wip 2
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@ -133,3 +133,13 @@ bShouldAcquireMissingChunksOnLoad=False
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bShouldWarnAboutInvalidAssets=True
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MetaDataTagsForAssetRegistry=()
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[/Script/LoadingScreen.LoadingScreenSettings]
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startupBackgroundImageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
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startupBackgroundImageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
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[/Script/StartupScreenModule.StartupScreenSettings]
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imageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
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imageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
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UnrealProject/Lost_Edge/Content/Blueprints/BP_CustomGameInstance.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/BP_CustomGameInstance.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BACKUP_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BACKUP_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BASE_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BASE_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_LOCAL_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_REMOTE_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_REMOTE_1095.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageA.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageA.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageB.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageB.uasset
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@ -22,6 +22,11 @@
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"AdditionalDependencies": [
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"Engine"
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]
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},
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{
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"Name": "Lost_EdgeStyle",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit"
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}
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],
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"Plugins": [
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/Source/FMODStudioNiagara/FMODStudioNiagara.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/Source/FMODStudioNiagara/FMODStudioNiagara.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Icon128.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Icon128.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Runtime/T_ImageA.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Runtime/T_ImageA.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Runtime/T_ImageB.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Resources/Runtime/T_ImageB.png
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/PreStartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/PreStartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Public/PreStartupScreen.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Public/PreStartupScreen.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Public/StartupScreen.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Public/StartupScreen.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/StartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/StartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/StartupScreen.uplugin
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UnrealProject/Lost_Edge/Plugins/StartupScreen/StartupScreen.uplugin
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@ -2,8 +2,10 @@
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using UnrealBuildTool;
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public class Lost_EdgeTarget : TargetRules {
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public Lost_EdgeTarget(TargetInfo Target) : base(Target) {
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public class Lost_EdgeTarget : TargetRules
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{
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public Lost_EdgeTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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@ -12,7 +12,7 @@ public class Lost_Edge : ModuleRules
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" });
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PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "PakFile", //"TextureCompressor",
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"LevelSequence", "MovieScene", "HTTP", "Json", "ApplicationCore", "ProceduralMeshComponent", "Landscape", "MoviePlayer", "Slate", "SlateCore" });
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"LevelSequence", "MovieScene", "HTTP", "Json", "ApplicationCore", "ProceduralMeshComponent", "Landscape" });
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if (Target.bBuildEditor)
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{
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@ -1,4 +0,0 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Lost_EdgeGameModeBase.h"
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@ -1,17 +0,0 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "Lost_EdgeGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class LOST_EDGE_API ALost_EdgeGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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@ -1,24 +0,0 @@
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// Oleg Petruny proprietary.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "CommonData.generated.h"
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/**
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* Collection of common/universal/without own scope/specific data values.
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*/
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UCLASS()
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class UCommonData : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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static const TSharedPtr<const FSlateBrush> KindaBlackColorBrush()
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{
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static auto brush = MakeShared<const FSlateColorBrush>(FLinearColor(0.01f, 0.01f, 0.01f));
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return brush;
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}
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};
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@ -24,7 +24,7 @@ namespace
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const auto pakFileSavePath = FString::Printf(TEXT("%sDownloaded/"), *FPaths::ProjectDir());
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}
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void UContentLoader::BeginDestroy()
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void UContentLoader::Deinitialize()
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{
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//if(mountedFiles.Num() > 0)
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//{
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@ -34,7 +34,7 @@ void UContentLoader::BeginDestroy()
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// FPlatformFileManager::Get().RemovePlatformFile(GetPakPlatformFile());
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//}
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UObject::BeginDestroy();
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Super::Deinitialize();
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}
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void UContentLoader::HttpGet(const FString& url, FHttpRequestCompleteDelegate requestCompleteCallback)
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#pragma once
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#include "Http.h"
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#include "UObject/Object.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "ContentLoader.generated.h"
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@ -21,7 +21,7 @@ DECLARE_DYNAMIC_DELEGATE_OneParam(FContentDownloadedCallback, FString, pakFilePa
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* High language wrapper for Paks(Assets) download and loading.
