlyDownloaderPakFileFiles=...\Config\*.ini ++EarlyDownloaderPakFileFiles=...\Engine\GlobalShaderCache*.bin ++EarlyDownloaderPakFileFiles=...\Content\ShaderArchive-Global-*.ushaderbytecode ++EarlyDownloaderPakFileFiles=...\Content\Slate\*.* ++EarlyDownloaderPakFileFiles=...\Content\Slate\...\*.* ++EarlyDownloaderPakFileFiles=...\*.upluginmanifest ++EarlyDownloaderPakFileFiles=...\*.uproject ++EarlyDownloaderPakFileFiles=...\global_sf*.metalmap +bNativizeBlueprintAssets=False +bNativizeOnlySelectedBlueprints=False + + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultInput.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultInput.ini new file mode 100644 index 0000000..ccaf4ea --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultInput.ini @@ -0,0 +1,156 @@ + + +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Pause",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) ++ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) ++ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) ++ActionMappings=(ActionName="CutsceneSkip",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="CameraMode",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N) ++ActionMappings=(ActionName="DialogueSkip",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X) ++ActionMappings=(ActionName="Run",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="PauseExtra",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ++ActionMappings=(ActionName="MoveForward",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W) ++ActionMappings=(ActionName="MoveBackward",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) ++ActionMappings=(ActionName="MoveRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D) ++ActionMappings=(ActionName="MoveLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) ++AxisMappings=(AxisName="RotateX",Scale=1.000000,Key=MouseX) ++AxisMappings=(AxisName="RotateY",Scale=-1.000000,Key=MouseY) ++AxisMappings=(AxisName="MoveFB",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="MoveRL",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="MoveFB",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="MoveRL",Scale=-1.000000,Key=A) +DefaultPlayerInputClass=/Script/Engine.PlayerInput +DefaultInputComponentClass=/Script/Engine.InputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/DefaultSettings.ini b/UnrealProject/Lost_Edge_Legacy/Config/DefaultSettings.ini new file mode 100644 index 0000000..97a8715 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/DefaultSettings.ini @@ -0,0 +1,53 @@ + +[/Script/Lost_Edge.Settings] +reinit=False +monitor=0 +width=1920 +height=1080 +mode=0 +scale=1.000000 +brightness=0.500000 +blur=0.100000 +fps=False +dmonitor=0 +dwidth=1920 +dheight=1080 +dmode=0 +dscale=1.000000 +dbrightness=0.500000 +dblur=0.100000 +dfps=False +master=0.500000 +music=1.000000 +effects=0.500000 +voices=1.000000 +menu=1.000000 +dmaster=0.500000 +dmusic=1.000000 +deffects=0.500000 +dvoices=1.000000 +dmenu=1.000000 +sensetivity=1.000000 +invert=False +dsensetivity=1.000000 +dinvert=False +dmoveforwkey=W +dmovebackkey=S +dmoveleftkey=A +dmoverightkey=D +drunkey=LeftShift +djumpkey=SpaceBar +dcrouchkey=C +dinteractkey=E +dcutskipkey=SpaceBar +ddiaskipkey=X +dcammodekey=N +dpausekey=P +ui=True +language=en +subtitles=True +dui=True +dlanguage=en +dsubtitles=True + + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Compile.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Compile.ini new file mode 100644 index 0000000..ea63aa6 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Compile.ini @@ -0,0 +1,17 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=true +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Export.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Export.ini new file mode 100644 index 0000000..e5b603e --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Export.ini @@ -0,0 +1,19 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=false +ShouldAddSourceLocationsAsComments=true + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ExportDialogueScript.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ExportDialogueScript.ini new file mode 100644 index 0000000..c743e3f --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ExportDialogueScript.ini @@ -0,0 +1,14 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Gather.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Gather.ini new file mode 100644 index 0000000..b4a383e --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Gather.ini @@ -0,0 +1,35 @@ +[CommonSettings] +ManifestDependencies=../../UE_4.27/Engine/Content/Localization/Engine/Engine.manifest +ManifestDependencies=../../UE_4.27/Engine/Content/Localization/Editor/Editor.manifest +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru + +[GatherTextStep0] +CommandletClass=GatherTextFromAssets +IncludePathFilters=Content/* +ExcludePathFilters=Content/Localization/* +PackageFileNameFilters=*.umap +PackageFileNameFilters=*.uasset +ShouldExcludeDerivedClasses=false +ShouldGatherFromEditorOnlyData=false +SkipGatherCache=false + +[GatherTextStep1] +CommandletClass=GenerateGatherManifest + +[GatherTextStep2] +CommandletClass=GenerateGatherArchive + +[GatherTextStep3] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv +bConflictReport=true +ConflictReportName=Game_Conflicts.txt + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_GenerateReports.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_GenerateReports.ini new file mode 100644 index 0000000..1b742f3 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_GenerateReports.ini @@ -0,0 +1,14 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Import.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Import.ini new file mode 100644 index 0000000..ce49a97 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_Import.ini @@ -0,0 +1,17 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogue.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogue.ini new file mode 100644 index 0000000..e5c704a --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogue.ini @@ -0,0 +1,15 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogueScript.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogueScript.ini new file mode 100644 index 0000000..5767f80 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/Game_ImportDialogueScript.ini @@ -0,0 +1,14 @@ +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=cs +CulturesToGenerate=ru +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/UnrealProject/Lost_Edge_Legacy/Config/Localization/RegenerateGame.ini b/UnrealProject/Lost_Edge_Legacy/Config/Localization/RegenerateGame.ini new file mode 100644 index 0000000..d49464f --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Config/Localization/RegenerateGame.ini @@ -0,0 +1,9 @@ +[RegenerateResources] +NativeCulture=en +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres + + diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/AttenuatianShort.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/AttenuatianShort.uasset new file mode 100644 index 0000000..cf8717e --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/AttenuatianShort.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f2c9c4070b9ecb7b8a93765ba11f07cdafaad86a9925ca02c95c5ca424e4761 +size 1388 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Effects.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Effects.uasset new file mode 100644 index 0000000..b43069a --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Effects.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2b84d5af9a9dd6a0b2f4614a847efc88c938aa9528e1223c3bb14d8252ed2152 +size 1226 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Master.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Master.uasset new file mode 100644 index 0000000..fff913c --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Master.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3226bfe341f00c0746e63ba4f9d8c9bd366a5fbe48130db6bec43ddf7daa6955 +size 1613 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Menu.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Menu.uasset new file mode 100644 index 0000000..b2b8a1e --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Menu.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e66e13af355c1579454c7cbc497ad14ee54cddb0b2e5744a428a03d7b2f14223 +size 1214 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Music.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Music.uasset new file mode 100644 index 0000000..4559738 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Music.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:207d2e32de263885c303dcf7259126401275fdbdb5983b426946dc8d2bf622c0 +size 1218 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Voices.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Voices.uasset new file mode 100644 index 0000000..48725bf --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Classes/SC_Voices.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa02cec0e335db14d02ce237aa621636fc8f5b32950bc525e3029f14be1e1fd2 +size 1222 diff --git a/UnrealProject/Lost_Edge_Legacy/Content/Audio/Dialogues/DT_SubtitlesVoices.uasset b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Dialogues/DT_SubtitlesVoices.uasset new file mode 100644 index 0000000..57c060d --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Content/Audio/Dialogues/DT_SubtitlesVoices.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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index 0000000..aec2b15 Binary files /dev/null and b/UnrealProject/Lost_Edge_Legacy/Lost_Edge.png differ diff --git a/UnrealProject/Lost_Edge_Legacy/Lost_Edge.uproject b/UnrealProject/Lost_Edge_Legacy/Lost_Edge.uproject new file mode 100644 index 0000000..d43e623 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Lost_Edge.uproject @@ -0,0 +1,39 @@ +{ + "FileVersion": 3, + "EngineAssociation": "4.27", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "Lost_Edge", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "Slate", + "SlateCore" + ] + } + ], + "Plugins": [ + { + "Name": "SoundUtilities", + "Enabled": true + }, + { + "Name": "TimeSynth", + "Enabled": true + }, + { + "Name": "SteamVR", + "Enabled": false + }, + { + "Name": "OculusVR", + "Enabled": false + } + ], + "TargetPlatforms": [ + "WindowsNoEditor" + ] +} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge.Target.cs b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge.Target.cs new file mode 100644 index 0000000..c9f4cdc --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class Lost_EdgeTarget : TargetRules +{ + public Lost_EdgeTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + + ExtraModuleNames.AddRange( new string[] { "Lost_Edge" } ); + } +} diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.cpp.