Level 1 fix
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Content/Levels/Level_1/L_Level1.umap
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@ -4,8 +4,10 @@
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#include "Level1.h"
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#include "Level1.h"
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#include "Atmosphere/AtmosphericFog.h"
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#include "Atmosphere/AtmosphericFog.h"
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#include "Components/ExponentialHeightFogComponent.h"
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#include "Components/LightComponent.h"
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#include "Components/LightComponent.h"
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#include "Engine/DirectionalLight.h"
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#include "Engine/DirectionalLight.h"
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#include "Engine/ExponentialHeightFog.h"
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#include "Engine/SkyLight.h"
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#include "Engine/SkyLight.h"
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#include "LevelSequencePlayer.h"
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#include "LevelSequencePlayer.h"
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@ -30,5 +32,8 @@ void ALevel1::TurnLight(bool show)
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void ALevel1::TurnFog(bool show)
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void ALevel1::TurnFog(bool show)
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{
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{
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if(fog->IsHidden() == show)
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if(fog->IsHidden() == show)
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{
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fog->SetActorHiddenInGame(!show);
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fog->SetActorHiddenInGame(!show);
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fog2->GetComponent()->SetVisibility(show);
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}
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}
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}
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@ -23,5 +23,7 @@ protected:
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TSoftObjectPtr<class ADirectionalLight> directLight;
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TSoftObjectPtr<class ADirectionalLight> directLight;
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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TSoftObjectPtr<class AAtmosphericFog> fog;
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TSoftObjectPtr<class AAtmosphericFog> fog;
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UPROPERTY(EditDefaultsOnly)
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TSoftObjectPtr<class AExponentialHeightFog> fog2;
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};
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};
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