UI interactable cleanup, Cutscene system and UI
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a52d2aaa4a
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Content/Input/Actions/IA_CutsceneSkip.uasset
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Content/Input/Actions/IA_CutsceneSkip.uasset
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Content/Input/IMC_Cutscene.uasset
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Content/Input/IMC_Cutscene.uasset
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Content/Levels/Test/Sequences/Seq_TestCutscene.uasset
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Content/Levels/Test/Sequences/Seq_TestCutscene.uasset
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Content/Misc/Materials/PostProcess/M_PP_Inverse.uasset
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Content/Misc/Materials/PostProcess/M_PP_Inverse.uasset
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Content/UI/Blueprints/UI_CutsceneSkip.uasset
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Content/UI/Blueprints/UI_CutsceneSkip.uasset
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.4",
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"EngineAssociation": "{42CC8720-4DDD-EF11-BECE-CEBF292119D8}",
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"Category": "",
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"Description": "",
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"Modules": [
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@ -6,15 +6,10 @@ public class Lost_Edge : ModuleRules {
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public Lost_Edge(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" }); // "OpenCVHelper"
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" });
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//PrivateIncludePaths.AddRange(new string[] { "OpenCV/Private" });
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PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "TextureCompressor" }); // "Slate", "SlateCore"
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "TextureCompressor",
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"LevelSequence", "MovieScene" }); // "Slate", "SlateCore"
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// UE_LOG(LogTemp, Log, TEXT("capture: %s"), (capture ? TEXT("true") : TEXT("false")));
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// GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("1"));
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169
Source/Lost_Edge/Private/CutsceneManager.cpp
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Source/Lost_Edge/Private/CutsceneManager.cpp
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@ -0,0 +1,169 @@
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// Oleg Petruny proprietary.
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#include "CutsceneManager.h"
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#include "EnhancedInputComponent.h"
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#include "InputMappingContext.h"
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#include "Kismet/GameplayStatics.h"
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#include "LevelSequence.h"
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#include "LevelSequencePlayer.h"
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#include "CustomGameInstanceBase.h"
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#include "MainGameModeBase.h"
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#include "PlayerBase.h"
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#include "Widgets/CutsceneSkipWidget.h"
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#include "Widgets/InputAnimatedWidgetInterface.h"
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#include "Widgets/WidgetsManager.h"
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UCutsceneManager::UCutsceneManager()
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{
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_inputContext = { FSoftObjectPath{ TEXT("/Script/EnhancedInput.InputMappingContext'/Game/Input/IMC_Cutscene.IMC_Cutscene'") } };
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if(auto world = GetWorld())
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{
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if(auto GI = Cast<UCustomGameInstanceBase>(world->GetGameInstance()))
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{
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GI->inputContexts.Add(_inputContext);
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}
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}
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}
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void UCutsceneManager::EnqueueSequence(ULevelSequence* sequence, FCutsceneEndCallback endCallback)
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{
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if(!sequence)
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return;
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if(_nextSequences.IsEmpty() && !_sequencePlayer) // most first sequence, so widgets and binds don't exist
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{
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if(auto PC = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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{
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_lastPlayer = Cast<APlayerBase>(PC->GetPawn());
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if(_lastPlayer)
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{
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_lastPlayer->LockPlayer({ .walk = true, .jump = true, .run = true, .interaction = true, .camera = true });
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auto& mapping = _inputContext.LoadSynchronous()->GetMapping(0);
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int32 handler1 = _lastPlayer->inputComponent->BindAction(mapping.Action, ETriggerEvent::Started, this, &UCutsceneManager::OnInputHold).GetHandle();
