Change project graphics settings, Bug fixes, UI clearing, Localization

This commit is contained in:
Oleg Petruny 2024-09-09 18:08:09 +02:00
parent 74bd564697
commit bcbaca3840
38 changed files with 83 additions and 44 deletions

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@ -1,7 +1,9 @@
[/Script/AdvancedPreviewScene.SharedProfiles]
[/Script/UnrealEd.EditorPerformanceProjectSettings]
MaxViewportRenderingResolution=720
MaxViewportRenderingResolution=1080
MinViewportRenderingResolution=1920
NonRealtimeScreenPercentageMode=BasedOnDisplayResolution
[/Script/Localization.LocalizationSettings]
-EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))

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@ -51,6 +51,10 @@ r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.CustomDepth=3
r.DefaultFeature.AutoExposure=False
r.AntiAliasingMethod=3
r.Mobile.AntiAliasing=3
r.ForwardShading=True
r.DefaultFeature.LightUnits=3
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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1 version https://git-lfs.github.com/spec/v1
2 oid sha256:32ee9553588692d4bcef257be24bd052ccd5d380df20826658bc6ece8335e057
3 size 268

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@ -377,6 +377,14 @@
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "FMODStudio",
"Enabled": true
},
{
"Name": "FMODStudioNiagara",
"Enabled": true
}
],
"TargetPlatforms": [

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@ -43,7 +43,6 @@ void UCommonFunctions::DestroyActorRecursively(AActor* actor)
ALevelBase* UCommonFunctions::GetCurrentLevelScript(UObject* obj)
{
if(obj)
if(auto world = obj->GetWorld())
if(auto level = world->GetCurrentLevel())
if(auto script = level->GetLevelScriptActor())
@ -53,7 +52,6 @@ ALevelBase* UCommonFunctions::GetCurrentLevelScript(UObject* obj)
APlayerBase* UCommonFunctions::GetPlayer(UObject* obj)
{
if(obj)
if(auto pc = UGameplayStatics::GetPlayerController(obj->GetWorld(), 0))
if(auto pawn = pc->GetPawn())
return Cast<APlayerBase>(pawn);

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@ -49,6 +49,7 @@ public:
class USaveData* saveData = nullptr;
protected:
UPROPERTY()
class UContentLoader* contentLoader;
};

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@ -27,6 +27,7 @@ protected:
virtual void NewSeenInteractable_Implementation(class AInteractable* interactable);
private:
UPROPERTY()
class UInteractableScreenCapturer* _capturer;
TQueue<class AInteractable*> _interactablesToActivate;
};

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@ -135,6 +135,7 @@ protected:
bool bIsMoving = false;
class AInteractable* lastInteractable = nullptr;
UPROPERTY()
class USpringArmComponent* itemDropSpringArm;
private: