diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index 162636e..945e7f4 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -3,3 +3,21 @@ [/Script/UnrealEd.EditorPerformanceProjectSettings] MaxViewportRenderingResolution=720 +[/Script/Localization.LocalizationSettings] 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+-EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) 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++EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) 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++EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=True,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) 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++EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=True),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN"))) +-GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en"))) ++GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"))) + diff --git a/Config/Localization/Game_Compile.ini b/Config/Localization/Game_Compile.ini new file mode 100644 index 0000000..c5e4ed0 --- /dev/null +++ b/Config/Localization/Game_Compile.ini @@ -0,0 +1,17 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +NativeCulture=en +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/Config/Localization/Game_Export.ini b/Config/Localization/Game_Export.ini new file mode 100644 index 0000000..cf1c84b --- /dev/null +++ b/Config/Localization/Game_Export.ini @@ -0,0 +1,19 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=false +ShouldAddSourceLocationsAsComments=true + diff --git a/Config/Localization/Game_ExportDialogueScript.ini b/Config/Localization/Game_ExportDialogueScript.ini new file mode 100644 index 0000000..c7996df --- /dev/null +++ b/Config/Localization/Game_ExportDialogueScript.ini @@ -0,0 +1,14 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/Config/Localization/Game_Gather.ini b/Config/Localization/Game_Gather.ini new file mode 100644 index 0000000..2035a15 --- /dev/null +++ b/Config/Localization/Game_Gather.ini @@ -0,0 +1,44 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +ManifestDependencies=../../../../UE_5.4/Engine/Content/Localization/Engine/Engine.manifest +ManifestDependencies=../../../../UE_5.4/Engine/Content/Localization/Editor/Editor.manifest +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GatherTextFromSource +SearchDirectoryPaths=Source +ExcludePathFilters=Config/Localization/* +FileNameFilters=*.h +FileNameFilters=*.cpp +FileNameFilters=*.ini +ShouldGatherFromEditorOnlyData=false + +[GatherTextStep1] +CommandletClass=GatherTextFromAssets +IncludePathFilters=Content/* +ExcludePathFilters=Content/Localization/* +PackageFileNameFilters=*.umap +PackageFileNameFilters=*.uasset +ShouldExcludeDerivedClasses=false +ShouldGatherFromEditorOnlyData=false +SkipGatherCache=false + +[GatherTextStep2] +CommandletClass=GenerateGatherManifest + +[GatherTextStep3] +CommandletClass=GenerateGatherArchive + +[GatherTextStep4] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv +bConflictReport=true +ConflictReportName=Game_Conflicts.txt + diff --git a/Config/Localization/Game_GenerateReports.ini b/Config/Localization/Game_GenerateReports.ini new file mode 100644 index 0000000..ec62e16 --- /dev/null +++ b/Config/Localization/Game_GenerateReports.ini @@ -0,0 +1,14 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv + diff --git a/Config/Localization/Game_Import.ini b/Config/Localization/Game_Import.ini new file mode 100644 index 0000000..02993e2 --- /dev/null +++ b/Config/Localization/Game_Import.ini @@ -0,0 +1,17 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en 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b/Content/UI/Textures/T_RoundSquare.uasset new file mode 100644 index 0000000..072946d --- /dev/null +++ b/Content/UI/Textures/T_RoundSquare.