Reviewed-on: #12
Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com>
Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com>
This commit is contained in:
Oleg Petruny 2025-04-25 21:17:41 +00:00 committed by oleg.petruny
parent 540d7cc84b
commit 71ff7e773d
266 changed files with 960 additions and 369 deletions

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@ -0,0 +1,4 @@
T_Moss1 - https://cc0-textures.com/t/cc0t-moss-001
T_Moss2 - https://cc0-textures.com/t/cc0t-moss-002
T_Moss3 - https://cc0-textures.com/t/cc0t-moss-003
T_Moss4 - https://cc0-textures.com/t/cc0t-moss-004

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@ -158,9 +158,6 @@ ManualIPAddress=
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="AgeOfWarUnitComputer",NewName="AgeOfWarUnitPlayerZone")
+ProfileRedirects=(OldName="AgeOfWarUnit",NewName="AgeOfWarUnitPlayer")
+ProfileRedirects=(OldName="AgeOfWarUnitPlayerZone",NewName="AgeOfWarUnitComputer")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
@ -215,3 +212,31 @@ Platforms=()
[/Script/Engine.AudioSettings] [/Script/Engine.AudioSettings]
DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer
[/Script/Engine.PhysicsSettings]
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MinPhysicsDeltaTime=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
bTickPhysicsAsync=False
AsyncFixedTimeStepSize=0.033333
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)

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UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_Clock.uasset (Stored with Git LFS) Normal file

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UnrealProject/Lost_Edge/Content/Audio/Sounds/SW_Knock.uasset (Stored with Git LFS) Normal file

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UnrealProject/Lost_Edge/Content/Blueprints/BP_Pointer.uasset (Stored with Git LFS) Normal file

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