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int32 handler2 = _lastPlayer->inputComponent->BindAction(mapping.Action, ETriggerEvent::Completed, this, &UCutsceneManager::OnInputUnhold).GetHandle();
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_handlers = { handler1, handler2 };
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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WM->HideWidgets();
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static FSkipCutsceneDelegate skipCutsceneDelegate;
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if(!skipCutsceneDelegate.IsBound())
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skipCutsceneDelegate.BindDynamic(this, &UCutsceneManager::SkipSequence);
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WM->EnableCutsceneWidget(mapping.Key.GetDisplayName(false), skipCutsceneDelegate);
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}
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}
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}
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}
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_nextSequences.Enqueue(sequence);
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_endCallbacks.Enqueue(endCallback);
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PlayNextSequence();
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}
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void UCutsceneManager::PlayNextSequence()
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{
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if(_sequencePlayer)
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{
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if(_sequencePlayer->IsPlaying())
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return;
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else
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_sequencePlayer->MarkAsGarbage();
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}
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ULevelSequence* sequence;
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_nextSequences.Dequeue(sequence);
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_sequencePlayer = ULevelSequencePlayer::CreateLevelSequencePlayer(GetWorld(), sequence, FMovieSceneSequencePlaybackSettings{}, _sequencePlayerActor);
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_sequencePlayer->OnStop.AddDynamic(this, &UCutsceneManager::OnSequenceEnd);
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_sequencePlayer->Play();
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}
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void UCutsceneManager::SkipSequence()
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{
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if(!_sequencePlayer || !_sequencePlayer->IsPlaying())
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return;
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_lastlySkipped = true;
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_sequencePlayer->GoToEndAndStop();
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}
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void UCutsceneManager::ClearQueue()
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{
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if(!_nextSequences.IsEmpty())
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_nextSequences.Empty();
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if(!_endCallbacks.IsEmpty())
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_endCallbacks.Empty();
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}
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void UCutsceneManager::LockCallback(bool lock)
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{
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_lockCallback = lock;
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}
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void UCutsceneManager::OnSequenceEnd()
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{
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if(_lockCallback)
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return;
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_sequencePlayer->MarkAsGarbage();
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_sequencePlayer = nullptr;
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FCutsceneEndCallback callback;
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_endCallbacks.Dequeue(callback);
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if(callback.IsBound())
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callback.Execute();
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if(!_nextSequences.IsEmpty())
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{
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PlayNextSequence();
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if(_lastlySkipped)
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{
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_lastlySkipped = false;
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if(_holding)
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{
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OnInputHold();
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}
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}
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return;
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}
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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WM->DisableCutsceneWidget();
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WM->ShowWidgets();
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}
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if(_lastPlayer)
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{
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_lastPlayer->UnlockPlayer({ .walk = true, .jump = true, .run = true, .interaction = true, .camera = true });
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_lastPlayer->inputComponent->RemoveBindingByHandle(_handlers.Key);
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_lastPlayer->inputComponent->RemoveBindingByHandle(_handlers.Value);
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_lastPlayer = nullptr;
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}
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}
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void UCutsceneManager::OnInputHold()
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{
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_holding = true;
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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WM->AnimateCutsceneWidget(EInputAnimatedWidgetAnimation::Hold);
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}
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}
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void UCutsceneManager::OnInputUnhold()
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{
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_holding = false;
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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WM->AnimateCutsceneWidget(EInputAnimatedWidgetAnimation::Unhold);
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}
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}
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48
Source/Lost_Edge/Private/CutsceneManager.h
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48
Source/Lost_Edge/Private/CutsceneManager.h
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@ -0,0 +1,48 @@
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// Oleg Petruny proprietary.
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#pragma once
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#include "UObject/Object.h"
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#include "CutsceneManager.generated.h"
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DECLARE_DYNAMIC_DELEGATE(FCutsceneEndCallback);
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UCLASS(BlueprintType)
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class UCutsceneManager : public UObject
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{
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GENERATED_BODY()
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public:
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UCutsceneManager();
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UFUNCTION(BlueprintCallable)
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void EnqueueSequence(class ULevelSequence* sequence, FCutsceneEndCallback endCallback);
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UFUNCTION(BlueprintCallable)
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void SkipSequence();
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void ClearQueue();
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void LockCallback(bool lock);
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private:
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void PlayNextSequence();
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UFUNCTION()
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void OnSequenceEnd();
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void OnInputHold();
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void OnInputUnhold();
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class ULevelSequencePlayer* _sequencePlayer = nullptr;
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class ALevelSequenceActor* _sequencePlayerActor = nullptr;
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TQueue<class ULevelSequence*> _nextSequences;
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TQueue<FCutsceneEndCallback> _endCallbacks;
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class APlayerBase* _lastPlayer = nullptr;
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TSoftObjectPtr<class UInputMappingContext> _inputContext;
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TPair<int32, int32> _handlers;
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bool _lockCallback = false;
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bool _lastlySkipped = false;
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bool _holding = false;
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};
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#include "Components/SceneComponent.h"
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#include "CoreMinimal.h"
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#include "../Interactable.h"
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#include "Interactable/Interactable.h"
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#include "InteractableActivator.generated.h"
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#include "Kismet/GameplayStatics.h"
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#include "../MainGameModeBase.h"
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#include "../PlayerBase.h"
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#include "../Widgets/WidgetsManager.h"
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#include "MainGameModeBase.h"
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#include "Modificators/InteractableModificator.h"
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#include "PlayerBase.h"
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#include "Widgets/WidgetsManager.h"
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int32 AInteractable::GetActivatedFlags()
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{
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@ -90,7 +90,7 @@ void AInteractable::_Activate(EActivatorType type)
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|| !activationLockers.IsEmpty())
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return;
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if(auto WM = AMainGameModeBase::GetWidgetManager())
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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for(const auto& modificator : modificators)
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{
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@ -119,7 +119,7 @@ void AInteractable::_Deactivate(EActivatorType type)
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|| !activationLockers.IsEmpty())
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return;
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if(auto WM = AMainGameModeBase::GetWidgetManager())
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if(auto WM = AMainGameModeBase::GetWidgetsManager())
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{
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for(const auto& modificator : modificators)
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{
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#include "Interactable.generated.h"
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#define INTERACTABLE_DEBUG
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//#define INTERACTABLE_DEBUG
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//#define INTERACTABLE_ACTIVATOR_DEBUG
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//#define INTERACTABLE_MODIFICATOR_DEBUG
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UENUM(BlueprintType, meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
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enum class EActivatorType : uint8
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@ -51,6 +51,6 @@ void UActivateInteractableModificator::Unbind_Implementation()
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void UActivateInteractableModificator::ActivateInteractable()
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{
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AMainGameModeBase::GetWidgetManager()->AnimateInteractionHint(this, 0, EInteractableHintWidgetAnimation::Click);
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::Click);
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OnActivated.Broadcast();
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}
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#include "EditInteractableModificator.h"
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#include "../Interactable.h"
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#include "Interactable/Interactable.h"
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UEditInteractableModificator::UEditInteractableModificator(const FObjectInitializer& ObjectInitializer)
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: UInteractableModificator(ObjectInitializer)
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virtual void Unbind_Implementation() {}
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protected:
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly, NoClear)
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TSoftObjectPtr<class UInputMappingContext> inputMapping;
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UPROPERTY(EditAnywhere, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
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UPROPERTY(EditDefaultsOnly, NoClear, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
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int32 activatorTypes = 0;
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};
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holding = true;
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ProcessState();
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distance = (player->GetCameraLocation() - actor->GetActorLocation()).Length();
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AMainGameModeBase::GetWidgetManager()->AnimateInteractionHint(this, 0, EInteractableHintWidgetAnimation::Hold);
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::Hold);
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OnHolding.Broadcast();
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}
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void UMoveInteractableModificator::TurnOffHolding()
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{
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holding = false;
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ProcessState();
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AMainGameModeBase::GetWidgetManager()->AnimateInteractionHint(this, 0, EInteractableHintWidgetAnimation::Unhold);
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::Unhold);
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}
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void UMoveInteractableModificator::TurnOnRotating()
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{
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rotating = true;
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player->cameraLocked = true;
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player->LockPlayer({ .camera = true });
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ProcessState();
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AMainGameModeBase::GetWidgetManager()->AnimateInteractionHint(this, 1, EInteractableHintWidgetAnimation::Hold);
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::Hold);
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OnRotating.Broadcast();
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}
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void UMoveInteractableModificator::TurnOffRotating()
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{
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rotating = false;
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player->cameraLocked = false;
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player->UnlockPlayer({ .camera = true });
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ProcessState();
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AMainGameModeBase::GetWidgetManager()->AnimateInteractionHint(this, 1, EInteractableHintWidgetAnimation::Unhold);
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 1, EInputAnimatedWidgetAnimation::Unhold);
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}
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void UMoveInteractableModificator::ProcessState()
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@ -150,10 +150,24 @@ void UMoveInteractableModificator::UpdatePosition()
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auto camLoc = player->GetCameraLocation();
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auto dir = player->GetCameraDirection();
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auto newLoc = camLoc + dir * distance;
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//auto oldLoc = actor->GetActorLocation();
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auto oldLoc = actor->GetActorLocation();
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//auto interpLoc = FMath::VInterpTo(oldLoc, newLoc, GetWorld()->GetDeltaSeconds(), 20.0f);
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//auto interpLoc = FMath::Lerp(oldLoc, newLoc, 0.5f);
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actor->SetActorLocation(newLoc, true, nullptr, ETeleportType::None);
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FHitResult hit;
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actor->SetActorLocation(newLoc, true, &hit, ETeleportType::None);
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static bool indicating = false;
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if(hit.bBlockingHit && !indicating)
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{
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indicating = true;
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOnIndication);
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}
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else if(!hit.bBlockingHit && indicating)
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{
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indicating = false;
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AMainGameModeBase::GetWidgetsManager()->AnimateInteractionHint(this, 0, EInputAnimatedWidgetAnimation::TurnOffIndication);
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}
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}
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void UMoveInteractableModificator::Zooming(const FInputActionValue& value)
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@ -3,7 +3,7 @@
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#include "SawInteractableModificator.h"
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#include "../Interactable.h"
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#include "Interactable/Interactable.h"
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USawInteractableModificator::USawInteractableModificator(const FObjectInitializer& ObjectInitializer)
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: UInteractableModificator(ObjectInitializer)
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@ -9,39 +9,53 @@
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#include "UObject/ScriptInterface.h"
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#include "CustomGameInstanceBase.h"
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#include "CutsceneManager.h"
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#include "Widgets/WidgetsManager.h"
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UWidgetsManager* AMainGameModeBase::_widgetsManager = nullptr;
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UCutsceneManager* AMainGameModeBase::_cutsceneManager = nullptr;
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void AMainGameModeBase::StartPlay()
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{
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_widgetsManager = NewObject<UWidgetsManager>(this, widgetManagerClass);
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_cutsceneManager = NewObject<UCutsceneManager>(this);
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AGameModeBase::StartPlay();
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_widgetsManager = NewObject<UWidgetsManager>(this, widgetManagerClass);
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_widgetsManager->Init();
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}
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void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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_cutsceneManager->LockCallback(true);
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_cutsceneManager->ClearQueue();
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}
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bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate)
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{
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if(_widgetsManager)
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{
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if(IsPaused())
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{
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_widgetsManager->HideOverlayWidgets();
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_widgetsManager->HideWidgets();
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}
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else
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{
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_widgetsManager->ShowOverlayWidgets();
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_widgetsManager->ShowWidgets();
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}
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}
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return AGameModeBase::SetPause(PC, CanUnpauseDelegate);
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}
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|
||||
UWidgetsManager* AMainGameModeBase::GetWidgetManager()
|
||||
UWidgetsManager* AMainGameModeBase::GetWidgetsManager()
|
||||
{
|
||||
return _widgetsManager;
|
||||
}
|
||||
UCutsceneManager* AMainGameModeBase::GetCutsceneManager()
|
||||
{
|
||||
return _cutsceneManager;
|
||||
}
|
||||
|
||||
void AMainGameModeBase::SwitchCameraMode()
|
||||
{
|
||||
@ -72,6 +86,6 @@ void AMainGameModeBase::SwitchCameraMode()
|
||||
|
||||
if(_widgetsManager)
|
||||
{
|
||||
_widgetsManager->UpdateOverlayWidgetsOwner();
|
||||
_widgetsManager->UpdateWidgetsOwner();
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,15 @@ class AMainGameModeBase : public AGameModeBase
|
||||
|
||||
public:
|
||||
virtual void StartPlay() override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
