Level 2 (#12)
Reviewed-on: #12 Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com> Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com>
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Images/Textures/Moss/T_Moss1_Diffuse.png
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Images/Textures/Moss/T_Moss1_Normal.png
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Images/Textures/Moss/T_Moss2_Diffuse.png
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Images/Textures/Moss/T_Moss2_Normal.png
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Images/Textures/Moss/T_Moss3_Diffuse.png
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Images/Textures/Moss/T_Moss3_Normal.png
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Images/Textures/Moss/T_Moss4_Diffuse.png
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Images/Textures/Moss/T_Moss4_Normal.png
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4
Images/Textures/Moss/source.txt
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@ -0,0 +1,4 @@
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T_Moss1 - https://cc0-textures.com/t/cc0t-moss-001
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T_Moss2 - https://cc0-textures.com/t/cc0t-moss-002
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T_Moss3 - https://cc0-textures.com/t/cc0t-moss-003
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T_Moss4 - https://cc0-textures.com/t/cc0t-moss-004
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Images/Textures/T_Cross_Normal.png
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Models/Decorations/SMA_Window.blend
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Models/Decorations/SMA_Window.fbx
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@ -158,9 +158,6 @@ ManualIPAddress=
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="AgeOfWarUnitComputer",NewName="AgeOfWarUnitPlayerZone")
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+ProfileRedirects=(OldName="AgeOfWarUnit",NewName="AgeOfWarUnitPlayer")
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+ProfileRedirects=(OldName="AgeOfWarUnitPlayerZone",NewName="AgeOfWarUnitComputer")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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@ -215,3 +212,31 @@ Platforms=()
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[/Script/Engine.AudioSettings]
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[/Script/Engine.AudioSettings]
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DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer
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DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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