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.cpp.disabled new file mode 100644 index 0000000..fc74c91 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.cpp.disabled @@ -0,0 +1,181 @@ +// Oleg Petruny staff + +#include "AAudioLiner.h" + +AAAudioLiner::AAAudioLiner() { + this->bCanBeDamaged = false; + this->SetActorTickEnabled(true); + this->SetTickableWhenPaused(true); +} + +/*void AAudioLiner::createAudioLiner(float bpm, TArray linesIn, AAudioLiner *&Liner, bool bPrintWorkCountNew, bool bPrintWorkDetailsNew, bool bPrintLinesDetailsNew) { + Liner = NewObject(); + Liner->bps = 60/bpm; + Liner->lines = linesIn; + Liner->bPrintWorkCount = bPrintWorkCountNew; + Liner->bPrintWorkDetails = bPrintWorkDetailsNew; + Liner->bPrintLinesDetails = bPrintLinesDetailsNew; +} +*/ +void AAAudioLiner::changeAAudioLine(TArray changes) { + this->work.Append(changes); +} + +void AAAudioLiner::Tick(float DeltaTime) { + this->time += DeltaTime; + //GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, FString::SanitizeFloat(this->time)); + //if (this->bps*0.25f > ((this->time - FMath::FloorToInt(this->time))) * this->bps || ((this->time - FMath::FloorToInt(this->time))) * this->bps > this->bps*0.75f) { + //for (int i = 0; i < this->lines.Num(); i++) { + //GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, this->lines[i].components[0]->IsActive() ? "True" : "False"); + //} + if (this->bPrintWorkCount) { + GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, "work count: " + FString::FromInt(this->work.Num())); + } + if (this->bPrintLinesDetails) { + for (int a = 0; a < this->lines.Num(); a++) { + GEngine->AddOnScreenDebugMessage(a + 1, 1.0f, FColor::Yellow, ("line: " + FString::FromInt(a) + " volume: " + FString::SanitizeFloat(this->lines[a].volume) + " id: " + FString::FromInt(this->lines[a].id))); + } + } + for (int i = 0; i < this->work.Num(); i++) { + if (this->bPrintWorkDetails) { + GEngine->AddOnScreenDebugMessage(0, (this->work[i].delay != 0) ? 0.01f : 2.0f, FColor::Yellow, "work line: " + FString::FromInt(this->work[i].line) + " id: " + FString::FromInt(this->lines[this->work[i].line].id) + " delay: " + FString::SanitizeFloat(this->work[i].delay)); + } + + //GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString::SanitizeFloat((this->time <= work[i].line.group.components[work[i].line.group.id]->Sound->Duration) ? this->time : + //this->time - (FMath::FloorToInt(this->time / work[i].line.group.components[work[i].line.group.id]->Sound->Duration) - 1) * work[i].line.group.components[work[i].line.group.id]->Sound->Duration)); + if (this->work[i].delay <= 0) { + switch (this->work[i].change) { + case EAAudioLineChange::Play: + { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->VolumeMultiplier = this->work[i].volume = this->lines[this->work[i].line].volume; + if (this->work[i].fullSync) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Play(this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration)))); + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Play(((this->time - FMath::FloorToInt(this->time))) * this->bps); + } + if (this->lines[this->work[i].line].id > 0) { + //if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->GetPlayState 0_0) {} + if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->IsPlaying()) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->FadeOut(2, 0); + } + } + if (this->lines[this->work[i].line].id < this->lines[this->work[i].line].components.Num() - 1) { + this->lines[this->work[i].line].id++; + this->work.Add(FAAudioLineToChange(this->work[i].line, EAAudioLineChange::FadeIn, true, this->work[i].volume, 1, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration - this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration))) - this->bps)); + } + this->work.RemoveAt(i, 1, true); + i--; + break; + } + case EAAudioLineChange::Stop: + { + if (this->lines[this->work[i].line].id > 0) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work.RemoveAt(ii, 1, true); + //break; + } + } + } + this->lines[this->work[i].line].volume = 0; + if (this->work[i].fullSync) { + if (bps * 0.25f > ((this->time - FMath::FloorToInt(this->time))) * bps || ((this->time - FMath::FloorToInt(this->time))) * bps > bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Stop(); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Stop(); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + case EAAudioLineChange::FadeIn: + { + this->lines[this->work[i].line].volume = this->work[i].volume; + if (this->work[i].fullSync) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeIn(this->work[i].duration, this->work[i].volume, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration)))); + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeIn(this->work[i].duration, this->work[i].volume, ((this->time - FMath::FloorToInt(this->time))) * bps); + } + if (this->lines[this->work[i].line].id > 0) { + //if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->GetPlayState 0_0) {} + if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->IsPlaying()) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->FadeOut(2, 0); + } + } + if (this->lines[this->work[i].line].id < this->lines[this->work[i].line].components.Num() - 1) { + this->lines[this->work[i].line].id++; + this->work.Add(FAAudioLineToChange(this->work[i].line, EAAudioLineChange::FadeIn, true, this->work[i].volume, 1, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration - this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(this->time / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration))) - this->bps)); + } + this->work.RemoveAt(i, 1, true); + i--; + break; + } + case EAAudioLineChange::FadeOut: + { + if (this->lines[this->work[i].line].components.Num() > 1) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work.RemoveAt(ii, 1, true); + //break; + } + } + } + this->lines[this->work[i].line].volume = 0; + if (this->work[i].fullSync) { + if (this->bps * 0.25f > ((this->time - FMath::FloorToInt(this->time))) * this->bps || ((this->time - FMath::FloorToInt(this->time))) * this->bps > this->bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeOut(this->work[i].duration, this->work[i].volume); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeOut(this->work[i].duration, this->work[i].volume); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + case EAAudioLineChange::Adjust: + { + if (this->lines[this->work[i].line].id > 0) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work[ii].volume = this->work[i].volume; + //break; + } + } + } + this->lines[this->work[i].line].volume = this->work[i].volume; + if (this->work[i].fullSync) { + if (this->bps * 0.25f > ((this->time - FMath::FloorToInt(this->time))) * this->bps || ((this->time - FMath::FloorToInt(this->time))) * this->bps > this->bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->AdjustVolume(this->work[i].duration, this->work[i].volume); + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->AdjustVolume(this->work[i].duration, this->work[i].volume); + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + default: + { + this->work.RemoveAt(i, 1, true); + i--; + break; + } + } + } else { + this->work[i].delay -= DeltaTime; + } + } + //} + +} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.h.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.h.disabled new file mode 100644 index 0000000..df0e85f --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AAudioLiner.h.disabled @@ -0,0 +1,153 @@ +// Oleg Petruny staff + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "Sound/SoundBase.h" +#include "UObject/UObjectBase.h" +#include "AudioDevice.h" +#include "Kismet/GameplayStatics.h" +#include "AAudioLiner.generated.h" + +USTRUCT(BlueprintType, Category = "Audio Liner|Structs") +struct FAAudioLine { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio Line") + TArray components; + + int id; + float volume; + + FAAudioLine() { + components.Empty(); + } + FAAudioLine(TArray audioIn) { + for (int i = 0; i < audioIn.Num(); i++) { + UAudioComponent *x = NewObject(); + x->SetSound(audioIn[i]); + x->bAutoDestroy = false; + x->bIsUISound = true; + x->bIsMusic = true; + this->components.Add(x); + } + } +}; + +UENUM(BlueprintType, Category = "Audio Liner|Enums") +enum class EAAudioLineChange : uint8 { + Play = 0 UMETA(DisplayName = "Play"), + Stop = 1 UMETA(DisplayName = "Stop"), + FadeIn = 2 UMETA(DisplayName = "FadeIn"), + FadeOut = 3 UMETA(DisplayName = "FadeOut"), + Adjust = 4 UMETA(DisplayName = "Adjust") +}; + +USTRUCT(BlueprintType, Category = "Audio Liner|Structs") +struct FAAudioLineToChange { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + int line; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + EAAudioLineChange change; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + bool fullSync; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float volume; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float duration; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float delay; //like IPv4 packet TTL + + FAAudioLineToChange() { + line = 0; + change = EAAudioLineChange::Play; + fullSync = false; + volume = 0.0f; + duration = 0.0f; + delay = 0.0f; + } + FAAudioLineToChange(int lineIn, EAAudioLineChange changeIn, bool fullSyncIn, float volumeIn, float durationIn, float delayIn) { + line = lineIn; + change = changeIn; + fullSync = fullSyncIn; + volume = volumeIn; + duration = durationIn; + delay = delayIn; + } +}; + +/* +* Audio synchronizer +* After first line start, will start count time for other lines synchronization +* Work with lines by changeAudioLine() +*/ +UCLASS(Blueprintable, BlueprintType, Category = "Audio Liner") +class LOST_EDGE_API AAAudioLiner : public AActor { + GENERATED_BODY() + +private: + /*UPROPERTY(E) + bool bIsCreateOnRunning = false;*/ + UPROPERTY(EditAnywhere) + float bps; + UPROPERTY(EditAnywhere) + float tolerance = 0.1f; + UPROPERTY() + float time; + UPROPERTY() + TArray work; + UPROPERTY(EditAnywhere) + TArray lines; + UPROPERTY(EditAnywhere) + bool bPrintWorkCount; + UPROPERTY(EditAnywhere) + bool bPrintWorkDetails; + UPROPERTY(EditAnywhere) + bool bPrintLinesDetails; + +public: + AAAudioLiner(); + virtual void Tick(float DeltaTime) override; + /*AAudioLiner() { + bIsCreateOnRunning = GIsRunning; + } + + virtual void Tick(float DeltaTime) override; + virtual bool IsTickable() const override; + virtual bool IsTickableInEditor() const override; + virtual bool IsTickableWhenPaused() const override; + virtual TStatId GetStatId() const override; + UWorld *GetWorld() const override; + + UFUNCTION(BlueprintCallable, Category = "Audio Liner", meta=(AdvancedDisplay = "2")) + static void createAudioLiner(float bpm, TArray linesIn, UAudioLiner *&Liner, bool bPrintWorkCountNew, bool bPrintWorkDetailsNew, bool bPrintLinesDetailsNew); + UFUNCTION(BlueprintCallable, Category = "Audio Liner") + void changeAudioLine(TArray changes);*/ + + UFUNCTION(BlueprintCallable, Category = "Audio Liner") + void changeAAudioLine(TArray changes); + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void createComponents(TArray audioIn, TArray &componentsOut) { + for (int i = 0; i < audioIn.Num(); i++) { + UAudioComponent *x = NewObject(); + x->SetSound(audioIn[i]); + componentsOut.Add(x); + } + } + UFUNCTION(BlueprintCallable, Category = "Audio Liner") + void addAudioLine(TArray audioIn, FAAudioLine &audioLineOut) { + createComponents(audioIn, audioLineOut.components); + this->lines.Add(audioLineOut); + } + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void createAudioLine(TArray audioIn, FAAudioLine &audioLineOut) { + createComponents(audioIn, audioLineOut.components); + } + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void getLastLineVolume(FAAudioLine lineIn, float &volumeOut) { + volumeOut = lineIn.volume; + } +}; \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.cpp b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.cpp new file mode 100644 index 0000000..74b7fda --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.cpp @@ -0,0 +1,54 @@ +// Oleg Petruny staff + +#include "AsyncLibrary.h" + +void UAsyncLibrary::CreateAsyncTaskWithEventDelegate(FWorkDelegate workDelegate, FCallbackDelegate callback, UAsyncLibrary *&Asyncer, int execsTimes, float delayBetween, bool autoStart) { + UAsyncLibrary *asyncer = NewObject(); + asyncer->work = workDelegate; + Asyncer = asyncer; + asyncer->worker = new FAsyncTask(asyncer->work); + asyncer->manager = new FAsyncTask(asyncer->worker, execsTimes, delayBetween, callback); + if (autoStart) { + asyncer->manager->StartBackgroundTask(); + } +} + +void UAsyncLibrary::CreateAsyncTaskWithFunctionName(UObject *objectWithFunction, FName functionName, FCallbackDelegate callback, UAsyncLibrary *&Asyncer, int execsTimes, float delayBetween, bool autoStart) { + UAsyncLibrary *asyncer = NewObject(); + asyncer->work.BindUFunction(objectWithFunction, functionName); + Asyncer = asyncer; + asyncer->worker = new FAsyncTask(asyncer->work); + asyncer->manager = new FAsyncTask(asyncer->worker, execsTimes, delayBetween, callback); + if (autoStart) { + asyncer->manager->StartBackgroundTask(); + } +} + +void UAsyncLibrary::StartAsyncTask() { + if (this->manager->IsIdle()) { + this->manager->StartBackgroundTask(); + } +} + +/*void UAsyncLibrary::AsyncTaskWork(int execsTimes, float delayBetween, bool execFirst, bool execLast, EAsyncExecs &Execs) { + for (int i = 0; i < execsTimes || execsTimes == 0; i++) { + if (execFirst && i == 0) { + this->Task.Add(new FAsyncTask(this->work)); + this->Task[this->Task.Num() - 1]->GetTask().delay = delayBetween; + this->Task[this->Task.Num() - 1]->StartBackgroundTask(); + } else if (execLast && i == execsTimes-1) { + this->Task.Add(new FAsyncTask(this->work)); + this->Task[this->Task.Num() - 1]->GetTask().delay = delayBetween; + this->Task[this->Task.Num() - 1]->StartBackgroundTask(); + } else { + this->Task.Add(new FAsyncTask(this->work)); + this->Task[this->Task.Num() - 1]->GetTask().delay = delayBetween; + this->Task[this->Task.Num() - 1]->StartBackgroundTask(); + } + } + Execs = EAsyncExecs::Done; +} +void UAsyncLibrary::AsyncTaskDoOnce() { + this->Task.Add(new FAsyncTask(this->work)); + this->Task[this->Task.Num()-1]->StartBackgroundTask(); +}*/ \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.h b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.h new file mode 100644 index 0000000..735c8db --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AsyncLibrary.h @@ -0,0 +1,122 @@ +// Oleg Petruny staff + +#pragma once + +#include "CoreMinimal.h" +#include "Engine/Engine.h" +#include "Async/AsyncWork.h" +#include "UObject/Object.h" +#include "AsyncLibrary.generated.h" + +/*UENUM(BlueprintType) +enum class EAsyncExecs : uint8 { + First, + Loop, + Last, + Done +};*/ + +DECLARE_DYNAMIC_DELEGATE(FWorkDelegate); +DECLARE_DYNAMIC_DELEGATE(FCallbackDelegate); + +UCLASS(Blueprintable, BlueprintType) +class LOST_EDGE_API UAsyncLibrary : public UObject { + GENERATED_BODY() + +private: + FWorkDelegate work; + FCallbackDelegate callback; + + class FAsyncWorker : public FNonAbandonableTask { + friend class FAsyncTask; + + public: + FWorkDelegate work; + FAsyncWorker(FWorkDelegate workIn) { + work = workIn; + } + + private: + void DoWork() { + work.ExecuteIfBound(); + } + FORCEINLINE TStatId GetStatId() const { + RETURN_QUICK_DECLARE_CYCLE_STAT(FAsyncWorker, STATGROUP_ThreadPoolAsyncTasks); + } + }; + + class FAsyncManager : public FNonAbandonableTask { + friend class FAsyncTask; + + public: + FAsyncTask *worker; + int count = 0; + float delay = 0; + FCallbackDelegate callback; + FAsyncManager(FAsyncTask *workerIn, int countIn, float delayIn, FCallbackDelegate callbackIn) { + worker = workerIn; + count = countIn; + delay = delayIn; + callback = callbackIn; + } + + private: + void DoWork() { + for (int i = 0; i < count || count == 0; i++) { + FDateTime stamp = FDateTime::Now(); + while (true) { + if (delay < (FDateTime::Now() - stamp).GetTotalMilliseconds()) { + worker->StartSynchronousTask(); + worker->EnsureCompletion(); + break; + } + } + } + callback.ExecuteIfBound(); + } + FORCEINLINE TStatId GetStatId() const { + RETURN_QUICK_DECLARE_CYCLE_STAT(FAsyncManager, STATGROUP_ThreadPoolAsyncTasks); + } + }; + + FAsyncTask *worker; + FAsyncTask *manager; + +public: + UAsyncLibrary() {} + UAsyncLibrary(FWorkDelegate work, FCallbackDelegate callback, int execsTimes, float delayBetween, bool autoStart) { + this->worker = new FAsyncTask(work); + this->manager = new FAsyncTask(this->worker, execsTimes, delayBetween, callback); + if (autoStart) { + this->manager->StartBackgroundTask(); + } + } + +/* +* Run a inserted delegate. +* Execs Times - 0 = infinity +* Delay Between - miliseconds between any task run +* Auto Start - if true, the task starts after creating +* Returns Task Asyncer reference +*/ + UFUNCTION(BlueprintCallable, Category = "Async Tasks") + static void CreateAsyncTaskWithEventDelegate(FWorkDelegate workDelegate, FCallbackDelegate callback, UAsyncLibrary *&Asyncer, int execsTimes, float delayBetween, bool autoStart = true); +/* +* Run a binded function from any Object. +* Execs Times - 0 = infinity +* Delay Between - miliseconds between any task run +* Auto Start - if true, the task starts after creating +* Returns Task Asyncer reference +*/ + UFUNCTION(BlueprintCallable, Category = "Async Tasks", Meta = (DefaultToSelf = "objectWithFunctuion")) + static void CreateAsyncTaskWithFunctionName(UObject *objectWithFunction, FName functionName, FCallbackDelegate callback, UAsyncLibrary *&Asyncer, int execsTimes, float delayBetween, bool autoStart = true); +/* +* Run the Task if it not running. +*/ + UFUNCTION(BlueprintCallable, Category = "Async Tasks") + void StartAsyncTask(); + //UFUNCTION(BlueprintCallable, Category = "Async Tasks")//, Meta = (ExpandEnumAsExecs = "Execs") + //void AsyncTaskWork(int execsTimes, float delayBetween); //, bool execFirst, bool execLast, EAsyncExecs &Execs + //UFUNCTION(BlueprintCallable, Category = "Async Tasks") + // void AsyncTaskDoOnce(); +}; \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.cpp b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.cpp new file mode 100644 index 0000000..1a7d879 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.cpp @@ -0,0 +1,196 @@ +// Oleg Petruny staff + +#include "AudioLiner.h" + +void UAudioLiner::createAudioLiner(float bpm, TArray linesIn, UAudioLiner *&Liner, bool bPrintWorkCountNew, bool bPrintWorkDetailsNew, bool bPrintLinesDetailsNew) { + Liner = NewObject(); + Liner->bps = 60/bpm; + Liner->lines = linesIn; + Liner->bIsCreateOnRunning = true;//GIsRunning; + Liner->bPrintWorkCount = bPrintWorkCountNew; + Liner->bPrintWorkDetails = bPrintWorkDetailsNew; + Liner->bPrintLinesDetails = bPrintLinesDetailsNew; +} + +void UAudioLiner::changeAudioLine(TArray changes) { + this->work.Append(changes); +} + +void UAudioLiner::Tick(float DeltaTime) { + GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, FString::SanitizeFloat(getTimeSinceCreation())); + //GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, FString::SanitizeFloat(getTimeSinceCreation())); + //if (this->bps*0.25f > ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps || ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps > this->bps*0.75f) { + //for (int i = 0; i < this->lines.Num(); i++) { + //GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, this->lines[i].components[0]->IsActive() ? "True" : "False"); + //} + if (this->bPrintWorkCount) { + GEngine->AddOnScreenDebugMessage(-1, 0.01f, FColor::Yellow, "work count: " + FString::FromInt(this->work.Num())); + } + if (this->bPrintLinesDetails) { + for (int a = 0; a < this->lines.Num(); a++) { + GEngine->AddOnScreenDebugMessage(a+1, 1.0f, FColor::Yellow, ("line: " + FString::FromInt(a) + " volume: " + FString::SanitizeFloat(this->lines[a].volume) + " id: " + FString::FromInt(this->lines[a].id))); + } + } + for (int i = 0; i < this->work.Num(); i++) { + if (this->bPrintWorkDetails) { + GEngine->AddOnScreenDebugMessage(0, (this->work[i].delay != 0) ? 0.01f : 2.0f, FColor::Yellow, "work line: " + FString::FromInt(this->work[i].line) + " id: " + FString::FromInt(this->lines[this->work[i].line].id) + " delay: " + FString::SanitizeFloat(this->work[i].delay)); + } + + //GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString::SanitizeFloat((getTimeSinceCreation() <= work[i].line.group.components[work[i].line.group.id]->Sound->Duration) ? getTimeSinceCreation() : + //getTimeSinceCreation() - (FMath::FloorToInt(getTimeSinceCreation() / work[i].line.group.components[work[i].line.group.id]->Sound->Duration) - 1) * work[i].line.group.components[work[i].line.group.id]->Sound->Duration)); + if (this->work[i].delay <= 0) { + switch (this->work[i].change) { + case EAudioLineChange::Play: + { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->VolumeMultiplier = this->work[i].volume = this->lines[this->work[i].line].volume; + if (this->work[i].fullSync) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Play(this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration)))); + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Play(((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps); + } + if (this->lines[this->work[i].line].id > 0) { + //if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->GetPlayState 0_0) {} + if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->IsPlaying()) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->FadeOut(2, 0); + } + } + if (this->lines[this->work[i].line].id < this->lines[this->work[i].line].components.Num() - 1) { + this->lines[this->work[i].line].id++; + this->work.Add(FAudioLineToChange(this->work[i].line, EAudioLineChange::FadeIn, true, this->work[i].volume, 1, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration - this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration))) - this->bps)); + } + this->work.RemoveAt(i, 1, true); + i--; + break; + } + case EAudioLineChange::Stop: + { + if (this->lines[this->work[i].line].id > 0) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work.RemoveAt(ii, 1, true); + //break; + } + } + } + this->lines[this->work[i].line].volume = 0; + if (this->work[i].fullSync) { + if (bps * 0.25f > ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * bps || ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * bps > bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Stop(); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Stop(); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + case EAudioLineChange::FadeIn: + { + this->lines[this->work[i].line].volume = this->work[i].volume; + if (this->work[i].fullSync) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeIn(this->work[i].duration, this->work[i].volume, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration)))); + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeIn(this->work[i].duration, this->work[i].volume, ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * bps); + } + if (this->lines[this->work[i].line].id > 0) { + //if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->GetPlayState 0_0) {} + if (this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->IsPlaying()) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id - 1]->FadeOut(2, 0); + } + } + if (this->lines[this->work[i].line].id < this->lines[this->work[i].line].components.Num() - 1) { + this->lines[this->work[i].line].id++; + this->work.Add(FAudioLineToChange(this->work[i].line, EAudioLineChange::FadeIn, true, this->work[i].volume, 1, this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration - this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration * ((getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration) - (FMath::FloorToInt(getTimeSinceCreation() / this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->Sound->Duration))) - this->bps)); + } + this->work.RemoveAt(i, 1, true); + i--; + break; + } + case EAudioLineChange::FadeOut: + { + if (this->lines[this->work[i].line].components.Num() > 1) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work.RemoveAt(ii, 1, true); + //break; + } + } + } + this->lines[this->work[i].line].volume = 0; + if (this->work[i].fullSync) { + if (this->bps * 0.25f > ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps || ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps > this->bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeOut(this->work[i].duration, this->work[i].volume); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->FadeOut(this->work[i].duration, this->work[i].volume); + this->lines[this->work[i].line].id = 0; + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + case EAudioLineChange::Adjust: + { + if (this->lines[this->work[i].line].id > 0) { + for (int ii = 0; ii < this->work.Num(); ii++) { + if (this->work[ii].line == this->work[i].line && ii != i) { + this->work[ii].volume = this->work[i].volume; + //break; + } + } + } + this->lines[this->work[i].line].volume = this->work[i].volume; + if (this->work[i].fullSync) { + if (this->bps * 0.25f > ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps || ((getTimeSinceCreation() - FMath::FloorToInt(getTimeSinceCreation()))) * this->bps > this->bps * 0.75f) { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->AdjustVolume(this->work[i].duration, this->work[i].volume); + this->work.RemoveAt(i, 1, true); + i--; + } + } else { + this->lines[this->work[i].line].components[this->lines[this->work[i].line].id]->AdjustVolume(this->work[i].duration, this->work[i].volume); + this->work.RemoveAt(i, 1, true); + i--; + } + break; + } + default: + { + this->work.RemoveAt(i, 1, true); + i--; + break; + } + } + } else { + this->work[i].delay -= DeltaTime; + } + } + //} + +} + +bool UAudioLiner::IsTickable() const { + return bIsCreateOnRunning; +} + +bool UAudioLiner::IsTickableInEditor() const { + return bIsCreateOnRunning; +} + +bool UAudioLiner::IsTickableWhenPaused() const { + return bIsCreateOnRunning; +} + +TStatId UAudioLiner::GetStatId() const { + return TStatId(); +} + +//UWorld *UAudioLiner::GetWorld() const { + //return GetOuter()->GetWorld(); +//} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.h b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.h new file mode 100644 index 0000000..248c004 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioLiner.h @@ -0,0 +1,157 @@ +// Oleg Petruny staff + +#pragma once + +#include "CoreMinimal.h" +#include "Sound/SoundBase.h" +#include "UObject/Object.h" +#include "UObject/UObjectBase.h" +#include "AudioDevice.h" +#include "Kismet/GameplayStatics.h" +#include "Tickable.h" +#include "AudioLiner.generated.h" + +USTRUCT(BlueprintType, Category = "Audio Liner|Structs") +struct FAudioLine { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio Line") + TArray components; + + int id; + float volume; + + FAudioLine() { + components.Empty(); + } + FAudioLine(TArray audioIn) { + for (int i = 0; i < audioIn.Num(); i++) { + UAudioComponent *x = NewObject(); + x->SetSound(audioIn[i]); + x->bAutoDestroy = 0; + x->bAlwaysPlay = 1; + x->bIsUISound = 1; + x->SetTickableWhenPaused(true); + x->bTickInEditor = 1; + //x->bAllowConcurrentTick = 1; + //x->SetComponentTickEnabled(true); + //x->Tick + components.Add(x); + //this->components.Add(UGameplayStatics::CreateSound2D(World, audioIn[i], 1.0f, 1.0f, 0.0f, nullptr, false, false)); + } + } +}; + +UENUM(BlueprintType, Category = "Audio Liner|Enums") +enum class EAudioLineChange : uint8 { + Play = 0 UMETA(DisplayName = "Play"), + Stop = 1 UMETA(DisplayName = "Stop"), + FadeIn = 2 UMETA(DisplayName = "FadeIn"), + FadeOut = 3 UMETA(DisplayName = "FadeOut"), + Adjust = 4 UMETA(DisplayName = "Adjust") +}; + +USTRUCT(BlueprintType, Category = "Audio Liner|Structs") +struct FAudioLineToChange { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + int line; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + EAudioLineChange change; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + bool fullSync; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float volume; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float duration; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Audio Liner|Structs|Audio LineToChange") + float delay; //like IPv4 packet TTL before playing + + FAudioLineToChange() { + line = 0; + change = EAudioLineChange::Play; + fullSync = false; + volume = 0.0f; + duration = 0.0f; + delay = 0.0f; + } + FAudioLineToChange(int lineIn, EAudioLineChange changeIn, bool fullSyncIn, float volumeIn, float durationIn, float delayIn) { + line = lineIn; + change = changeIn; + fullSync = fullSyncIn; + volume = volumeIn; + duration = durationIn; + delay = delayIn; + } +}; + +/* +* Audio synchronizer +* After first line start, will start count time for other lines synchronization +* Work with lines by changeAudioLine() +*/ +UCLASS(Blueprintable, BlueprintType, Category = "Audio Liner") +class LOST_EDGE_API UAudioLiner : public UObject, public FTickableGameObject { + GENERATED_BODY() + +private: + UPROPERTY() + float creationTime = 0.0f; + UPROPERTY() + bool bIsCreateOnRunning = false; + UPROPERTY() + float bps; + UPROPERTY() + float tolerance = 0.1f; + UPROPERTY() + TArray work; + UPROPERTY() + TArray lines; + UPROPERTY() + bool bPrintWorkCount; + UPROPERTY() + bool bPrintWorkDetails; + UPROPERTY() + bool bPrintLinesDetails; + + float getTimeSinceCreation() { + return 0;//GetWorld()->GetTimeSeconds() - creationTime; + } + +public: + UAudioLiner() { + bIsCreateOnRunning = GIsRunning; + //if (GetWorld()->bIsWorldInitialized) + //creationTime = GetWorld()->GetTimeSeconds(); + } + + virtual void Tick(float DeltaTime) override; + virtual bool IsTickable() const override; + virtual bool IsTickableInEditor() const override; + virtual bool IsTickableWhenPaused() const override; + virtual TStatId GetStatId() const override; + //virtual UWorld *GetWorld() const override; + + UFUNCTION(BlueprintCallable, Category = "Audio Liner", meta=(AdvancedDisplay = "2")) + static void createAudioLiner(float bpm, TArray linesIn, UAudioLiner *&Liner, bool bPrintWorkCountNew, bool bPrintWorkDetailsNew, bool bPrintLinesDetailsNew); + UFUNCTION(BlueprintCallable, Category = "Audio Liner") + void changeAudioLine(TArray changes); + + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void createComponents(TArray audioIn, TArray &componentsOut) { + for (int i = 0; i < audioIn.Num(); i++) { + UAudioComponent *x = NewObject(); + x->SetSound(audioIn[i]); + componentsOut.Add(x); + } + } + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void createAudioLine(TArray audioIn, FAudioLine &audioLineOut) { + createComponents(audioIn, audioLineOut.components); + } + UFUNCTION(BlueprintPure, Category = "Audio Liner") + static void getLastLineVolume(FAudioLine lineIn, float &volumeOut) { + volumeOut = lineIn.volume; + } +}; \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.cpp.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.cpp.disabled new file mode 100644 index 0000000..716f60a --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.cpp.disabled @@ -0,0 +1,30 @@ +// Oleg Petruny staff + +#include "AudioPlayerAsync.h" +#include "UObject/ConstructorHelpers.h" + +void UAudioPlayerAsync::workAsync_Implementation() { + UGameplayStatics::PlaySound2D(this, this->Sound, this->volume, this->pitch, this->startTime);//NEED NEW PLAY FUNCTION + GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, this->Sound->GetFName().ToString()); +} + +void UAudioPlayerAsync::CreateAudioPlayerAsync(USoundBase *Sound, FCallbackDelegate EndCallback, UAudioPlayer *&playerReference, float volume, float pitch, float startTime, int loops) { + UAudioPlayer *player = NewObject(); + player->Sound = Sound; + player->volume = volume; + player->pitch = pitch; + player->startTime = startTime; + UAsyncLibraryAsync::CreateAsyncTaskWithFunctionName(player, FName("work"), EndCallback, player->asyncer, loops, 0, false); + playerReference = player; +} + +void UAudioPlayerAsync::StartAudioPlayerAsync() { + this->startStamp = FDateTime::Now(); + this->asyncer->StartAsyncTask(); +} + +void UAudioPlayerAsync::StopAudioPlayerAsync() {} + +float UAudioPlayerAsync::GetActualPlayTimeAsync() { + return ((this->startStamp - FDateTime::Now() > 0) ? (this->startStamp - FDateTime::Now()).GetTotalSeconds() : 0.0f); +} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.h.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.h.disabled new file mode 100644 index 0000000..a6ca340 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/AudioPlayerAsync.h.disabled @@ -0,0 +1,47 @@ +// Oleg Petruny staff + +#pragma once + +#include "CoreMinimal.h" +#include "Sound/SoundBase.h" +#include "UObject/Object.h" +#include "AsyncLibrary.h" +#include "AudioDevice.h" +#include "Kismet/GameplayStatics.h" +#include "AudioPlayerAsync.generated.h" + +UCLASS(Blueprintable, BlueprintType) +class LOST_EDGE_API UAudioPlayerAsync : public UObject { + GENERATED_BODY() + +private: + USoundBase *Sound; + float volume; + float pitch; + float startTime; + FDateTime startStamp; + UAsyncLibrary *asyncer; + +public: + UAudioPlayerAsync() { + //PlayerWork.BindRaw(); + } + UAudioPlayerAsync(USoundBase *Sound, float startTime, UAsyncLibrary *asyncer) { + this->Sound = Sound; + this->startTime = startTime; + this->asyncer = asyncer; + } + + UFUNCTION(BlueprintNativeEvent, Category = "Audio Player") + void workAsync(); + + UFUNCTION(BlueprintCallable, Category = "Audio Player") + static void CreateAudioPlayerAsync(USoundBase *Sound, FCallbackDelegate EndCallback, UAudioPlayerAsync *&playerReference, float volume = 1.0f, float pitch = 1.0f, float startTime = 0.0f, int loops = 1); + UFUNCTION(BlueprintCallable, Category = "Audio Player") + void StartAudioPlayerAsync(); + UFUNCTION(BlueprintCallable, Category = "Audio Player") + void StopAudioPlayerAsync(); + UFUNCTION(BlueprintPure, Category = "Audio Player") + float GetActualPlayTimeAsync(); + +}; diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.Build.cs b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.Build.cs new file mode 100644 index 0000000..561cab8 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.Build.cs @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; + +public class Lost_Edge : ModuleRules +{ + public Lost_Edge(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "DeveloperSettings", "InputCore", "ApplicationCore" , "RHI", "SlateCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.cpp b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.cpp new file mode 100644 index 0000000..068b2a7 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "Lost_Edge.