virtual bool SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate = FCanUnpause()) override;
|
||||
|
||||
void SwitchCameraMode();
|
||||
|
||||
static class UWidgetsManager* GetWidgetManager();
|
||||
UFUNCTION(BlueprintCallable)
|
||||
static class UWidgetsManager* GetWidgetsManager();
|
||||
UFUNCTION(BlueprintCallable)
|
||||
static class UCutsceneManager* GetCutsceneManager();
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
@ -26,4 +30,5 @@ protected:
|
||||
|
||||
private:
|
||||
static class UWidgetsManager* _widgetsManager;
|
||||
static class UCutsceneManager* _cutsceneManager;
|
||||
};
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "CustomGameInstanceBase.h"
|
||||
#include "CustomGameUserSettings.h"
|
||||
#include "Interactable/Activators/InteractableActivator.h"
|
||||
#include "Interactable/Interactable.h"
|
||||
#include "Interactable/Modificators/InteractableModificator.h"
|
||||
#include "MainGameModeBase.h"
|
||||
|
||||
@ -87,26 +88,22 @@ void APlayerBase::BeginPlay()
|
||||
LoadInteractablesActivators();
|
||||
}
|
||||
|
||||
APlayerBase* APlayerBase::LockCamera(UWorld* world, bool locked)
|
||||
void APlayerBase::LockPlayer(FPlayerLock lock)
|
||||
{
|
||||
if(auto PC = UGameplayStatics::GetPlayerController(world, 0))
|
||||
{
|
||||
if(auto pawn = Cast<APlayerBase>(PC->GetPawn()))
|
||||
{
|
||||
pawn->cameraLocked = locked;
|
||||
return pawn;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
walkLocked += lock.walk;
|
||||
jumpLocked += lock.jump;
|
||||
runLocked += lock.run;
|
||||
interactionLocked += lock.interaction;
|
||||
cameraLocked += lock.camera;
|
||||
}
|
||||
|
||||
void APlayerBase::AttachToCamera(AActor* actor)
|
||||
void APlayerBase::UnlockPlayer(FPlayerLock lock)
|
||||
{
|
||||
if(!actor)
|
||||
return;
|
||||
|
||||
actor->AttachToComponent(camera, FAttachmentTransformRules::KeepWorldTransform);
|
||||
walkLocked -= lock.walk;
|
||||
jumpLocked -= lock.jump;
|
||||
runLocked -= lock.run;
|
||||
interactionLocked -= lock.interaction;
|
||||
cameraLocked -= lock.camera;
|
||||
}
|
||||
|
||||
FVector APlayerBase::GetCameraDirection()
|
||||
@ -142,7 +139,7 @@ void APlayerBase::MoveCamera(FVector2D value)
|
||||
|
||||
void APlayerBase::MoveCharacter(FVector2D value)
|
||||
{
|
||||
if(moveLocked)
|
||||
if(walkLocked)
|
||||
return;
|
||||
|
||||
moveVector = GetActorRightVector() * value.X;
|
||||
|
@ -2,16 +2,27 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Character.h"
|
||||
|
||||
#include "Interactable/Interactable.h"
|
||||
|
||||
#include "PlayerBase.generated.h"
|
||||
|
||||
enum class EActivatorType : uint8;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FPlayerMovedDelegate);
|
||||
|
||||
UCLASS()
|
||||
USTRUCT(BlueprintType)
|
||||
struct FPlayerLock
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
uint8 walk : 1;
|
||||
uint8 jump : 1;
|
||||
uint8 run : 1;
|
||||
uint8 interaction : 1;
|
||||
uint8 camera : 1;
|
||||
};
|
||||
|
||||
UCLASS(Blueprintable, BlueprintType)
|
||||
class APlayerBase : public ACharacter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@ -22,21 +33,18 @@ public:
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
|
||||
|
||||
static APlayerBase* LockCamera(UWorld* world, bool locked);
|
||||
void AttachToCamera(AActor* actor);
|
||||
FVector GetCameraLocation();
|
||||
FVector GetCameraDirection();
|
||||
bool IsMoving() { return isMoving; }
|
||||
void LockPlayer(const FPlayerLock lock);
|
||||
void UnlockPlayer(const FPlayerLock lock);
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FPlayerMovedDelegate OnPlayerMoved;
|
||||
FVector moveVector;
|
||||
|
||||
class UEnhancedInputComponent* inputComponent;
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool interactionLocked = false;
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool cameraLocked = false;
|
||||
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
@ -61,12 +69,16 @@ protected:
|
||||
UPROPERTY(EditAnywhere)
|
||||
float runSpeedMultiplier = 4;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool moveLocked = false;
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool jumpLocked = false;
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool runLocked = false;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 walkLocked = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 jumpLocked = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 runLocked = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 interactionLocked = 0;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
uint8 cameraLocked = 0;
|
||||
|
||||
APlayerCameraManager* cameraManager;
|
||||
class UCameraComponent* camera;
|
||||
@ -80,8 +92,8 @@ protected:
|
||||
|
||||
private:
|
||||
void LoadInteractablesActivators();
|
||||
void InteractableActivated(AInteractable* interactable, EActivatorType type);
|
||||
void InteractableDeactivated(AInteractable* interactable, EActivatorType type);
|
||||
void InteractableActivated(class AInteractable* interactable, EActivatorType type);
|
||||
void InteractableDeactivated(class AInteractable* interactable, EActivatorType type);
|
||||
|
||||
FVector oldLocation;
|
||||
FRotator rotationInput;
|
||||
|
27
Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h
Normal file
27
Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h
Normal file
@ -0,0 +1,27 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "InputAnimatedWidgetInterface.h"
|
||||
#include "ResolutionResponsiveUserWidget.h"
|
||||
|
||||
#include "CutsceneSkipWidget.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_DELEGATE(FSkipCutsceneDelegate);
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class UCutsceneSkipWidget : public UResolutionResponsiveUserWidget, public IInputAnimatedWidgetInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
FSkipCutsceneDelegate skipCutsceneDelegate;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
class UTextBlock* keyText;
|
||||
|
||||
protected:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SkipCutscene() { skipCutsceneDelegate.Execute(); }
|
||||
|
||||
};
|
@ -0,0 +1,65 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "UObject/Interface.h"
|
||||
|
||||
#include "InputAnimatedWidgetInterface.generated.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EInputAnimatedWidgetAnimation : uint8
