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b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodesSettings.cpp new file mode 100644 index 0000000..9fd05c3 --- /dev/null +++ b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodesSettings.cpp @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da196d7f9f6a88d62dd8d7a91fd3dcc10c290839621bb8eaa28ba941e77fd7f3 +size 1947 diff --git a/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodes.h b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodes.h new file mode 100644 index 0000000..4509718 --- /dev/null +++ b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodes.h @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:566c5ab11c8c7d67158446165f4b0f4e167cb532d7025a9d9133940d9ea82870 +size 325 diff --git a/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodesSettings.h b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodesSettings.h new file mode 100644 index 0000000..27f9540 --- /dev/null +++ b/UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodesSettings.h @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:496ad108e2da7f26168dbbda5816d86c674b2d0ccfac881f58de7d72eb013f97 +size 1319 diff --git a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/LevelBase.cpp b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/LevelBase.cpp index 6ee3b48..9780d95 100644 --- a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/LevelBase.cpp +++ b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Levels/LevelBase.cpp @@ -7,6 +7,7 @@ #include "EngineUtils.h" #include "InputMappingContext.h" #include "Kismet/GameplayStatics.h" +#include "LevelSequenceActor.h" #include "LevelSequencePlayer.h" #include "CustomGameInstance.h" diff --git a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/MainGameModeBase.cpp b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/MainGameModeBase.cpp index f3ff4cd..e736024 100644 --- a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/MainGameModeBase.cpp +++ b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/MainGameModeBase.cpp @@ -38,6 +38,13 @@ void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason) { cutsceneManager->LockCallback(true); //cutsceneManager->ClearQueue(); // condition race segfault? + leadLevel.Reset(); + widgetsManager.Reset(); + cutsceneManager.Reset(); + quickTimeEventManager.Reset(); + dialogueManager.Reset(); + + Super::EndPlay(EndPlayReason); } bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate)