diff --git a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/Fishing/UI_Minigame_Fishing.uasset b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/Fishing/UI_Minigame_Fishing.uasset index 2ffe5c7..64273b1 100644 --- a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/Fishing/UI_Minigame_Fishing.uasset +++ b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/Fishing/UI_Minigame_Fishing.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4389e973284a0b8e9a1971cb1d6115c2097ed0ae97e35fad7dd5b9c761ac6226 -size 523994 +oid sha256:5fe93b7f9bef4e844607c3792a1fde97f196f0a088dc179952d713d3c876ff28 +size 520047 diff --git a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UIC_Minigame_RythmClickButton.uasset b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UIC_Minigame_RythmClickButton.uasset index 5676198..281a090 100644 --- a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UIC_Minigame_RythmClickButton.uasset +++ b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UIC_Minigame_RythmClickButton.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c4c26bafad40de3929846af130903d034716218aad1d9a58cf76eead2f88e6e0 -size 244416 +oid sha256:91a8c156a892ef9a03a76da66d4c332c2e7fa19aace2b3767d2f30b9e8d65503 +size 272051 diff --git a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UI_Minigame_RythmClickCanvas.uasset b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UI_Minigame_RythmClickCanvas.uasset index f14d0ae..40ea817 100644 --- a/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UI_Minigame_RythmClickCanvas.uasset +++ b/UnrealProject/Lost_Edge/Content/Blueprints/Minigames/RythmClick/UI_Minigame_RythmClickCanvas.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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61f523f..d1b4a73 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Fishing.uasset +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_Fishing.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:66773da21a8598a7cbe1bc835e894487458aa55839274a9aff25b31fd35eb18e -size 54373 +oid sha256:10a78bf7b0222a49340536000ccdf32154453055c3e2590d340d772db21cd26d +size 45515 diff --git a/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_SubwaySurf.uasset b/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_SubwaySurf.uasset index ed97004..cc85291 100644 --- a/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_SubwaySurf.uasset +++ b/UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_SubwaySurf.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d12256a40d0e41faecdaa3a38afd8b29f9cd378e3fce3115bffcccda5789326d -size 54626 +oid 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b/UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b8600fbd1afa4260c07a96b1e55398372fd5313c271535db6dcafb90e9659533 -size 43957539 +oid sha256:fe9f4d1924c699b46411fb0e950b2dd9e7eef32ba4e032f40f67ebdf5a311ca6 +size 43954997 diff --git a/UnrealProject/Lost_Edge/Content/UI/Blueprints/Interactables/UI_InteractableHint.uasset b/UnrealProject/Lost_Edge/Content/UI/Blueprints/Interactables/UI_InteractableHint.uasset index a18cba0..4d4094a 100644 --- a/UnrealProject/Lost_Edge/Content/UI/Blueprints/Interactables/UI_InteractableHint.uasset +++ b/UnrealProject/Lost_Edge/Content/UI/Blueprints/Interactables/UI_InteractableHint.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b8c59fa3a410a2f58a077e4af87d7e0486ff1567de8aba5a01e8cc7490dfa8b6 -size 304195 +oid sha256:12c568a32d174235ca8f69bb88895e386784238d65913aaf4e1b8fc7f0ca4abe +size 426340 diff --git a/UnrealProject/Lost_Edge/Content/UI/Blueprints/UI_CutsceneSkip.uasset b/UnrealProject/Lost_Edge/Content/UI/Blueprints/UI_CutsceneSkip.uasset index f3bb409..2b47b5a 100644 --- a/UnrealProject/Lost_Edge/Content/UI/Blueprints/UI_CutsceneSkip.uasset +++ b/UnrealProject/Lost_Edge/Content/UI/Blueprints/UI_CutsceneSkip.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:762c656d654d6a6959c6ed37b90d6b95d217b208453ec35d9ef596cacc409bbe -size 123589 +oid sha256:1593e8c6d047caf9a6d150cd1ee3169cfdb72bebe74a7ee7b53e434ce4a2f589 +size 128443 diff --git a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/CutsceneManager.cpp b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/CutsceneManager.cpp index effbed2..076716b 100644 --- a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/CutsceneManager.cpp +++ b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/CutsceneManager.cpp @@ -159,6 +159,7 @@ void UCutsceneManager::OnFirstCutsceneInit() // most first sequence, so widgets static FSkipCutsceneDelegate skipCutsceneDelegate; if(!skipCutsceneDelegate.IsBound()) skipCutsceneDelegate.BindDynamic(this, &UCutsceneManager::SkipSequence); + WM->AnimateCutsceneWidget(EInputAnimatedWidgetAnimation::Reset); WM->EnableCutsceneWidget(skipCutsceneDelegate); } }