diff --git a/UnrealProject/Lost_Edge/Config/DefaultEngine.ini b/UnrealProject/Lost_Edge/Config/DefaultEngine.ini index 4e91048..a5b7794 100644 --- a/UnrealProject/Lost_Edge/Config/DefaultEngine.ini +++ b/UnrealProject/Lost_Edge/Config/DefaultEngine.ini @@ -158,9 +158,6 @@ ManualIPAddress= +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -+ProfileRedirects=(OldName="AgeOfWarUnitComputer",NewName="AgeOfWarUnitPlayerZone") -+ProfileRedirects=(OldName="AgeOfWarUnit",NewName="AgeOfWarUnitPlayer") -+ProfileRedirects=(OldName="AgeOfWarUnitPlayerZone",NewName="AgeOfWarUnitComputer") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") diff --git a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Minigame/AgeOfWar/AgeOfWarUnit.cpp b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Minigame/AgeOfWar/AgeOfWarUnit.cpp index 1013240..441d981 100644 --- a/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Minigame/AgeOfWar/AgeOfWarUnit.cpp +++ b/UnrealProject/Lost_Edge/Source/Lost_Edge/Private/Minigame/AgeOfWar/AgeOfWarUnit.cpp @@ -66,6 +66,7 @@ void AAgeOfWarUnit::EndPlay(const EEndPlayReason::Type EndPlayReason) AAgeOfWarUnit::AAgeOfWarUnit() { root = CreateDefaultSubobject(TEXT("Collision")); + SetRootComponent(root); allyblocker = CreateDefaultSubobject(TEXT("AllyBlocker")); allyblocker->SetupAttachment(root); traceStart = CreateDefaultSubobject(TEXT("TraceStart"));