|
||||
{
|
||||
Click,
|
||||
Hold,
|
||||
Unhold,
|
||||
TurnOnIndication,
|
||||
TurnOffIndication
|
||||
};
|
||||
|
||||
UINTERFACE(MinimalAPI, Blueprintable)
|
||||
class UInputAnimatedWidgetInterface : public UInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
||||
|
||||
class IInputAnimatedWidgetInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "InputAnimatedWidget")
|
||||
void OnClick();
|
||||
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "InputAnimatedWidget")
|
||||
void OnHold();
|
||||
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "InputAnimatedWidget")
|
||||
void OnUnhold();
|
||||
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "InputAnimatedWidget")
|
||||
void OnTurnOnIndication();
|
||||
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "InputAnimatedWidget")
|
||||
void OnTurnOffIndication();
|
||||
|
||||
// Unsafe C++ shortcut
|
||||
void RunAnimation(const EInputAnimatedWidgetAnimation animation)
|
||||
{
|
||||
switch(animation)
|
||||
{
|
||||
case EInputAnimatedWidgetAnimation::Click:
|
||||
Execute_OnClick(this->_getUObject());
|
||||
break;
|
||||
case EInputAnimatedWidgetAnimation::Hold:
|
||||
Execute_OnHold(this->_getUObject());
|
||||
break;
|
||||
case EInputAnimatedWidgetAnimation::Unhold:
|
||||
Execute_OnUnhold(this->_getUObject());
|
||||
break;
|
||||
case EInputAnimatedWidgetAnimation::TurnOnIndication:
|
||||
Execute_OnTurnOnIndication(this->_getUObject());
|
||||
break;
|
||||
case EInputAnimatedWidgetAnimation::TurnOffIndication:
|
||||
Execute_OnTurnOffIndication(this->_getUObject());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
@ -1,4 +0,0 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
|
||||
#include "InteractableHintWidget.h"
|
@ -2,34 +2,17 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "InputAnimatedWidgetInterface.h"
|
||||
#include "ResolutionResponsiveUserWidget.h"
|
||||
|
||||
#include "InteractableHintWidget.generated.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EInteractableHintWidgetAnimation : uint8
|
||||
{
|
||||
Click,
|
||||
Hold,
|
||||
Unhold
|
||||
};
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class UInteractableHintWidget : public UResolutionResponsiveUserWidget
|
||||
class UInteractableHintWidget : public UResolutionResponsiveUserWidget, public IInputAnimatedWidgetInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
void OnClick();
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
void OnHold();
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
void OnUnhold();
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
class UTextBlock* keyText;
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
|
@ -12,10 +12,16 @@
|
||||
#include "Widgets/InteractableHintWidget.h"
|
||||
|
||||
|
||||
void UInteractableHintWidgetManager::Append(const class UInteractableModificator* modificator)
|
||||
void UInteractableHintWidgetManager::Append(const UInteractableModificator* modificator)
|
||||
{
|
||||
FScopeLock Lock(&hintsLock);
|
||||
|
||||
if(!modificator)
|
||||
{
|
||||
hints->SetVisibility(ESlateVisibility::Visible);
|
||||
return;
|
||||
}
|
||||
|
||||
if(hintsMap.Contains(modificator))
|
||||
return;
|
||||
|
||||
@ -46,10 +52,16 @@ void UInteractableHintWidgetManager::Append(const class UInteractableModificator
|
||||
hintsMap.Add(modificator, { count - mappings.Num() + skipped, mappings.Num() - skipped });
|
||||
}
|
||||
|
||||
void UInteractableHintWidgetManager::Remove(const class UInteractableModificator* modificator)
|
||||
void UInteractableHintWidgetManager::Remove(const UInteractableModificator* modificator)
|
||||
{
|
||||
FScopeLock Lock(&hintsLock);
|
||||
|
||||
if(!modificator)
|
||||
{
|
||||
hints->SetVisibility(ESlateVisibility::Hidden);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!hintsMap.Contains(modificator))
|
||||
return;
|
||||
|
||||
@ -66,8 +78,8 @@ void UInteractableHintWidgetManager::Remove(const class UInteractableModificator
|
||||
hintsMap.Remove(modificator);
|
||||
}
|
||||
|
||||
void UInteractableHintWidgetManager::AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index,
|
||||
const EInteractableHintWidgetAnimation animation)
|
||||
void UInteractableHintWidgetManager::AnimateInteractionHint(const UInteractableModificator* modificator, const int32 index,
|
||||
const EInputAnimatedWidgetAnimation animation)
|
||||
{
|
||||
FScopeLock Lock(&hintsLock);
|
||||
|
||||
@ -76,18 +88,5 @@ void UInteractableHintWidgetManager::AnimateInteractionHint(const class UInterac
|
||||
|
||||
auto& indexAndCount = hintsMap[modificator];
|
||||
auto hint = Cast<UInteractableHintWidget>(hints->GetChildAt(indexAndCount.Key + index));
|
||||
switch(animation)
|
||||
{
|
||||
case EInteractableHintWidgetAnimation::Click:
|
||||
hint->OnClick();
|
||||
break;
|
||||
case EInteractableHintWidgetAnimation::Hold:
|
||||
hint->OnHold();
|
||||
break;
|
||||
case EInteractableHintWidgetAnimation::Unhold:
|
||||
hint->OnUnhold();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
hint->RunAnimation(animation);
|
||||
}
|
@ -6,6 +6,8 @@
|
||||
|
||||
#include "InteractableHintWidgetManager.generated.h"
|
||||
|
||||
enum class EInputAnimatedWidgetAnimation : uint8;
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class UInteractableHintWidgetManager : public UUserWidget
|
||||
{
|
||||
@ -14,7 +16,7 @@ class UInteractableHintWidgetManager : public UUserWidget
|
||||
public:
|
||||
void Append(const class UInteractableModificator* modificator);
|
||||
void Remove(const class UInteractableModificator* modificator);
|
||||
void AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index, const EInteractableHintWidgetAnimation animation);
|
||||
void AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index, const EInputAnimatedWidgetAnimation animation);
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "WidgetsManager.h"
|
||||
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "Components/TextBlock.h"
|
||||
#include "Engine/World.h"
|
||||
#include "InputMappingContext.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
@ -13,6 +14,7 @@
|
||||
#include "Interactable/Interactable.h"
|
||||
#include "Interactable/Modificators/InteractableModificator.h"
|
||||