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0b1b6f5a172eb3362e11bc994bab06521d9b70c1fc688d79376989e75769a82d +size 8816 diff --git a/Content/UI/Textures/T_RoundSquareBlured.uasset b/Content/UI/Textures/T_RoundSquareBlured.uasset new file mode 100644 index 0000000..b63bd09 --- /dev/null +++ b/Content/UI/Textures/T_RoundSquareBlured.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f42fdf62ff8bc3bcf0c8187e375094259af706763870a6746177ee5d8af4813 +size 26927 diff --git a/Content/UI/Textures/T_ScrollThumb.uasset b/Content/UI/Textures/T_ScrollThumb.uasset new file mode 100644 index 0000000..dc5189a --- /dev/null +++ b/Content/UI/Textures/T_ScrollThumb.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:afc5723d4f0936085437e7df321e54a51f46895991655700bbfbf394167a71f3 +size 4494 diff --git a/Content/UI/Textures/T_SliderButton.uasset b/Content/UI/Textures/T_SliderButton.uasset new file mode 100644 index 0000000..a7dd3d5 --- /dev/null +++ b/Content/UI/Textures/T_SliderButton.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1972420196337d48e2a9c67ce37ba184633fa3f7604a9129d219a602736f722f +size 4930 diff --git a/Lost_Edge.uproject b/Lost_Edge.uproject index 4534c52..cae4d3a 100644 --- a/Lost_Edge.uproject +++ b/Lost_Edge.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "{42CC8720-4DDD-EF11-BECE-CEBF292119D8}", + "EngineAssociation": "5.4", "Category": "", "Description": "", "Modules": [ diff --git a/Source/Lost_Edge/Private/CommonFunctions.cpp b/Source/Lost_Edge/Private/CommonFunctions.cpp index c08b1ef..d89d537 100644 --- a/Source/Lost_Edge/Private/CommonFunctions.cpp +++ b/Source/Lost_Edge/Private/CommonFunctions.cpp @@ -2,8 +2,10 @@ #include "CommonFunctions.h" +#include "InputCoreTypes.h" #include "UObject/Object.h" + bool CommonFunctions::IsNonGameObject(UObject* object) { if(object->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject)) @@ -11,3 +13,13 @@ bool CommonFunctions::IsNonGameObject(UObject* object) return false; } + +FText CommonFunctions::GetKeyDisplayName(FKey key) +{ + if(key == EKeys::MouseWheelAxis) + { + return NSLOCTEXT("KeyDisplayNames", "MouseWheelAxis", "Mouse Wheel"); + } + + return key.GetDisplayName(false); +} diff --git a/Source/Lost_Edge/Private/CommonFunctions.h b/Source/Lost_Edge/Private/CommonFunctions.h index bf4efdf..7cd0671 100644 --- a/Source/Lost_Edge/Private/CommonFunctions.h +++ b/Source/Lost_Edge/Private/CommonFunctions.h @@ -5,5 +5,6 @@ class CommonFunctions { public: - static inline bool IsNonGameObject(class UObject* object); + static bool IsNonGameObject(class UObject* object); + static FText GetKeyDisplayName(struct FKey key); }; diff --git a/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.cpp b/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.cpp new file mode 100644 index 0000000..fbc690d --- /dev/null +++ b/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.cpp @@ -0,0 +1,83 @@ +// Oleg Petruny proprietary. + + +#include "InventoryInteractableModificator.h" + +#include "EnhancedInputComponent.h" +#include "InputMappingContext.h" + +#include "Interactable/Interactable.h" +#include "MainGameModeBase.h" +#include "PlayerBase.h" +#include "Widgets/InteractableHintWidget.h" +#include "Widgets/WidgetsManager.h" + +UInventoryInteractableModificator::UInventoryInteractableModificator(const FObjectInitializer& ObjectInitializer) + : UInteractableModificator(ObjectInitializer) +{ + activatorTypes |= static_cast(EActivatorType::Use); + + inputMapping = { FSoftObjectPath{ TEXT("/Script/EnhancedInput.InputMappingContext'/Game/Input/Interactables/IMC_InteractableInventory.IMC_InteractableInventory'") } }; +} + +void UInventoryInteractableModificator::Bind_Implementation(UEnhancedInputComponent* input) +{ + if(!input) + return; + + inputMapping.LoadSynchronous(); + if(!inputMapping) + return; + + auto& mappings = inputMapping->GetMappings(); + + auto handle = input->BindAction(mappings[0].Action, ETriggerEvent::Triggered, this, &UInventoryInteractableModificator::TakeAsFirstItem).GetHandle(); + bindindingHandlers.Add(handle); + handle = input->BindAction(mappings[1].Action, ETriggerEvent::Triggered, this, &UInventoryInteractableModificator::TakeAsSecondItem).GetHandle(); + bindindingHandlers.Add(handle); + + lastInput = input; + lastPlayer = Cast(Cast(lastInput->GetOwner())->GetPawn()); + + AMainGameModeBase::GetWidgetsManager()->ShowInventory(mappings[0].Key.GetDisplayName(false), mappings[1].Key.GetDisplayName(false)); +} + +void UInventoryInteractableModificator::Unbind_Implementation() +{ + if(!lastInput) + return; + + for(auto handle : bindindingHandlers) + { + lastInput->RemoveBindingByHandle(handle); + } + bindindingHandlers.Empty(); +} + +void UInventoryInteractableModificator::TakeAsFirstItem() +{ + auto actor = GetOwner(); + + if(lastPlayer->IsInInventory(actor)) + return; + + lastPlayer->TakeItemToLeftHand(actor); + if(lastPlayer->leftPocketItem == actor) + AMainGameModeBase::GetWidgetsManager()->SetInventoryFirstItem(name); + auto& mappings = inputMapping.LoadSynchronous()->GetMappings(); + AMainGameModeBase::GetWidgetsManager()->ShowInventory(mappings[0].Key.GetDisplayName(false), mappings[1].Key.GetDisplayName(false)); +} + +void UInventoryInteractableModificator::TakeAsSecondItem() +{ + auto actor = GetOwner(); + + if(lastPlayer->IsInInventory(actor)) + return; + + lastPlayer->TakeItemToRightHand(actor); + if(lastPlayer->rightPocketItem == actor) + AMainGameModeBase::GetWidgetsManager()->SetInventorySecondItem(name); + auto& mappings = inputMapping.LoadSynchronous()->GetMappings(); + AMainGameModeBase::GetWidgetsManager()->ShowInventory(mappings[0].Key.GetDisplayName(false), mappings[1].Key.GetDisplayName(false)); +} \ No newline at end of file diff --git a/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.h b/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.h new file mode 100644 index 0000000..b23cc72 --- /dev/null +++ b/Source/Lost_Edge/Private/Interactable/Modificators/InventoryInteractableModificator.h @@ -0,0 +1,32 @@ +// Oleg Petruny proprietary. + +#pragma once + +#include "CoreMinimal.h" +#include "InteractableModificator.h" + +#include "InventoryInteractableModificator.generated.h" + +UCLASS(ClassGroup = InteractableModificator, meta = (BlueprintSpawnableComponent), Blueprintable, BlueprintType) +class UInventoryInteractableModificator : public UInteractableModificator +{ + GENERATED_BODY() + +public: + UInventoryInteractableModificator(const FObjectInitializer& ObjectInitializer); + + void Bind_Implementation(class UEnhancedInputComponent* input) override; + void Unbind_Implementation() override; + + UPROPERTY(EditAnywhere) + FText name = FText::FromString("NONE"); + +protected: + void TakeAsFirstItem(); + void TakeAsSecondItem(); + +private: + class UEnhancedInputComponent* lastInput = nullptr; + TArray bindindingHandlers; + class APlayerBase* lastPlayer = nullptr; +}; diff --git a/Source/Lost_Edge/Private/MainGameModeBase.cpp b/Source/Lost_Edge/Private/MainGameModeBase.cpp index 8db3f11..9ab1061 100644 --- a/Source/Lost_Edge/Private/MainGameModeBase.cpp +++ b/Source/Lost_Edge/Private/MainGameModeBase.cpp @@ -28,7 +28,7 @@ void AMainGameModeBase::StartPlay() void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason) { _cutsceneManager->LockCallback(true); - _cutsceneManager->ClearQueue(); + //_cutsceneManager->ClearQueue(); } bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate) diff --git a/Source/Lost_Edge/Private/PlayerBase.cpp b/Source/Lost_Edge/Private/PlayerBase.cpp index 0247800..cc37fa7 100644 --- a/Source/Lost_Edge/Private/PlayerBase.cpp +++ b/Source/Lost_Edge/Private/PlayerBase.cpp @@ -7,6 +7,7 @@ #include "EnhancedInputComponent.h" #include "EnhancedInputSubsystems.h" #include "GameFramework/CharacterMovementComponent.h" +#include "GameFramework/SpringArmComponent.h" #include "InputMappingContext.h" #include "Kismet/GameplayStatics.h" #include "Kismet/KismetMathLibrary.h" @@ -17,10 +18,22 @@ #include "Interactable/Interactable.h" #include "Interactable/Modificators/InteractableModificator.h" #include "MainGameModeBase.h" +#include "Widgets/WidgetsManager.h" APlayerBase::APlayerBase() + : ACharacter() { PrimaryActorTick.bCanEverTick = true; + + camera = CreateDefaultSubobject(TEXT("Camera")); + camera->SetRelativeLocation(FVector{ 10, 0, 70 }); + camera->SetRelativeScale3D(FVector{ 0.25, 0.25, 0.25 }); + camera->bUsePawnControlRotation = true; + camera->SetupAttachment(RootComponent); + + cameraSpringArm = CreateDefaultSubobject(TEXT("CameraSpringArm")); + cameraSpringArm->TargetArmLength = -200; + cameraSpringArm->SetupAttachment(camera); } void APlayerBase::Tick(float DeltaTime) @@ -61,7 +74,6 @@ void APlayerBase::BeginPlay() auto gameSettings = UCustomGameUserSettings::GetCustomGameUserSettings(); - camera = FindComponentByClass(); if(camera) { camera->PostProcessSettings.MotionBlurAmount = gameSettings->bUseMotionBlur ? 1.0f : 0.0f; @@ -95,6 +107,7 @@ void APlayerBase::LockPlayer(FPlayerLock lock) runLocked += lock.run; interactionLocked += lock.interaction; cameraLocked += lock.camera; + inventoryLocked += lock.inventory; } void APlayerBase::UnlockPlayer(FPlayerLock lock) @@ -104,6 +117,7 @@ void APlayerBase::UnlockPlayer(FPlayerLock lock) runLocked -= lock.run; interactionLocked -= lock.interaction; cameraLocked -= lock.camera; + inventoryLocked -= lock.inventory; } FVector APlayerBase::GetCameraDirection() @@ -208,6 +222,9 @@ void APlayerBase::InteractableActivated(AInteractable* interactable, EActivatorT return; interactable->_Activate(type); + + if(interactable != lastInteractable) + lastInteractable = interactable; } void APlayerBase::InteractableDeactivated(AInteractable* interactable, EActivatorType type) @@ -219,4 +236,87 @@ void APlayerBase::InteractableDeactivated(AInteractable* interactable, EActivato return; interactable->_Deactivate(type); -} \ No newline at end of file + + if(interactable->GetActivatedFlags() == 0) + lastInteractable = nullptr; +} + +bool APlayerBase::IsInInventory(const AActor* actor) +{ + return (actor == leftPocketItem) || (actor == rightPocketItem); +} + +void APlayerBase::TakeToInventory(AActor* actor) +{ + actor->SetActorHiddenInGame(true); + actor->SetActorEnableCollision(false); + actor->SetActorTickEnabled(false); + actor->AttachToComponent(cameraSpringArm, FAttachmentTransformRules::SnapToTargetNotIncludingScale); +} + +void APlayerBase::TakeItemToLeftHand(AActor* actor) +{ + if(inventoryLocked || itemDropLocked) + return; + + TakeToInventory(actor); + cameraSpringArm->TickComponent(0, ELevelTick::LEVELTICK_All, nullptr); + DropLeftHandItem(); + leftPocketItem = actor; + itemDropLocked = true; + GetWorld()->GetTimerManager().SetTimer(itemDropLockTimer, [&]() { itemDropLocked = false; }, 0.25f, false); +} + +void APlayerBase::TakeItemToRightHand(AActor* actor) +{ + if(inventoryLocked || itemDropLocked) + return; + + TakeToInventory(actor); + cameraSpringArm->TickComponent(0, ELevelTick::LEVELTICK_All, nullptr); + DropRightHandItem(); + rightPocketItem = actor; + itemDropLocked = true; + GetWorld()->GetTimerManager().SetTimer(itemDropLockTimer, [&]() { itemDropLocked = false; }, 0.25f, false); +} + +void APlayerBase::DropItem(AActor* actor) +{ + actor->DetachFromActor(FDetachmentTransformRules::KeepWorldTransform); + actor->SetActorHiddenInGame(false); + actor->SetActorEnableCollision(true); + actor->SetActorTickEnabled(true); +} + +void APlayerBase::DropLeftHandItem() +{ + if(!leftPocketItem || itemDropLocked) + return; + + DropItem(leftPocketItem); + leftPocketItem = nullptr; + + if(auto WM = AMainGameModeBase::GetWidgetsManager()) + WM->SetInventoryFirstItem(FText::GetEmpty()); +} + +void APlayerBase::DropRightHandItem() +{ + if(!rightPocketItem || itemDropLocked) + return; + + DropItem(rightPocketItem); + rightPocketItem = nullptr; + + if(auto WM = AMainGameModeBase::GetWidgetsManager()) + WM->SetInventorySecondItem(FText::GetEmpty()); +} + +void APlayerBase::ShowInventory() +{ + if(inventoryLocked) + return; + + if(auto WM = AMainGameModeBase::GetWidgetsManager()) + WM->ShowInventory(); +} diff --git a/Source/Lost_Edge/Private/PlayerBase.h b/Source/Lost_Edge/Private/PlayerBase.h index cdc8f4f..1470046 100644 --- a/Source/Lost_Edge/Private/PlayerBase.h +++ b/Source/Lost_Edge/Private/PlayerBase.h @@ -20,6 +20,7 @@ struct FPlayerLock uint8 run : 1; uint8 interaction : 1; uint8 camera : 1; + uint8 inventory : 1; }; UCLASS(Blueprintable, BlueprintType) @@ -39,12 +40,21 @@ public: void LockPlayer(const FPlayerLock lock); void UnlockPlayer(const FPlayerLock lock); + UFUNCTION(BlueprintCallable, Category = Character) + void TakeItemToLeftHand(class AActor* actor); + UFUNCTION(BlueprintCallable, Category = Character) + void TakeItemToRightHand(class AActor* actor); + UFUNCTION(BlueprintCallable, Category = Character) + bool IsInInventory(const class AActor* actor); + UPROPERTY(BlueprintAssignable) FPlayerMovedDelegate OnPlayerMoved; FVector moveVector; - class UEnhancedInputComponent* inputComponent; + class UEnhancedInputComponent* inputComponent = nullptr; + class AActor* leftPocketItem = nullptr; + class AActor* rightPocketItem = nullptr; protected: virtual void BeginPlay() override; @@ -63,6 +73,13 @@ protected: UFUNCTION(BlueprintCallable, Category = Character) void UpdatePitch(float min, float max); + UFUNCTION(BlueprintCallable, Category = Character) + void DropLeftHandItem(); + UFUNCTION(BlueprintCallable, Category = Character) + void DropRightHandItem(); + UFUNCTION(BlueprintCallable, Category = Character) + void ShowInventory(); + class APlayerController* playerController; UPROPERTY(EditAnywhere) float moveSpeed = 200; @@ -79,6 +96,8 @@ protected: uint8 interactionLocked = 