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Lost_Edge, "Lost_Edge" ); diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.h b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.h new file mode 100644 index 0000000..73407dd --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Lost_Edge.h @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.cpp.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.cpp.disabled new file mode 100644 index 0000000..b0e51d4 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.cpp.disabled @@ -0,0 +1,66 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "PawnMain.h" + +// Sets default values +APawnMain::APawnMain() +{ + // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + + /*USkeletalMeshComponent *MainMesh = CreateDefaultSubobject(TEXT("RootMesh")); + GravityArrow = CreateDefaultSubobject(TEXT("GravityArrow"));*/ +} + +// Called when the game starts or when spawned +void APawnMain::BeginPlay() +{ + Super::BeginPlay(); +} + +// Called every frame +void APawnMain::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + switch (this->MovementType) { + case EMovementType::Walk: { + FVector ActorLocation = GetActorLocation(); + FVector AdditionalDirection = GetActorForwardVector().Rotation().RotateVector(this->MovementDirection); + + FHitResult HitResult; + GetWorld()->LineTraceSingleByChannel(HitResult, ActorLocation, ActorLocation + this->GravityVector, ECC_Visibility); + SetActorLocation( + FVector(ActorLocation.X + AdditionalDirection.X, ActorLocation.Y + AdditionalDirection.Y, ActorLocation.Z + JumpForce) + + ((HitResult.ImpactPoint.IsZero()) ? this->GravityVector + : ( FVector(HitResult.ImpactPoint.X, HitResult.ImpactPoint.Y, HitResult.ImpactPoint.Z ) - ActorLocation)) + * MovementSpeed * DeltaTime); + GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, (FVector(HitResult.ImpactPoint.X, HitResult.ImpactPoint.Y, HitResult.ImpactPoint.Z) - ActorLocation).ToString()); + break; + } + default: { + SetActorLocation(GetActorLocation() + + GetActorForwardVector().Rotation().RotateVector(this->MovementDirection) + * MovementSpeed * DeltaTime); + break; + } + } + +} + +// Called to bind functionality to input +void APawnMain::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + +} + +void APawnMain::MoveX(float Value) { + MovementDirection.X = Value; +} +void APawnMain::MoveY(float Value) { + MovementDirection.Y = Value; +} +void APawnMain::MoveZ(float Value) { + MovementDirection.Z = Value; +} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.h.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.h.disabled new file mode 100644 index 0000000..c0cabe9 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/PawnMain.h.disabled @@ -0,0 +1,59 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Pawn.h" +#include "Components/ArrowComponent.h" +#include "Engine/World.h" +#include "Engine/Engine.h" +#include "PawnMain.generated.h" + +UENUM(BlueprintType, Category = "Movement") +enum class EMovementType : uint8 { + Fly = 0 UMETA(DisplayName = "Fly"), + Walk = 1 UMETA(DisplayName = "Walk") +}; + +UCLASS() +class LOST_EDGE_API APawnMain : public APawn +{ + GENERATED_BODY() + +public: + // Sets default values for this pawn's properties + APawnMain(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + + // Called to bind functionality to input + virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; + +private: + /*UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Movement", meta = (AllowPrivateAccess = "true")) + class UArrowComponent *GravityArrow;*/ + + FVector MovementDirection; + float JumpForce; + UPROPERTY(EditAnywhere, Category = "Movement") + float MovementSpeed = 500; + UPROPERTY(EditAnywhere, Category = "Movement") + float MovementHeightTolerance = 10; + UPROPERTY(EditAnywhere, Category = "Movement") + EMovementType MovementType = EMovementType::Walk; + UPROPERTY(EditAnywhere, Category = "Movement") + FVector GravityVector = FVector(0,0,-10); + + UFUNCTION(BlueprintCallable, Category = "Movement") + void MoveX(float Value); + UFUNCTION(BlueprintCallable, Category = "Movement") + void MoveY(float Value); + UFUNCTION(BlueprintCallable, Category = "Movement") + void MoveZ(float Value); +}; diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.cpp.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.cpp.disabled new file mode 100644 index 0000000..31c7659 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.cpp.disabled @@ -0,0 +1,16 @@ +// Oleg Petruny staff + +#include "SSubtitles.h" +#include "SlateOptMacros.h" + +BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION +void SSubtitles::Construct(const FArguments& InArgs) +{ + /* + ChildSlot + [ + // Populate the widget + ]; + */ +} +END_SLATE_FUNCTION_BUILD_OPTIMIZATION \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.h.disabled b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.h.disabled new file mode 100644 index 0000000..9258cfd --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/SSubtitles.h.disabled @@ -0,0 +1,17 @@ +// Oleg Petruny staff + +#pragma once + +#include "CoreMinimal.h" +#include "Widgets/SCompoundWidget.h" + +class LOST_EDGE_API SSubtitles : public SCompoundWidget +{ +public: + SLATE_BEGIN_ARGS(SSubtitles) + {} + SLATE_END_ARGS() + + /** Constructs this widget with InArgs */ + void Construct(const FArguments& InArgs); +}; diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.cpp b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.cpp new file mode 100644 index 0000000..8510fff --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.cpp @@ -0,0 +1,247 @@ +// Oleg Petruny staff + +#include "Settings.h" + +/* OTHER */ +void USettings::SettingsSave() { + GetMutableDefault()->SaveConfig(); + GetMutableDefault()->LoadConfig(); +} + +void USettings::SettingsGetReinit(bool &reinitialize) { + reinitialize = GetDefault()->reinit; +} +void USettings::SettingsSetReinit(bool reinitialize) { + GetMutableDefault()->reinit = reinitialize; +} + +/* VIDEO */ +void USettings::SettingsGetMonitorId(int &monitorId) { + monitorId = GetDefault()->monitor; +} +void USettings::SettingsSetMonitorId(int monitorId) { + GetMutableDefault()->monitor = monitorId; +} + +void USettings::SettingsGetScreenResolution(FIntPoint &resolution) { + resolution.X = GetDefault()->width; + resolution.Y = GetDefault()->height; +} +void USettings::SettingsSetScreenResolution(FIntPoint resolution) { + GetMutableDefault()->width = resolution.X; + GetMutableDefault()->height = resolution.Y; +} + +void USettings::SettingsGetWindowMode(int &displayMode) { + displayMode = GetDefault()->mode; +} +void USettings::SettingsSetWindowMode(int displayMode) { + GetMutableDefault()->mode = displayMode; +} + +void USettings::SettingsGetResolutionScale(float &resolutionScale) { + resolutionScale = GetDefault()->scale; +} +void USettings::SettingsSetResolutionScale(float resolutionScale) { + GetMutableDefault()->scale = resolutionScale; +} + +void USettings::SettingsGetBrightnessIntensity(float &brightnessIntensity) { + brightnessIntensity = GetDefault()->brightness; +} +void USettings::SettingsSetBrightnessIntensity(float brightnessIntensity) { + GetMutableDefault()->brightness = brightnessIntensity; +} + +void USettings::SettingsGetMotionBlur(float &motionBlur) { + motionBlur = GetDefault()->blur; +} +void USettings::SettingsSetMotionBlur(float motionBlur) { + GetMutableDefault()->blur = motionBlur; +} + +void USettings::SettingsGetShowFps(bool &showFps) { + showFps = GetDefault()->fps; +} +void USettings::SettingsSetShowFps(bool showFps) { + GetMutableDefault()->fps = showFps; +} + +void USettings::SettingsGetDefaultMonitorId(int &monitorId) { + monitorId = GetDefault()->dmonitor; +} +void USettings::SettingsSetDefaultMonitorId(int monitorId) { + GetMutableDefault()->dmonitor = monitorId; +} + +void USettings::SettingsGetDefaultScreenResolution(FIntPoint &resolution) { + resolution.X = GetDefault()->dwidth; + resolution.Y = GetDefault()->dheight; +} +void USettings::SettingsSetDefaultScreenResolution(FIntPoint resolution) { + GetMutableDefault()->dwidth = resolution.X; + GetMutableDefault()->dheight = resolution.Y; +} + +void USettings::SettingsGetDefaultWindowMode(int &displayMode) { + displayMode = GetDefault()->dmode; +} +void USettings::SettingsSetDefaultWindowMode(int displayMode) { + GetMutableDefault()->dmode = displayMode; +} + +void USettings::SettingsGetDefaultResolutionScale(float &resolutionScale) { + resolutionScale = GetDefault()->dscale; +} +void USettings::SettingsGetDefaultBrightnessIntensity(float &brightnessIntensity) { + brightnessIntensity = GetDefault()->dbrightness; +} +void USettings::SettingsGetDefaultMotionBlur(float &motionBlur) { + motionBlur = GetDefault()->dblur; +} +void USettings::SettingsGetDefaultShowFps(bool &showFps) { + showFps = GetDefault()->dfps; +} + +/* AUDIO */ +void USettings::SettingsGetMasterVolume(float &masterVolume) { + masterVolume = GetDefault()->master; +} +void USettings::SettingsSetMasterVolume(float masterVolume) { + GetMutableDefault()->master = masterVolume; +} + +void USettings::SettingsGetMusicVolume(float &musicVolume) { + musicVolume = GetDefault()->music; +} +void USettings::SettingsSetMusicVolume(float musicVolume) { + GetMutableDefault()->music = musicVolume; +} + +void USettings::SettingsGetEffectsVolume(float &effectsVolume) { + effectsVolume = GetDefault()->effects; +} +void USettings::SettingsSetEffectsVolume(float effectsVolume) { + GetMutableDefault()->effects = effectsVolume; +} + +void USettings::SettingsGetVoicesVolume(float &voicesVolume) { + voicesVolume = GetDefault()->voices; +} +void USettings::SettingsSetVoicesVolume(float voicesVolume) { + GetMutableDefault()->voices = voicesVolume; +} + +void USettings::SettingsGetMenuVolume(float &menuVolume) { + menuVolume = GetDefault()->menu; +} +void USettings::SettingsSetMenuVolume(float menuVolume) { + GetMutableDefault()->menu = menuVolume; +} + +void USettings::SettingsGetDefaultMasterVolume(float &masterVolume) { + masterVolume = GetDefault()->dmaster; +} +void USettings::SettingsGetDefaultMusicVolume(float &musicVolume) { + musicVolume = GetDefault()->dmusic; +} +void USettings::SettingsGetDefaultEffectsVolume(float &effectsVolume) { + effectsVolume = GetDefault()->deffects; +} +void USettings::SettingsGetDefaultVoicesVolume(float &voicesVolume) { + voicesVolume = GetDefault()->dvoices; +} +void USettings::SettingsGetDefaultMenuVolume(float &menuVolume) { + menuVolume = GetDefault()->dmenu; +} + +/* CONTROLS */ +void USettings::SettingsGetSensetivity(float &speed) { + speed = GetDefault()->sensetivity; +} +void USettings::SettingsSetSensetivity(float speed) { + GetMutableDefault()->sensetivity = speed; +} + +void USettings::SettingsGetInvertEnabled(bool &enabled) { + enabled = GetDefault()->invert; +} +void USettings::SettingsSetInvertEnabled(bool enabled) { + GetMutableDefault()->invert = enabled; +} + +void USettings::SettingsGetDefaultSensetivity(float &speed) { + speed = GetDefault()->dsensetivity; +} +void USettings::SettingsGetDefaultInvertEnabled(bool &enabled) { + enabled = GetDefault()->dinvert; +} +void USettings::SettingsGetDefaultMoveForwardsKey(FKey &key) { + key = GetDefault()->dmoveforwkey; +} +void USettings::SettingsGetDefaultMoveBackwardsKey(FKey &key) { + key = GetDefault()->dmovebackkey; +} +void USettings::SettingsGetDefaultMoveLeftKey(FKey &key) { + key = GetDefault()->dmoveleftkey; +} +void USettings::SettingsGetDefaultMoveRightKey(FKey &key) { + key = GetDefault()->dmoverightkey; +} +void USettings::SettingsGetDefaultRunKey(FKey &key) { + key = GetDefault()->drunkey; +} +void USettings::SettingsGetDefaultJumpKey(FKey &key) { + key = GetDefault()->djumpkey; +} +void USettings::SettingsGetDefaultCrouchKey(FKey &key) { + key = GetDefault()->dcrouchkey; +} +void USettings::SettingsGetDefaultInteractKey(FKey &key) { + key = GetDefault()->dinteractkey; +} +void USettings::SettingsGetDefaultCutsceneSkipKey(FKey &key) { + const USettings *settings = GetDefault(); + key = GetDefault()->dcutskipkey; +} +void USettings::SettingsGetDefaultDialogueSkipKey(FKey &key) { + key = GetDefault()->ddiaskipkey; +} +void USettings::SettingsGetDefaultCameraModeKey(FKey &key) { + key = GetDefault()->dcammodekey; +} +void USettings::SettingsGetDefaultPauseKey(FKey &key) { + key = GetDefault()->dpausekey; +} + +/* GAMEPLAY */ +void USettings::SettingsGetUIEnabled(bool &enabled) { + enabled = GetDefault()->ui; +} +void USettings::SettingsSetUIEnabled(bool enabled) { + GetMutableDefault()->ui = enabled; +} + +void USettings::SettingsGetLanguage(FString &code) { + code = GetDefault()->language; +} +void USettings::SettingsSetLanguage(FString code) { + GetMutableDefault()->language = code; +} + +void USettings::SettingsGetSubtitlesEnabled(bool &enabled) { + enabled = GetDefault()->subtitles; +} +void USettings::SettingsSetSubtitlesEnabled(bool enabled) { + GetMutableDefault()->subtitles = enabled; +} + +void USettings::SettingsGetDefaultUIEnabled(bool &enabled) { + enabled = GetDefault()->dui; +} +void USettings::SettingsGetDefaultLanguage(FString &code) { + code = GetDefault()->dlanguage; +} +void USettings::SettingsGetDefaultSubtitlesEnabled(bool &enabled) { + enabled = GetDefault()->dsubtitles; +} \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.h b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.h new file mode 100644 index 0000000..3a3c1ed --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/Settings.h @@ -0,0 +1,309 @@ +// Oleg Petruny staff + +#pragma once + +#include "Engine/DeveloperSettings.h" +#include "InputCoreTypes.h" +#include "CoreMinimal.h" +#include "Settings.generated.h" + + +UCLASS(Config = Settings, defaultconfig) +class LOST_EDGE_API USettings : public UDeveloperSettings { + GENERATED_BODY() +public: + virtual FName GetContainerName() const override { return(Super::GetContainerName()); } + virtual FName GetCategoryName() const override { return("In Game Settings"); } + virtual FName GetSectionName() const override { return(Super::GetSectionName()); } + +#if WITH_EDITOR + virtual FText GetSectionText() const override { return(FText::FromString(TEXT("All settings"))); } + virtual FText GetSectionDescription() const override { return(FText::FromString(TEXT("All settings can finded in options menus"))); } +#endif + +private: + +protected: + /* OTHER */ + UPROPERTY(GlobalConfig, EditAnywhere) + bool reinit; + + /* VIDEO */ + UPROPERTY(GlobalConfig, EditAnywhere) + int monitor; + UPROPERTY(GlobalConfig, EditAnywhere) + int width; + UPROPERTY(GlobalConfig, EditAnywhere) + int height; + UPROPERTY(GlobalConfig, EditAnywhere) + int mode; + UPROPERTY(GlobalConfig, EditAnywhere) + float scale; + UPROPERTY(GlobalConfig, EditAnywhere) + float brightness; + UPROPERTY(GlobalConfig, EditAnywhere) + float blur; + UPROPERTY(GlobalConfig, EditAnywhere) + bool fps; + + UPROPERTY(GlobalConfig, EditAnywhere) + int dmonitor; + UPROPERTY(GlobalConfig, EditAnywhere) + int dwidth; + UPROPERTY(GlobalConfig, EditAnywhere) + int dheight; + UPROPERTY(GlobalConfig, EditAnywhere) + int dmode; + UPROPERTY(GlobalConfig, EditAnywhere) + float dscale; + UPROPERTY(GlobalConfig, EditAnywhere) + float dbrightness; + UPROPERTY(GlobalConfig, EditAnywhere) + float dblur; + UPROPERTY(GlobalConfig, EditAnywhere) + bool dfps; + + /* AUDIO */ + UPROPERTY(GlobalConfig, EditAnywhere) + float master; + UPROPERTY(GlobalConfig, EditAnywhere) + float music; + UPROPERTY(GlobalConfig, EditAnywhere) + float effects; + UPROPERTY(GlobalConfig, EditAnywhere) + float voices; + UPROPERTY(GlobalConfig, EditAnywhere) + float menu; + + UPROPERTY(GlobalConfig, EditAnywhere) + float dmaster; + UPROPERTY(GlobalConfig, EditAnywhere) + float dmusic; + UPROPERTY(GlobalConfig, EditAnywhere) + float deffects; + UPROPERTY(GlobalConfig, EditAnywhere) + float dvoices; + UPROPERTY(GlobalConfig, EditAnywhere) + float dmenu; + + /* CONTROLS */ + UPROPERTY(GlobalConfig, EditAnywhere) + float sensetivity; + UPROPERTY(GlobalConfig, EditAnywhere) + bool invert; + + UPROPERTY(GlobalConfig, EditAnywhere) + float dsensetivity; + UPROPERTY(GlobalConfig, EditAnywhere) + bool dinvert; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dmoveforwkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dmovebackkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dmoveleftkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dmoverightkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey drunkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey djumpkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dcrouchkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dinteractkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dcutskipkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey ddiaskipkey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dcammodekey; + UPROPERTY(GlobalConfig, EditAnywhere) + FKey dpausekey; + + /* GAMEPLAY */ + UPROPERTY(GlobalConfig, EditAnywhere) + bool ui; + UPROPERTY(GlobalConfig, EditAnywhere) + FString language; + UPROPERTY(GlobalConfig, EditAnywhere) + bool subtitles; + + UPROPERTY(GlobalConfig, EditAnywhere) + bool dui; + UPROPERTY(GlobalConfig, EditAnywhere) + FString dlanguage; + UPROPERTY(GlobalConfig, EditAnywhere) + bool dsubtitles; + +public: + + /* OTHER */ + UFUNCTION(BlueprintCallable, Category = "Settings Config|Other") + static void SettingsSave(); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Other") + static void SettingsGetReinit(bool &reinitialize); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Other") + static void SettingsSetReinit(bool reinitialize); + + /* VIDEO */ + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetMonitorId(int &monitorId); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetMonitorId(int monitorId); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetScreenResolution(FIntPoint &resolution); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetScreenResolution(FIntPoint resolution); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetWindowMode(int &displayMode); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetWindowMode(int displayMode); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetResolutionScale(float &resolutionScale); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetResolutionScale(float resolutionScale); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetBrightnessIntensity(float &brightnessIntensity); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetBrightnessIntensity(float brightnessIntensity); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetMotionBlur(float &motionBlur); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetMotionBlur(float motionBlur); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetShowFps(bool &showFps); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetShowFps(bool showFps); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultMonitorId(int &monitorId); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetDefaultMonitorId(int monitorId); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultScreenResolution(FIntPoint &resolution); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetDefaultScreenResolution(FIntPoint resolution); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultWindowMode(int &displayMode); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Video") + static void SettingsSetDefaultWindowMode(int displayMode); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultResolutionScale(float &resolutionScale); + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultBrightnessIntensity(float &brightnessIntensity); + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultMotionBlur(float &motionBlur); + UFUNCTION(BlueprintPure, Category = "Settings Config|Video") + static void SettingsGetDefaultShowFps(bool &showFps); + + /* AUDIO */ + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetMasterVolume(float &masterVolume); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Audio") + static void SettingsSetMasterVolume(float masterVolume); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetMusicVolume(float &musicVolume); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Audio") + static void SettingsSetMusicVolume(float musicVolume); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetEffectsVolume(float &effectsVolume); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Audio") + static void SettingsSetEffectsVolume(float effectsVolume); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetVoicesVolume(float &voicesVolume); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Audio") + static void SettingsSetVoicesVolume(float voicesVolume); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetMenuVolume(float &menuVolume); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Audio") + static void SettingsSetMenuVolume(float menuVolume); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetDefaultMasterVolume(float &masterVolume); + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetDefaultMusicVolume(float &musicVolume); + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetDefaultEffectsVolume(float &effectsVolume); + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetDefaultVoicesVolume(float &voicesVolume); + UFUNCTION(BlueprintPure, Category = "Settings Config|Audio") + static void SettingsGetDefaultMenuVolume(float &menuVolume); + + /* CONTROLS */ + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetSensetivity(float &speed); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Controls") + static void SettingsSetSensetivity(float speed); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetInvertEnabled(bool &enabled); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Controls") + static void SettingsSetInvertEnabled(bool enabled); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultSensetivity(float &speed); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultInvertEnabled(bool &enabled); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultMoveForwardsKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultMoveBackwardsKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultMoveLeftKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultMoveRightKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultRunKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultJumpKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultCrouchKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultInteractKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultCutsceneSkipKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultDialogueSkipKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultCameraModeKey(FKey &key); + UFUNCTION(BlueprintPure, Category = "Settings Config|Controls") + static void SettingsGetDefaultPauseKey(FKey &key); + + /* GAMEPLAY */ + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetUIEnabled(bool &enabled); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Gameplay") + static void SettingsSetUIEnabled(bool enabled); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetLanguage(FString &code); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Gameplay") + static void SettingsSetLanguage(FString code); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetSubtitlesEnabled(bool &enabled); + UFUNCTION(BlueprintCallable, Category = "Settings Config|Gameplay") + static void SettingsSetSubtitlesEnabled(bool enabled); + + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetDefaultUIEnabled(bool &enabled); + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetDefaultLanguage(FString &code); + UFUNCTION(BlueprintPure, Category = "Settings Config|Gameplay") + static void SettingsGetDefaultSubtitlesEnabled(bool &enabled); +}; \ No newline at end of file diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.cpp b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.cpp new file mode 100644 index 0000000..286e001 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.cpp @@ -0,0 +1,382 @@ +// Oleg Petruny staff +#include "VideoSettings.h" +#include "Engine.h" +#include "Engine/Engine.h" +#include "Engine/RendererSettings.h" +#include +#include "GameFramework/GameUserSettings.h" +#include "GeneralEngineSettings.h" +#include "RHI.h" +#include "Math/Range.h" + + +//UE_LOG(LogTemp, Warning, TEXT("Some warning message") ); +//GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, TEXT("Some debug message!")); +void UVideoSettings::GetPrimaryMonitorId(int &monitorId) { + TArray Monitors; + UVideoSettings::GetAvailableMonitors(Monitors); + for (int i = 0; i < Monitors.Num(); i++) { + if (Monitors[i].IsPrimary) { + monitorId = i; + break; + } + } +} +void UVideoSettings::GetCurrentMonitorId(int &monitorId) { + TArray Monitors; + UVideoSettings::GetAvailableMonitors(Monitors); + int32 CurrentWidth = GEngine->GameViewport->GetWindow()->GetPositionInScreen().X; + for (int i = 0; i < Monitors.Num(); i++) { + if (CurrentWidth < Monitors[i].NativeWidth) { + monitorId = i; + break; + } else { + CurrentWidth -= Monitors[i].NativeWidth; + } + } +} +void UVideoSettings::GetAvailableMonitors(TArray &monitors) { + FDisplayMetrics FDM; + FDisplayMetrics::RebuildDisplayMetrics(FDM); + TArray buffer; + for (const FMonitorInfo &i : FDM.MonitorInfo) { + buffer.Add(FMonitorInformation(i.Name, i.ID, i.NativeWidth, i.NativeHeight, + FPlatformRectangle(i.DisplayRect.Left, i.DisplayRect.Top, i.DisplayRect.Right, i.DisplayRect.Bottom), + FPlatformRectangle(i.WorkArea.Left, i.WorkArea.Top, i.WorkArea.Right, i.WorkArea.Bottom), + i.bIsPrimary, i.DPI)); + } + monitors = buffer; +} +void UVideoSettings::SetMonitor(int monitorId) { + int CurrentMonitorID = 0; + UVideoSettings::GetCurrentMonitorId(CurrentMonitorID); + if (monitorId != CurrentMonitorID) { + TArray Monitors; + UVideoSettings::GetAvailableMonitors(Monitors); + if (monitorId < Monitors.Num()) { + float anotherMonitor = 0.0f; + while (CurrentMonitorID < monitorId) { + anotherMonitor += Monitors[CurrentMonitorID].NativeWidth; + CurrentMonitorID++; + } + while (CurrentMonitorID - monitorId < monitorId - 1) { + anotherMonitor += Monitors[CurrentMonitorID].NativeWidth; + CurrentMonitorID++; + } + FIntPoint currentResolution = GEngine->GameViewport->Viewport->GetSizeXY(); + FIntPoint nativeResolution = FIntPoint { Monitors[monitorId].NativeWidth, Monitors[monitorId].NativeHeight }; + GEngine->GameViewport->GetWindow()->MoveWindowTo(FVector2D { ((float)((nativeResolution.X - currentResolution.X) / 2) + anotherMonitor), (float)((nativeResolution.Y - currentResolution.Y) / 2) }); + } + } +} + +void UVideoSettings::IntPointToString(FIntPoint in, FString &out) { + out = FString::FromInt(in.X) + "x" + FString::FromInt(in.Y); +} +void UVideoSettings::StringToIntPoint(FString in, FIntPoint &out) { + const FRegexPattern rgxP(FRegexPattern(TEXT("[0-9]+"))); + FRegexMatcher rgx = FRegexMatcher(rgxP, in); + if (rgx.FindNext()) { + out.X = FCString::Atoi(*in.Mid(rgx.GetMatchBeginning(), rgx.GetMatchEnding() - rgx.GetMatchBeginning())); + } + if (rgx.FindNext()) { + out.Y = FCString::Atoi(*in.Mid(rgx.GetMatchBeginning(), rgx.GetMatchEnding() - rgx.GetMatchBeginning())); + } +} +void UVideoSettings::StringAnyToInt(FString in, int32 &out) { + const FRegexPattern rgxP(FRegexPattern(TEXT("[0-9]+"))); + FRegexMatcher rgx = FRegexMatcher(rgxP, in); + if (rgx.FindNext()) { + out = FCString::Atoi(*in.Mid(rgx.GetMatchBeginning(), rgx.GetMatchEnding() - rgx.GetMatchBeginning())); + } +} +void UVideoSettings::GetNativeResolutionByMonitorId(int monitorId, FIntPoint &nativeResolution) { + TArray Monitors; + UVideoSettings::GetAvailableMonitors(Monitors); + nativeResolution = FIntPoint { Monitors[monitorId].NativeWidth, Monitors[monitorId].NativeHeight }; +} +void UVideoSettings::GetAllAvailableResolutionsAndRefreshRates(TArray &availableResolutionsAndRefreshRates) { + FScreenResolutionArray ResolutionsAndRefreshRates; + TArray buffer; + if (RHIGetAvailableResolutions(ResolutionsAndRefreshRates, false)) { + for (const FScreenResolutionRHI &i : ResolutionsAndRefreshRates) { + buffer.Add(FResolutionAndRefreshRate(i.Width, i.Height, i.RefreshRate)); + } + } + availableResolutionsAndRefreshRates = buffer; +} +void UVideoSettings::GetAvailableResolutionsByMonitorId(int monitorId, TArray &availableResolutions) { + TArray ResolutionsAndRates; + UVideoSettings::GetAllAvailableResolutionsAndRefreshRates(ResolutionsAndRates); + TArray buffer; + FIntPoint NativeResolution; + UVideoSettings::GetNativeResolutionByMonitorId(monitorId, NativeResolution); + for (FResolutionAndRefreshRate i : ResolutionsAndRates) { + if (i.Width <= NativeResolution.X && i.Height <= NativeResolution.Y) + if (!buffer.Contains(FIntPoint { i.Width, i.Height })) + buffer.Add(FIntPoint { i.Width, i.Height }); + } + availableResolutions = buffer; +} +void UVideoSettings::FilterResolutionsViaAspectRatio(TArray resolutionsIn, FIntPoint aspectRatio, TArray &resolutionsOut) { + TArray buffer; + if (aspectRatio.X != 0 && aspectRatio.Y != 0) { + for (FIntPoint i : resolutionsIn) { + if (i.X / aspectRatio.X == i.Y / aspectRatio.Y) { + buffer.Add(i); + } + } + } + resolutionsOut = buffer; +} +void UVideoSettings::GetCurrentResolution(FIntPoint ¤tResolution) { + currentResolution = GEngine->GameViewport->Viewport->GetSizeXY(); +} +EDisplayMode ConvertModeWindowToDisplay(EWindowMode::Type mode) { + switch (mode) { + case EWindowMode::Type::Fullscreen: + { + return EDisplayMode::Fullscreen; + } + case EWindowMode::Type::WindowedFullscreen: + { + return EDisplayMode::Borderless; + } + case EWindowMode::Type::Windowed: + { + return EDisplayMode::Windowed; + } + default: + return EDisplayMode::Windowed; + } +} +EWindowMode::Type ConvertModeDisplayToWindow(EDisplayMode mode) { + switch (mode) { + case EDisplayMode::Fullscreen: + { + return EWindowMode::Type::Fullscreen; + } + case EDisplayMode::Borderless: + { + return EWindowMode::Type::WindowedFullscreen; + } + case EDisplayMode::Windowed: + { + return EWindowMode::Type::Windowed; + } + default: + return EWindowMode::Type::Windowed; + } +} +void UVideoSettings::SetResolution(FIntPoint resolution) { + //GEngine->GameViewport->Viewport->SetInitialSize(resolution); + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + settings->bUseDynamicResolution = true; + //settings->RequestResolutionChange(resolution.X, resolution.Y, ConvertModeDisplayToWindow(mode), false); + settings->SetScreenResolution(resolution); +} +void UVideoSettings::SetResolutionScale(float resolutionScale) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + settings->SetResolutionScaleValueEx(resolutionScale); +} + +void UVideoSettings::GetAvailableRefreshRates(FIntPoint resolution, TArray &availableRefreshRates) { + TArray ResolutionsAndRates; + UVideoSettings::GetAllAvailableResolutionsAndRefreshRates(ResolutionsAndRates); + if (!resolution.Size()) + UVideoSettings::GetCurrentResolution(resolution); + TArray rates; + for (FResolutionAndRefreshRate i : ResolutionsAndRates) { + if (i.Width == resolution.X && i.Height == resolution.Y) + if (!rates.Contains(i.RefreshRate)) + rates.Add(i.RefreshRate); + } + availableRefreshRates = rates; +} +void UVideoSettings::GetCurrentRefreshRate(int32 ¤tRefreshRate) { + UEngine *engine = GetMutableDefault(); + currentRefreshRate = engine->MinDesiredFrameRate; +} +void UVideoSettings::SetRefreshRate(int32 refreshRate) { + UEngine *engine = GetMutableDefault(); + engine->MinDesiredFrameRate = refreshRate; + engine->SmoothedFrameRateRange = FFloatRange { (float)(refreshRate - 10), (float)(refreshRate + 10) }; +} + +void UVideoSettings::AspectRatioParse(FIntPoint resolution, FIntPoint &aspectRatio) { + if (resolution.X / 16 == resolution.Y / 9) { + aspectRatio = FIntPoint { 16, 9 }; + } else if (resolution.X / 16 == resolution.Y / 10) { + aspectRatio = FIntPoint { 16, 10 }; + } else if (resolution.X / 4 == resolution.Y / 3) { + aspectRatio = FIntPoint { 4, 3 }; + } else if (resolution.X / 21 == resolution.Y / 9) { + aspectRatio = FIntPoint { 21, 9 }; + } else if (resolution.X == resolution.Y) { + aspectRatio = FIntPoint { 1, 1 }; + } +} +void UVideoSettings::GetNativeAspectRatioByMonitorId(int monitorId, FIntPoint &nativeAspectRatio) { + FIntPoint res; + UVideoSettings::GetNativeResolutionByMonitorId(monitorId, res); + UVideoSettings::AspectRatioParse(res, nativeAspectRatio); +} +void UVideoSettings::GetAvailableAspectRatiousByMonitorId(int monitorId, TArray &availableAspectRatious) { + TArray Resolutions; + UVideoSettings::GetAvailableResolutionsByMonitorId(monitorId, Resolutions); + TArray buffer; + FIntPoint x; + for (FIntPoint i : Resolutions) { + UVideoSettings::AspectRatioParse(i, x); + if (!buffer.Contains(x)) { + buffer.Add(x); + } + } + availableAspectRatious = buffer; +} +void UVideoSettings::GetCurrentAspectRatio(FIntPoint ¤tAspectRatio) { + FIntPoint res; + UVideoSettings::GetCurrentResolution(res); + UVideoSettings::AspectRatioParse(res, currentAspectRatio); +} +void UVideoSettings::SetAspectRatio(FIntPoint aspectRatio) { + //NoWay! +} + +void UVideoSettings::StringToDisplayMode(FString in, EDisplayMode &mode) { + if (in.Contains("Fullscreen")) { + mode = EDisplayMode::Fullscreen; + } else if (in.Contains("Borderless")) { + mode = EDisplayMode::Borderless; + } else { + mode = EDisplayMode::Windowed; + } +} +void UVideoSettings::DisplayModeToString(EDisplayMode mode, FString &out) { + switch (mode) { + case EDisplayMode::Fullscreen: + { + out = "Fullscreen"; + break; + } + case EDisplayMode::Borderless: + { + out = "Borderless"; + break; + } + default: + { + out = "Windowed"; + break; + } + } +} +void UVideoSettings::IntToDisplayMode(int in, EDisplayMode &mode) { + switch (in) { + case 0: + { + mode = EDisplayMode::Fullscreen; + break; + } + case 1: + { + mode = EDisplayMode::Borderless; + break; + } + default: + { + mode = EDisplayMode::Windowed; + break; + } + } +} +void