New renderer, Stealth and Shooter AI

This commit is contained in:
Oleg Petruny 2024-09-12 19:53:50 +02:00
parent bcbaca3840
commit 9c03eee1d5
53 changed files with 114 additions and 29 deletions

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@ -8,7 +8,7 @@ GlobalDefaultGameMode=/Game/Blueprints/GameModes/BP_MainGameMode.BP_MainGameMode
GameInstanceClass=/Game/Blueprints/BP_CustomGameInstance.BP_CustomGameInstance_C
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
@ -44,8 +44,8 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=2
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
@ -55,6 +55,23 @@ r.AntiAliasingMethod=3
r.Mobile.AntiAliasing=3
r.ForwardShading=True
r.DefaultFeature.LightUnits=3
r.MSAACount=4
r.DefaultFeature.LensFlare=False
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.AllowGlobalClipPlane=False
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.SkinCache.CompileShaders=False
r.RayTracing=False
r.Nanite.ProjectEnabled=False
r.NormalMapsForStaticLighting=True
r.GBufferFormat=0
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AmbientOcclusion=True
r.AllowOcclusionQueries=True
vr.RoundRobinOcclusion=False
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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Content/Blueprints/Items/Weapons/BP_Gun.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Items/Weapons/BP_Projectile.uasset (Stored with Git LFS) Normal file

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Content/Levels/Test/L_Test.umap (Stored with Git LFS)

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@ -196,10 +196,6 @@
"Name": "MobilePatchingUtils",
"Enabled": false
},
{
"Name": "NaniteDisplacedMesh",
"Enabled": true
},
{
"Name": "OnlineSubsystemNull",
"Enabled": false