bump UE version to 5.5 and plugins

This commit is contained in:
Oleg Petruny 2025-01-15 18:41:25 +01:00
parent f520f825e0
commit dd26168df9
30 changed files with 90 additions and 20 deletions

View File

@ -2,9 +2,11 @@
"version": "1.0", "version": "1.0",
"components": [ "components": [
"Microsoft.Net.Component.4.6.2.TargetingPack", "Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.Unreal.Workspace",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64", "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64", "Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK.22621", "Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor", "Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop", "Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop", "Microsoft.VisualStudio.Workload.NativeDesktop",

View File

@ -1,6 +1,6 @@
{ {
"FileVersion": 3, "FileVersion": 3,
"EngineAssociation": "5.4", "EngineAssociation": "5.5",
"Category": "", "Category": "",
"Description": "", "Description": "",
"Modules": [ "Modules": [
@ -351,29 +351,11 @@
"Name": "OpenCV", "Name": "OpenCV",
"Enabled": true "Enabled": true
}, },
{
"Name": "AutoSizeComments",
"Enabled": false,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ae89a2c4ab384de0a3f213b23de324f3"
},
{
"Name": "RenameTool",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/c6e227383f754209ab1eeb294aa0f6d6"
},
{ {
"Name": "FlatNodes", "Name": "FlatNodes",
"Enabled": true, "Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/b719437f3fb54c259b34227363df8cab" "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/b719437f3fb54c259b34227363df8cab"
}, },
{
"Name": "VisualStudioTools",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
"SupportedTargetPlatforms": [
"Win64"
]
},
{ {
"Name": "FMODStudio", "Name": "FMODStudio",
"Enabled": true "Enabled": true

Binary file not shown.

BIN
UnrealProject/Lost_Edge/Plugins/FlatNodes/FlatNodes.uplugin (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -7,6 +7,7 @@
#include "EngineUtils.h" #include "EngineUtils.h"
#include "InputMappingContext.h" #include "InputMappingContext.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "LevelSequenceActor.h"
#include "LevelSequencePlayer.h" #include "LevelSequencePlayer.h"
#include "CustomGameInstance.h" #include "CustomGameInstance.h"

View File

@ -38,6 +38,13 @@ void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
{ {
cutsceneManager->LockCallback(true); cutsceneManager->LockCallback(true);
//cutsceneManager->ClearQueue(); // condition race segfault? //cutsceneManager->ClearQueue(); // condition race segfault?
leadLevel.Reset();
widgetsManager.Reset();
cutsceneManager.Reset();
quickTimeEventManager.Reset();
dialogueManager.Reset();
Super::EndPlay(EndPlayReason);
} }
bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate) bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate)