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# Lost_Edge # Documentation
Actualised documentation is on [google drive] (https://drive.google.com/drive/folders/1o40kh_8BgrMI3BzPyfNT0ZLG_5mrIjEy?usp=sharing).
# How to compile
It's recommended to work in Unreal Engine 5.4 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \ It's recommended to work in Unreal Engine 5.4 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \
After repo cloning, the Visual Studio project files needs to be generated. It can be done in the explorer RMB context menu of file "Lost_Edge.uproject". Or by typing "%UE5PATH%\Engine\Build\BatchFiles\GenerateProjectFiles.bat" "%REPOPATH%\Lost_Edge.uproject". \ After repo cloning, the Visual Studio project files needs to be generated. It can be done in the explorer RMB context menu of file "Lost_Edge.uproject". Or by typing "%UE5PATH%\Engine\Build\BatchFiles\GenerateProjectFiles.bat" "%REPOPATH%\Lost_Edge.uproject". \