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*/
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UCLASS(BlueprintType)
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class UContentLoader : public UObject
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class UContentLoader : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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@ -36,7 +36,7 @@ public:
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bool UnloadPak(const FString& pakFilePath);
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protected:
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virtual void BeginDestroy() override;
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virtual void Deinitialize() override;
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/** Sends http get request */
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void HttpGet(const FString& url, FHttpRequestCompleteDelegate requestCompleteCallback);
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#include "ContentLoader.h"
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#include "CustomGameSettings.h"
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#include "Levels/LevelBase.h"
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#include "LoadingScreen/LoadingScreen.h"
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#include "PlayerBase.h"
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#include "SaveData.h"
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@ -26,9 +25,6 @@ void UCustomGameInstance::Init()
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UGameInstance::Init();
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instance = this;
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// setup content loader
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contentLoader = NewObject<UContentLoader>(this);
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// setup global singletons
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for(auto& _class : globalInstancesClasses)
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{
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else
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saveData = Cast<USaveData>(UGameplayStatics::CreateSaveGameObject(USaveData::StaticClass()));
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// setup loading screen
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loadingScreen = NewObject<ULoadingScreen>(this);
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FCoreUObjectDelegates::PreLoadMap.AddUObject(loadingScreen, &ULoadingScreen::BeginLoadingScreen);
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FCoreUObjectDelegates::PostLoadMapWithWorld.AddUObject(loadingScreen, &ULoadingScreen::EndLoadingScreen);
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//FCoreUObjectDelegates::PreLoadMap.AddLambda([&](const FString& mapName)
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// {
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// if(auto loadingScreen = FModuleManager::LoadModulePtr<FLoadingScreen>("LoadingScreen"))
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// loadingScreen->StartLoadingScreen();
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// });
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//FCoreUObjectDelegates::PostLoadMapWithWorld.AddLambda(loadingScreen, &ULoadingScreen::EndLoadingScreen);
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}
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void UCustomGameInstance::Shutdown()
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@ -66,7 +65,7 @@ UCustomGameInstance* UCustomGameInstance::Get()
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UContentLoader* UCustomGameInstance::GetContentLoader()
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{
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if(auto GI = Get())
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return GI->contentLoader;
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return GI->GetSubsystem<UContentLoader>();
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return nullptr;
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}
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Get Custom Game Instance"))
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static UCustomGameInstance* Get();
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UFUNCTION(BlueprintPure)
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UFUNCTION(BlueprintPure, meta = (DeprecatedFunction, DeprecationMessage = "Use original Get Submodule pure function instead."))
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static class UContentLoader* GetContentLoader();
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UFUNCTION(BlueprintPure)
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static UObject* GetGlobalInstance(UClass* _class);
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class USaveData* saveData = nullptr;
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protected:
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UPROPERTY()
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class UContentLoader* contentLoader;
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UPROPERTY()
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class ULoadingScreen* loadingScreen;
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UPROPERTY(EditDefaultsOnly)
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TSet<TSubclassOf<UObject>> globalInstancesClasses;
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TMap<UClass*, UObject*> globalInstances;
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// Oleg Petruny proprietary.
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#include "LoadingScreen.h"
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#include "MoviePlayer.h"
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#include "SLoadingScreenWidget.h"
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void ULoadingScreen::BeginLoadingScreen(const FString& mapName)
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{
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if(active || IsRunningDedicatedServer())
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return;
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active = true;
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FLoadingScreenAttributes params;
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params.bAutoCompleteWhenLoadingCompletes = false;
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params.MinimumLoadingScreenDisplayTime = 2.0f;
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if(first)
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{
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// Game init loading screen
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first = false;
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params.bMoviesAreSkippable = true;
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params.WidgetLoadingScreen = SNew(SStartupImageWidget)
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.FadeDuration(params.MinimumLoadingScreenDisplayTime);
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}
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else
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{
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// Game level loading screen
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params.WidgetLoadingScreen = SNew(SStartupImageWidget)
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.FadeDuration(params.MinimumLoadingScreenDisplayTime);
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}
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GetMoviePlayer()->SetupLoadingScreen(params);
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}
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void ULoadingScreen::EndLoadingScreen(UWorld* inLoadedWorld)
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{
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if(!active)
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return;
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active = false;
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}
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// Oleg Petruny proprietary.
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#pragma once
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#include "UObject/Object.h"
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#include "LoadingScreen.generated.h"
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UCLASS()
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class ULoadingScreen : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION()
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void BeginLoadingScreen(const FString& mapName);
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UFUNCTION()
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void EndLoadingScreen(UWorld* inLoadedWorld);
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private:
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bool active = false;
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bool first = true;
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};
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// Oleg Petruny proprietary.
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#include "SLoadingScreenWidget.h"
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#include "Engine/Texture2D.h"
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#include "Slate/DeferredCleanupSlateBrush.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Layout/SScaleBox.h"
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#include "CommonData.h"
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namespace
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{
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constexpr auto startupImageA = TEXT("/Script/Engine.Texture2D'/Game/Movies/Images/T_StartupImageA.T_StartupImageA'");
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constexpr auto startupImageB = TEXT("/Script/Engine.Texture2D'/Game/Movies/Images/T_StartupImageB.T_StartupImageB'");
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}
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void SStartupImageWidget::Construct(const FArguments& inArgs)
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{
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FSoftObjectPath assetA{ startupImageA };
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UTexture2D* imageA = Cast<UTexture2D>(assetA.TryLoad());
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check(imageA); // image A loading failed
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FSoftObjectPath assetB{ startupImageB };
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UTexture2D* imageB = Cast<UTexture2D>(assetB.TryLoad());
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check(imageB); // image B loading failed
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// cache brushes into memory
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imageABrush = FDeferredCleanupSlateBrush::CreateBrush(imageA);
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imageBBrush = FDeferredCleanupSlateBrush::CreateBrush(imageB);
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imageAWidget = SNew(SImage).Image(imageABrush->GetSlateBrush()).RenderOpacity(1.0f);
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imageBWidget = SNew(SImage).Image(imageBBrush->GetSlateBrush()).RenderOpacity(0.0f);
|
||||
|
||||
// construct widget
|
||||
ChildSlot
|
||||
[
|
||||
SNew(SBorder)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.Padding(0)
|
||||
.BorderImage(UCommonData::KindaBlackColorBrush().Get())
|
||||
[
|
||||
SNew(SScaleBox)
|
||||
.HAlign(HAlign_Fill)
|
||||
.VAlign(VAlign_Fill)
|
||||
.Stretch(EStretch::ScaleToFitY)
|
||||
.StretchDirection(EStretchDirection::Both)
|
||||
[
|
||||
SNew(SOverlay)
|
||||
+ SOverlay::Slot()
|
||||
[
|
||||
imageAWidget.ToSharedRef()
|
||||
]
|
||||
+ SOverlay::Slot()
|
||||
[
|
||||
imageBWidget.ToSharedRef()
|
||||
]
|
||||
+ SOverlay::Slot()
|
||||
[
|
||||
SNew(STextBlock).Text(FText::FromString(TEXT("Loading...")))
|
||||
]
|
||||
]
|
||||
]
|
||||
];
|
||||
|
||||
// start fading
|
||||
isFading = true;
|
||||
fadeDuration = inArgs._FadeDuration;
|
||||
currentTime = 0.0f;
|
||||
fadeTickHandle = FTSTicker::GetCoreTicker().AddTicker(
|
||||
FTickerDelegate::CreateRaw(this, &SStartupImageWidget::FadeTick),
|
||||
0.0f);
|
||||
}
|
||||
|
||||
SStartupImageWidget::~SStartupImageWidget()
|
||||
{
|
||||
isFading = false;
|
||||
FTSTicker::GetCoreTicker().RemoveTicker(fadeTickHandle);
|
||||
}
|
||||
|
||||
bool SStartupImageWidget::FadeTick(float deltaTime)
|
||||
{
|
||||
currentTime += deltaTime;
|
||||
float fade = currentTime / fadeDuration;
|
||||
|
||||
if(fade > 1.0f)
|
||||
{
|
||||
fade = 1.0f;
|
||||
isFading = false;
|
||||
FTSTicker::GetCoreTicker().RemoveTicker(fadeTickHandle);
|
||||
}
|
||||
|
||||
imageAWidget->SetRenderOpacity(1.0f - fade);
|
||||
imageBWidget->SetRenderOpacity(fade);
|
||||
|
||||
return isFading;
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Widgets/SCompoundWidget.h"
|
||||
|
||||
struct FLoadingScreenWidgetArguments
|
||||
{
|
||||
float fadeDuration = 2.0f;
|
||||
};
|
||||
|
||||
class SStartupImageWidget : public SCompoundWidget
|
||||
{
|
||||
public:
|
||||