#include "InteractableHintWidgetManager.h"
|
||||
#include "Widgets/CutsceneSkipWidget.h"
|
||||
|
||||
void UWidgetsManager::Init()
|
||||
{
|
||||
@ -37,66 +39,73 @@ void UWidgetsManager::Init()
|
||||
if(auto instance = CreateWidget<UInteractableHintWidgetManager>(PC, interactableHintWidgetManagerClass))
|
||||
{
|
||||
interactableHintWidgetManager = instance;
|
||||
instance->AddToViewport();
|
||||
interactableHintWidgetManager->AddToViewport();
|
||||
}
|
||||
if(auto instance = CreateWidget<UCutsceneSkipWidget>(PC, cutsceneSkipWidgetClass))
|
||||
{
|
||||
cutsceneSkipWidget = instance;
|
||||
cutsceneSkipWidget->SetVisibility(ESlateVisibility::Hidden);
|
||||
cutsceneSkipWidget->AddToViewport();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UWidgetsManager::HideOverlayWidgets()
|
||||
void UWidgetsManager::HideWidgets()
|
||||
{
|
||||
for(auto& widget : overlayWidgetsInstances)
|
||||
{
|
||||
if(widget.IsValid())
|
||||
{
|
||||
widget->SetVisibility(ESlateVisibility::Hidden);
|
||||
}
|
||||
}
|
||||
widget->SetVisibility(ESlateVisibility::Hidden);
|
||||
|
||||
if(interactableHintWidgetManager)
|
||||
interactableHintWidgetManager->Remove(nullptr);
|
||||
}
|
||||
|
||||
void UWidgetsManager::ShowOverlayWidgets()
|
||||
void UWidgetsManager::ShowWidgets()
|
||||
{
|
||||
for(auto& widget : overlayWidgetsInstances)
|
||||
{
|
||||
if(widget.IsValid())
|
||||
{
|
||||
widget->SetVisibility(ESlateVisibility::Visible);
|
||||
}
|
||||
}
|
||||
widget->SetVisibility(ESlateVisibility::Visible);
|
||||
|
||||
if(interactableHintWidgetManager)
|
||||
interactableHintWidgetManager->Append(nullptr);
|
||||
}
|
||||
|
||||
void UWidgetsManager::UpdateOverlayWidgetsOwner()
|
||||
void UWidgetsManager::UpdateWidgetsOwner()
|
||||
{
|
||||
if(auto PC = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
||||
{
|
||||
for(auto& widget : permaOverlayWidgetsInstances)
|
||||
{
|
||||
if(widget.IsValid())
|
||||
{
|
||||
widget->SetOwningPlayer(PC);
|
||||
}
|
||||
}
|
||||
widget->SetOwningPlayer(PC);
|
||||
for(auto& widget : overlayWidgetsInstances)
|
||||
{
|
||||
if(widget.IsValid())
|
||||
{
|
||||
widget->SetOwningPlayer(PC);
|
||||
}
|
||||
}
|
||||
widget->SetOwningPlayer(PC);
|
||||
}
|
||||
}
|
||||
|
||||
void UWidgetsManager::ShowInteractionHints(const UInteractableModificator* modificator)
|
||||
{
|
||||
if(interactableHintWidgetManager.IsValid())
|
||||
if(interactableHintWidgetManager)
|
||||
interactableHintWidgetManager->Append(modificator);
|
||||
}
|
||||
void UWidgetsManager::HideInteractionHints(const UInteractableModificator* modificator)
|
||||
{
|
||||
if(interactableHintWidgetManager.IsValid())
|
||||
if(interactableHintWidgetManager)
|
||||
interactableHintWidgetManager->Remove(modificator);
|
||||
}
|
||||
void UWidgetsManager::AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index, const EInteractableHintWidgetAnimation animation)
|
||||
void UWidgetsManager::AnimateInteractionHint(const UInteractableModificator* modificator, const int32 index, const EInputAnimatedWidgetAnimation animation)
|
||||
{
|
||||
if(interactableHintWidgetManager.IsValid())
|
||||
if(interactableHintWidgetManager)
|
||||
interactableHintWidgetManager->AnimateInteractionHint(modificator, index, animation);
|
||||
}
|
||||
}
|
||||
|
||||
void UWidgetsManager::EnableCutsceneWidget(FText keyText, FSkipCutsceneDelegate& skipCutsceneDelegate)
|
||||
{
|
||||
cutsceneSkipWidget->keyText->SetText(keyText);
|
||||
cutsceneSkipWidget->skipCutsceneDelegate = skipCutsceneDelegate;
|
||||
cutsceneSkipWidget->SetVisibility(ESlateVisibility::Visible);
|
||||
}
|
||||
void UWidgetsManager::DisableCutsceneWidget()
|
||||
{
|
||||
cutsceneSkipWidget->SetVisibility(ESlateVisibility::Hidden);
|
||||
}
|
||||
void UWidgetsManager::AnimateCutsceneWidget(const EInputAnimatedWidgetAnimation animation)
|
||||
{
|
||||
cutsceneSkipWidget->RunAnimation(animation);
|
||||
}
|
||||
|
@ -2,12 +2,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
|
||||
#include "WidgetsManager.generated.h"
|
||||
|
||||
enum class EInteractableHintWidgetAnimation : uint8;
|
||||
enum class EInputAnimatedWidgetAnimation : uint8;
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class UWidgetsManager : public UObject
|
||||
@ -17,24 +16,32 @@ class UWidgetsManager : public UObject
|
||||
public:
|
||||
void Init();
|
||||
|
||||
void HideOverlayWidgets();
|
||||
void ShowOverlayWidgets();
|
||||
void UpdateOverlayWidgetsOwner();
|
||||
void ShowWidgets();
|
||||
void HideWidgets();
|
||||
void UpdateWidgetsOwner();
|
||||
|
||||
void ShowInteractionHints(const class UInteractableModificator* modificator);
|
||||
void HideInteractionHints(const class UInteractableModificator* modificator);
|
||||
void AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index, const EInteractableHintWidgetAnimation animation);
|
||||
void AnimateInteractionHint(const class UInteractableModificator* modificator, const int32 index, const EInputAnimatedWidgetAnimation animation);
|
||||
|
||||
void EnableCutsceneWidget(FText keyText, class FSkipCutsceneDelegate& skipCutsceneDelegate);
|
||||
void DisableCutsceneWidget();
|
||||
void AnimateCutsceneWidget(const EInputAnimatedWidgetAnimation animation);
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSet<TSubclassOf<class UUserWidget>> permaOverlayWidgets; // never hidden
|
||||
TArray<TWeakObjectPtr<class UUserWidget>> permaOverlayWidgetsInstances;
|
||||
TArray<class UUserWidget*> permaOverlayWidgetsInstances;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSet<TSubclassOf<class UUserWidget>> overlayWidgets; // hidden in pause
|
||||
TArray<TWeakObjectPtr<class UUserWidget>> overlayWidgetsInstances;
|
||||
TArray<class UUserWidget*> overlayWidgetsInstances;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSubclassOf<class UInteractableHintWidgetManager> interactableHintWidgetManagerClass;
|
||||
TWeakObjectPtr<class UInteractableHintWidgetManager> interactableHintWidgetManager;
|
||||
class UInteractableHintWidgetManager* interactableHintWidgetManager = nullptr;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSubclassOf<class UCutsceneSkipWidget> cutsceneSkipWidgetClass;
|
||||
class UCutsceneSkipWidget* cutsceneSkipWidget = nullptr;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user