UVideoSettings::DisplayModeToInt(EDisplayMode mode, int &out) { + switch (mode) { + case EDisplayMode::Fullscreen: + { + out = 0; + break; + } + case EDisplayMode::Borderless: + { + out = 1; + break; + } + default: + { + out = 2; + break; + } + } +} +void UVideoSettings::GetCurrentDisplayMode(EDisplayMode &mode) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + EWindowMode::Type buffer = settings->GetFullscreenMode(); + mode = ConvertModeWindowToDisplay(buffer); +} +void UVideoSettings::SetDisplayMode(EDisplayMode mode) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + settings->SetFullscreenMode(ConvertModeDisplayToWindow(mode)); +} + +void UVideoSettings::WindowToCenter() { + EDisplayMode currentMode; + UVideoSettings::GetCurrentDisplayMode(currentMode); + if (currentMode == EDisplayMode::Windowed) { + float anotherMonitor = 0.0f; + int MonitorID; + UVideoSettings::GetCurrentMonitorId(MonitorID); + if (MonitorID > 0) { + TArray Monitors; + UVideoSettings::GetAvailableMonitors(Monitors); + for (int i = 0; i < MonitorID; i++) { + anotherMonitor += Monitors[i].NativeWidth; + } + } + FIntPoint currentResolution; + UVideoSettings::GetCurrentResolution(currentResolution); + FIntPoint nativeResolution; + int CurrentMonitor; + UVideoSettings::GetCurrentMonitorId(CurrentMonitor); + UVideoSettings::GetNativeResolutionByMonitorId(CurrentMonitor, nativeResolution); + GEngine->GameViewport->GetWindow()->MoveWindowTo(FVector2D { ((float)((nativeResolution.X - currentResolution.X) / 2) + anotherMonitor), (float)((nativeResolution.Y - currentResolution.Y) / 2) }); + } +} + +void UVideoSettings::ApplyVideoSettings() { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + //settings->ApplyResolutionSettings(false); + settings->ApplySettings(false); + settings->SaveSettings(); + settings->LoadSettings(); + UEngine *engine = GetMutableDefault(); + engine->SaveConfig(); + engine->LoadConfig(); + +} +void UVideoSettings::GetDefaultVideoSettings(FIntPoint &resolution, EDisplayMode &mode) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + resolution = settings->GetDefaultResolution(); + mode = ConvertModeWindowToDisplay(settings->GetDefaultWindowMode()); +} +void UVideoSettings::GetLastVideoSettings(FIntPoint &resolution, EDisplayMode &mode) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + resolution = settings->GetLastConfirmedScreenResolution(); + mode = ConvertModeWindowToDisplay(settings->GetLastConfirmedFullscreenMode()); +} +void UVideoSettings::SetLastVideoSettings(FIntPoint resolution, EDisplayMode mode) { + UGameUserSettings *settings = GEngine->GetGameUserSettings(); + settings->ConfirmVideoMode(); +} + +void UVideoSettings::GetGamma(float &gamma) { + UEngine *engine = GetMutableDefault(); + gamma = engine->GetDisplayGamma(); +} +void UVideoSettings::SetGamma(float gamma) { + //0.5-5 + UEngine *engine = GetMutableDefault(); + engine->DisplayGamma = gamma; + engine->SaveConfig(); + engine->ReloadConfig(); +} diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.h b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.h new file mode 100644 index 0000000..2094539 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge/VideoSettings.h @@ -0,0 +1,183 @@ +// Oleg Petruny staff + +#pragma once + +#include "GenericPlatform/GenericApplication.h" +#include "Kismet/KismetSystemLibrary.h" +#include "Engine/Engine.h" +#include "GenericPlatform/GenericWindow.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "VideoSettings.generated.h" + +USTRUCT(BlueprintType, Category = "Settings Video|Structs") +struct FPlatformRectangle { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|PlatformRect") + int32 Left; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|PlatformRect") + int32 Top; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|PlatformRect") + int32 Right; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|PlatformRect") + int32 Bottom; + FPlatformRectangle() { + Left = Top = Right = Bottom = 0; + } + FPlatformRectangle(int32 left, int32 top, int32 right, int32 bottom) { + Left = left; + Top = top; + Right = right; + Bottom = bottom; + } +}; + +USTRUCT(BlueprintType, Category = "Settings Video|Structs") +struct FMonitorInformation { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + FString Name; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + FString ID; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + int32 NativeWidth; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + int32 NativeHeight; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + FPlatformRectangle DisplayRect; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + FPlatformRectangle WorkArea; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + bool IsPrimary; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|MonitorInfo") + int32 DPI = 0; + FMonitorInformation() { + Name = ID = ""; + NativeWidth = NativeHeight = DPI = 0; + DisplayRect = WorkArea = FPlatformRectangle(); + IsPrimary = false; + } + FMonitorInformation(FString name, FString id, int32 nativeWidth, int32 nativeHeight, FPlatformRectangle displayRect, FPlatformRectangle workArea, bool isPrimary, int32 dpi) { + Name = name; + ID = id; + NativeWidth = nativeWidth; + NativeHeight = nativeHeight; + DisplayRect = displayRect; + WorkArea = workArea; + IsPrimary = isPrimary; + DPI = dpi; + } +}; + +USTRUCT(BlueprintType, Category = "Settings Video|Structs") +struct FResolutionAndRefreshRate { + GENERATED_USTRUCT_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|ResolutionAndRefreshRate") + int32 Width; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|ResolutionAndRefreshRate") + int32 Height; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings Video|Structs|ResolutionAndRefreshRate") + int32 RefreshRate; + FResolutionAndRefreshRate() { + Width = Height = RefreshRate = 0; + } + FResolutionAndRefreshRate(int32 width, int32 height, int32 refreshRate) { + Width = width; + Height = height; + RefreshRate = refreshRate; + } +}; + +UENUM(BlueprintType, Category = "Settings Video|Enums") +enum class EDisplayMode : uint8{ + Fullscreen = 0 UMETA(DisplayName = "Fullscreen"), + Borderless = 1 UMETA(DisplayName = "Borderless"), + Windowed = 2 UMETA(DisplayName = "Windowed") +}; + +UCLASS() +class LOST_EDGE_API UVideoSettings : public UBlueprintFunctionLibrary { + GENERATED_BODY() + +public: + UFUNCTION(BlueprintPure, Category = "Settings Video|Monitor") + static void GetPrimaryMonitorId(int &monitorId); + UFUNCTION(BlueprintPure, Category = "Settings Video|Monitor") + static void GetCurrentMonitorId(int &monitorId); + UFUNCTION(BlueprintPure, Category = "Settings Video|Monitor") + static void GetAvailableMonitors(TArray &monitors); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Monitor") + static void SetMonitor(int monitorId); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Other") + static void IntPointToString(FIntPoint in, FString &out); + UFUNCTION(BlueprintPure, Category = "Settings Video|Other") + static void StringToIntPoint(FString in, FIntPoint &out); + UFUNCTION(BlueprintPure, Category = "Settings Video|Other") + static void StringAnyToInt(FString in, int32 &out); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Resolution") + static void GetNativeResolutionByMonitorId(int monitorId, FIntPoint &nativeResolution); + UFUNCTION(BlueprintPure, Category = "Settings Video|Resolution And Refresh Rate") + static void GetAllAvailableResolutionsAndRefreshRates(TArray &availableResolutionsAndRefreshRatess); + UFUNCTION(BlueprintPure, Category = "Settings Video|Resolution") + static void GetAvailableResolutionsByMonitorId(int monitorId, TArray &availableResolutions); + UFUNCTION(BlueprintPure, Category = "Settings Video|Resolution") + static void FilterResolutionsViaAspectRatio(TArray resolutionsIn, FIntPoint aspectRatio, TArray &resolutionsOut); + UFUNCTION(BlueprintPure, Category = "Settings Video|Resolution") + static void GetCurrentResolution(FIntPoint ¤tResolution); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Resolution") + static void SetResolution(FIntPoint resolution); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Resolution") + static void SetResolutionScale(float resolutionScale); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Refresh Rate") + static void GetAvailableRefreshRates(FIntPoint resolution, TArray &availableRefreshRates); + UFUNCTION(BlueprintPure, Category = "Settings Video|Refresh Rate") + static void GetCurrentRefreshRate(int32 ¤tRefreshRate); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Refresh Rate") + static void SetRefreshRate(int32 refreshRate); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Other") + static void AspectRatioParse(FIntPoint resolution, FIntPoint &aspectRatio); + UFUNCTION(BlueprintPure, Category = "Settings Video|Aspect Ratio") + static void GetNativeAspectRatioByMonitorId(int monitorId, FIntPoint &nativeAspectRatio); + UFUNCTION(BlueprintPure, Category = "Settings Video|Aspect Ratio") + static void GetAvailableAspectRatiousByMonitorId(int monitorId, TArray &availableAspectRatious); + UFUNCTION(BlueprintPure, Category = "Settings Video|Aspect Ratio") + static void GetCurrentAspectRatio(FIntPoint ¤tAspectRatio); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Aspect Ratio") + static void SetAspectRatio(FIntPoint aspectRatio); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void StringToDisplayMode(FString in, EDisplayMode &mode); + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void DisplayModeToString(EDisplayMode mode, FString &out); + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void IntToDisplayMode(int in, EDisplayMode &mode); + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void DisplayModeToInt(EDisplayMode mode, int &out); + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void GetCurrentDisplayMode(EDisplayMode &mode); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Display Mode") + static void SetDisplayMode(EDisplayMode mode); + + UFUNCTION(BlueprintCallable, Category = "Settings Video|Other") + static void WindowToCenter(); + + UFUNCTION(BlueprintCallable, Category = "Settings Video|Other") + static void ApplyVideoSettings(); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Other") + static void GetDefaultVideoSettings(FIntPoint &resolution, EDisplayMode &mode); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Other") + static void GetLastVideoSettings(FIntPoint &resolution, EDisplayMode &mode); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Other") + static void SetLastVideoSettings(FIntPoint resolution, EDisplayMode mode); + + UFUNCTION(BlueprintPure, Category = "Settings Video|Display Mode") + static void GetGamma(float &gamma); + UFUNCTION(BlueprintCallable, Category = "Settings Video|Display Mode") + static void SetGamma(float gamma); +}; diff --git a/UnrealProject/Lost_Edge_Legacy/Source/Lost_EdgeEditor.Target.cs b/UnrealProject/Lost_Edge_Legacy/Source/Lost_EdgeEditor.Target.cs new file mode 100644 index 0000000..1025283 --- /dev/null +++ b/UnrealProject/Lost_Edge_Legacy/Source/Lost_EdgeEditor.Target.cs @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class Lost_EdgeEditorTarget : TargetRules +{ + public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + + ExtraModuleNames.AddRange( new string[] { "Lost_Edge" } ); + } +}