SLATE_BEGIN_ARGS(SStartupImageWidget) {}
|
||||
SLATE_ARGUMENT(float, FadeDuration)
|
||||
SLATE_END_ARGS()
|
||||
|
||||
void Construct(const FArguments& inArgs);
|
||||
|
||||
virtual ~SStartupImageWidget();
|
||||
|
||||
private:
|
||||
bool FadeTick(float deltaTime);
|
||||
|
||||
TSharedPtr<class FDeferredCleanupSlateBrush> imageABrush;
|
||||
TSharedPtr<class FDeferredCleanupSlateBrush> imageBBrush;
|
||||
TSharedPtr<SImage> imageAWidget;
|
||||
TSharedPtr<SImage> imageBWidget;
|
||||
|
||||
float fadeDuration;
|
||||
float currentTime;
|
||||
bool isFading = false;
|
||||
FTSTicker::FDelegateHandle fadeTickHandle;
|
||||
};
|
@ -2,8 +2,10 @@
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class Lost_EdgeEditorTarget : TargetRules {
|
||||
public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) {
|
||||
public class Lost_EdgeEditorTarget : TargetRules
|
||||
{
|
||||
public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
|
@ -1,13 +1,14 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class Lost_EdgeShaders : ModuleRules
|
||||
{
|
||||
public Lost_EdgeShaders(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
//bPrecompile = true;
|
||||
//bUsePrecompiled = true;
|
||||
//if (File.Exists($"{PlatformDirectory.FullName}\\..\\..\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\DebugGame\\{Path.GetFileName(PlatformDirectory.FullName)}\\UnrealEditor-{Path.GetFileName(PlatformDirectory.FullName)}-Win64-DebugGame.lib"))
|
||||
// bUsePrecompiled = true;
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
PublicDependencyModuleNames.AddRange(new string[] { });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "Core",
|
||||
|
@ -0,0 +1,23 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class Lost_EdgeStyle : ModuleRules
|
||||
{
|
||||
public Lost_EdgeStyle(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
//if (File.Exists($"{PlatformDirectory.FullName}\\..\\..\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\DebugGame\\{Path.GetFileName(PlatformDirectory.FullName)}\\UnrealEditor-{Path.GetFileName(PlatformDirectory.FullName)}-Win64-DebugGame.lib"))
|
||||
// bUsePrecompiled = true;
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
PublicDependencyModuleNames.AddRange(new string[] { });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Slate",
|
||||
"SlateCore"
|
||||
});
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#include "Lost_EdgeStyle.h"
|
||||
|
||||
#include "Styling/SlateStyleRegistry.h"
|
||||
|
||||
TUniquePtr<FSlateStyleSet> FLost_EdgeStyle::style = nullptr;
|
||||
|
||||
void FLost_EdgeStyle::StartupModule()
|
||||
{
|
||||
if(style.IsValid())
|
||||
return;
|
||||
|
||||
style = MakeUnique<FSlateStyleSet>(GetStyleSetName());
|
||||
|
||||
style->Set(TEXT("BackgroundBlack"), FLinearColor(0.01f, 0.01f, 0.01f, 0));
|
||||
style->Set(TEXT("BackgroundBlack"), FSlateColor(style->GetColor(TEXT("BackgroundBlack"))));
|
||||
style->Set(TEXT("BackgroundBlack"), new FSlateColorBrush(style->GetColor(TEXT("BackgroundBlack"))));
|
||||
|
||||
FSlateStyleRegistry::RegisterSlateStyle(Get());
|
||||
}
|
||||
|
||||
void FLost_EdgeStyle::ShutdownModule()
|
||||
{
|
||||
if(!style.IsValid())
|
||||
return;
|
||||
|
||||
FSlateStyleRegistry::UnRegisterSlateStyle(Get());
|
||||
style.Reset();
|
||||
}
|
||||
|
||||
bool FLost_EdgeStyle::IsGameModule() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
const ISlateStyle& FLost_EdgeStyle::Get()
|
||||
{
|
||||
return *style.Get();
|
||||
}
|
||||
|
||||
FName FLost_EdgeStyle::GetStyleSetName()
|
||||
{
|
||||
static const FName name(TEXT("Lost_EdgeStyle"));
|
||||
return name;
|
||||
}
|
||||
|
||||
IMPLEMENT_GAME_MODULE(FLost_EdgeStyle, Lost_EdgeStyle);
|
@ -0,0 +1,21 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
#include "Styling/SlateStyle.h"
|
||||
|
||||
class LOST_EDGESTYLE_API FLost_EdgeStyle : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
virtual bool IsGameModule() const override;
|
||||
|
||||
static const ISlateStyle& Get();
|
||||
static FName GetStyleSetName();
|
||||
|
||||
private:
|
||||
static TUniquePtr<FSlateStyleSet> style;
|
||||
|
||||
};
|
Loading…
Reference in New Issue
Block a user