Change project graphics settings, Bug fixes, UI clearing, Localization
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74bd564697
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@ -1,7 +1,9 @@
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[/Script/AdvancedPreviewScene.SharedProfiles]
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[/Script/UnrealEd.EditorPerformanceProjectSettings]
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MaxViewportRenderingResolution=720
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MaxViewportRenderingResolution=1080
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MinViewportRenderingResolution=1920
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NonRealtimeScreenPercentageMode=BasedOnDisplayResolution
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[/Script/Localization.LocalizationSettings]
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-EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
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@ -51,6 +51,10 @@ r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.MotionBlur=False
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r.CustomDepth=3
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r.DefaultFeature.AutoExposure=False
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r.AntiAliasingMethod=3
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r.Mobile.AntiAliasing=3
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r.ForwardShading=True
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r.DefaultFeature.LightUnits=3
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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@ -377,6 +377,14 @@
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"SupportedTargetPlatforms": [
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"Win64"
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]
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},
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{
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"Name": "FMODStudio",
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"Enabled": true
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},
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{
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"Name": "FMODStudioNiagara",
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"Enabled": true
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}
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],
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"TargetPlatforms": [
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@ -43,20 +43,18 @@ void UCommonFunctions::DestroyActorRecursively(AActor* actor)
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ALevelBase* UCommonFunctions::GetCurrentLevelScript(UObject* obj)
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{
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if(obj)
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if(auto world = obj->GetWorld())
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if(auto level = world->GetCurrentLevel())
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if(auto script = level->GetLevelScriptActor())
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return Cast<ALevelBase>(script);
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if(auto world = obj->GetWorld())
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if(auto level = world->GetCurrentLevel())
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if(auto script = level->GetLevelScriptActor())
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return Cast<ALevelBase>(script);
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return nullptr;
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}
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APlayerBase* UCommonFunctions::GetPlayer(UObject* obj)
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{
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if(obj)
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if(auto pc = UGameplayStatics::GetPlayerController(obj->GetWorld(), 0))
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if(auto pawn = pc->GetPawn())
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return Cast<APlayerBase>(pawn);
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if(auto pc = UGameplayStatics::GetPlayerController(obj->GetWorld(), 0))
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if(auto pawn = pc->GetPawn())
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return Cast<APlayerBase>(pawn);
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return nullptr;
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}
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@ -49,6 +49,7 @@ public:
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class USaveData* saveData = nullptr;
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protected:
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UPROPERTY()
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class UContentLoader* contentLoader;
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};
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@ -27,6 +27,7 @@ protected:
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virtual void NewSeenInteractable_Implementation(class AInteractable* interactable);
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private:
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UPROPERTY()
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class UInteractableScreenCapturer* _capturer;
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TQueue<class AInteractable*> _interactablesToActivate;
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};
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@ -135,6 +135,7 @@ protected:
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bool bIsMoving = false;
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class AInteractable* lastInteractable = nullptr;
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UPROPERTY()
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class USpringArmComponent* itemDropSpringArm;
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private:
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