diff --git a/UnrealProject/Lost_Edge/.vsconfig b/UnrealProject/Lost_Edge/.vsconfig index 7f5f4b3..b3c233d 100644 --- a/UnrealProject/Lost_Edge/.vsconfig +++ b/UnrealProject/Lost_Edge/.vsconfig @@ -2,9 +2,11 @@ "version": "1.0", "components": [ "Microsoft.Net.Component.4.6.2.TargetingPack", + "Microsoft.VisualStudio.Component.Unreal.Workspace", + "Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL", "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64", "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", - "Microsoft.VisualStudio.Component.Windows10SDK.22621", + "Microsoft.VisualStudio.Component.Windows11SDK.22621", "Microsoft.VisualStudio.Workload.CoreEditor", "Microsoft.VisualStudio.Workload.ManagedDesktop", "Microsoft.VisualStudio.Workload.NativeDesktop", diff --git a/UnrealProject/Lost_Edge/Lost_Edge.uproject b/UnrealProject/Lost_Edge/Lost_Edge.uproject index 3816d5c..1e8016e 100644 --- a/UnrealProject/Lost_Edge/Lost_Edge.uproject +++ b/UnrealProject/Lost_Edge/Lost_Edge.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "5.4", + "EngineAssociation": "5.5", "Category": "", "Description": "", "Modules": [ diff --git a/UnrealProject/Lost_Edge/README.md b/UnrealProject/Lost_Edge/README.md index 583e971..4079c5f 100644 --- a/UnrealProject/Lost_Edge/README.md +++ b/UnrealProject/Lost_Edge/README.md @@ -1,5 +1,5 @@ # How to compile -It's recommended to work in Unreal Engine 5.4 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \ +It's recommended to work in Unreal Engine 5.5 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \ After repo cloning, the Visual Studio project files needs to be generated. It can be done in the explorer RMB context menu of file `UnrealProject/Lost_Edge/Lost_Edge.uproject` - option `Generate project files`. Or by running `%UE5_PATH%\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -game "%REPO_PATH%\Lost_Edge\UnrealProject\Lost_Edge\Lost_Edge.uproject" -VSCode`. \ After generating, appears the `Lost_Edge.sln`. Opent it and start building for the first time, which will fail. This is because of using OpenCV plugin that together with UnrealEngine implement their own `check()` function. The error can be used to determine that in the file `%UE5_PATH%\Engine\Plugins\Runtime\OpenCV\Source\ThirdParty\OpenCV\include\opencv2\core\utility.hpp` it is necessary to: - comment out the warning macro on lines 52-54,