0; UPROPERTY(EditAnywhere, BlueprintReadWrite) uint8 cameraLocked = 0; + UPROPERTY(EditAnywhere, BlueprintReadWrite) + uint8 inventoryLocked = 0; APlayerCameraManager* cameraManager; class UCameraComponent* camera; @@ -90,11 +109,20 @@ protected: UPROPERTY(BlueprintReadOnly) bool isMoving = false; + class AInteractable* lastInteractable = nullptr; + class USpringArmComponent* cameraSpringArm; + private: void LoadInteractablesActivators(); void InteractableActivated(class AInteractable* interactable, EActivatorType type); void InteractableDeactivated(class AInteractable* interactable, EActivatorType type); + void TakeToInventory(class AActor* actor); + void DropItem(class AActor* actor); + FVector oldLocation; FRotator rotationInput; + + bool itemDropLocked = false; + FTimerHandle itemDropLockTimer; }; diff --git a/Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h b/Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h index 748c4bd..f903e74 100644 --- a/Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h +++ b/Source/Lost_Edge/Private/Widgets/CutsceneSkipWidget.h @@ -9,7 +9,7 @@ DECLARE_DYNAMIC_DELEGATE(FSkipCutsceneDelegate); -UCLASS(Blueprintable) +UCLASS(Blueprintable, Abstract) class UCutsceneSkipWidget : public UResolutionResponsiveUserWidget, public IInputAnimatedWidgetInterface { GENERATED_BODY() diff --git a/Source/Lost_Edge/Private/Widgets/InteractableHintWidget.h b/Source/Lost_Edge/Private/Widgets/InteractableHintWidget.h index 329a7ae..1002430 100644 --- a/Source/Lost_Edge/Private/Widgets/InteractableHintWidget.h +++ b/Source/Lost_Edge/Private/Widgets/InteractableHintWidget.h @@ -7,7 +7,7 @@ #include "InteractableHintWidget.generated.h" -UCLASS(Blueprintable) +UCLASS(Blueprintable, Abstract) class UInteractableHintWidget : public UResolutionResponsiveUserWidget, public IInputAnimatedWidgetInterface { GENERATED_BODY() diff --git a/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.cpp b/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.cpp index 5b76111..f53f1e0 100644 --- a/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.cpp +++ b/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.cpp @@ -8,6 +8,7 @@ #include "Components/VerticalBox.h" #include "InputMappingContext.h" +#include "CommonFunctions.h" #include "Interactable/Modificators/InteractableModificator.h" #include "Widgets/InteractableHintWidget.h" @@ -44,7 +45,7 @@ void UInteractableHintWidgetManager::Append(const UInteractableModificator* modi } auto hint = Cast(hints->GetChildAt(count++)); - hint->keyText->SetText(mappings[i].Key.GetDisplayName(false)); + hint->keyText->SetText(CommonFunctions::GetKeyDisplayName(mappings[i].Key)); hint->descriptionText->SetText(mappings[i].Action->ActionDescription); hint->SetVisibility(ESlateVisibility::Visible); } diff --git a/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.h b/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.h index 96fd045..d1b47e6 100644 --- a/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.h +++ b/Source/Lost_Edge/Private/Widgets/InteractableHintWidgetManager.h @@ -8,7 +8,7 @@ enum class EInputAnimatedWidgetAnimation : uint8; -UCLASS(Blueprintable) +UCLASS(Blueprintable, Abstract) class UInteractableHintWidgetManager : public UUserWidget { GENERATED_BODY() diff --git a/Source/Lost_Edge/Private/Widgets/InventoryWidget.cpp b/Source/Lost_Edge/Private/Widgets/InventoryWidget.cpp new file mode 100644 index 0000000..bcd9f97 --- /dev/null +++ b/Source/Lost_Edge/Private/Widgets/InventoryWidget.cpp @@ -0,0 +1,22 @@ +// Oleg Petruny proprietary. + + +#include "InventoryWidget.h" + +#include "Animation/WidgetAnimation.h" +#include "Engine/World.h" +#include "TimerManager.h" + +void UInventoryWidget::Show() +{ + SetVisibility(ESlateVisibility::Visible); + if(!showTimer.IsValid()) + PlayAnimation(showAnimation, GetAnimationCurrentTime(showAnimation), 1, EUMGSequencePlayMode::Forward, 1, false); + GetWorld()->GetTimerManager().SetTimer(showTimer, this, &UInventoryWidget::Hide, showDuration, false); +} + +void UInventoryWidget::Hide() +{ + PlayAnimation(showAnimation, GetAnimationCurrentTime(showAnimation), 1, EUMGSequencePlayMode::Reverse, 1, false); + showTimer.Invalidate(); +} diff --git a/Source/Lost_Edge/Private/Widgets/InventoryWidget.h b/Source/Lost_Edge/Private/Widgets/InventoryWidget.h new file mode 100644 index 0000000..9caa053 --- /dev/null +++ b/Source/Lost_Edge/Private/Widgets/InventoryWidget.h @@ -0,0 +1,36 @@ +// Oleg Petruny proprietary. + +#pragma once + +#include "InputAnimatedWidgetInterface.h" +#include "ResolutionResponsiveUserWidget.h" + +#include "InventoryWidget.generated.h" + +UCLASS(Blueprintable, Abstract) +class UInventoryWidget : public UResolutionResponsiveUserWidget, public IInputAnimatedWidgetInterface +{ + GENERATED_BODY() + +public: + void Show(); + + UPROPERTY(meta = (BindWidget)) + class UTextBlock* firstItemKeyText; + UPROPERTY(meta = (BindWidget)) + class UTextBlock* firstItemDescriptionText; + UPROPERTY(meta = (BindWidget)) + class UTextBlock* secondItemKeyText; + UPROPERTY(meta = (BindWidget)) + class UTextBlock* secondItemDescriptionText; + UPROPERTY(Transient, meta = (BindWidgetAnim)) + class UWidgetAnimation* showAnimation; + +protected: + void Hide(); + + UPROPERTY(EditDefaultsOnly, meta = (ClampMin = "1.0")) + float showDuration = 2.0; + + FTimerHandle showTimer; +}; diff --git a/Source/Lost_Edge/Private/Widgets/WidgetsManager.cpp b/Source/Lost_Edge/Private/Widgets/WidgetsManager.cpp index b49fabc..eb2ed63 100644 --- a/Source/Lost_Edge/Private/Widgets/WidgetsManager.cpp +++ b/Source/Lost_Edge/Private/Widgets/WidgetsManager.cpp @@ -13,8 +13,11 @@ #include "CustomGameInstanceBase.h" #include "Interactable/Interactable.h" #include "Interactable/Modificators/InteractableModificator.h" +#include "Interactable/Modificators/InventoryInteractableModificator.h" #include "InteractableHintWidgetManager.h" +#include "PlayerBase.h" #include "Widgets/CutsceneSkipWidget.h" +#include "Widgets/InventoryWidget.h" void UWidgetsManager::Init() { @@ -47,6 +50,25 @@ void UWidgetsManager::Init() cutsceneSkipWidget->SetVisibility(ESlateVisibility::Hidden); cutsceneSkipWidget->AddToViewport(); } + if(auto instance = CreateWidget(PC, inventoryWidgetClass)) + { + inventoryWidget = instance; + inventoryWidget->SetVisibility(ESlateVisibility::Hidden); + + if(auto player = Cast(PC->GetPawn())) + { + if(player->leftPocketItem) + inventoryWidget->firstItemDescriptionText->SetText(player->leftPocketItem->GetComponentByClass()->name); + else + inventoryWidget->firstItemDescriptionText->SetText(FText::GetEmpty()); + if(player->rightPocketItem) + inventoryWidget->secondItemDescriptionText->SetText(player->rightPocketItem->GetComponentByClass()->name); + else + inventoryWidget->secondItemDescriptionText->SetText(FText::GetEmpty()); + } + + inventoryWidget->AddToViewport(); + } } } @@ -57,6 +79,8 @@ void UWidgetsManager::HideWidgets() if(interactableHintWidgetManager) interactableHintWidgetManager->Remove(nullptr); + if(inventoryWidget) + inventoryWidget->SetVisibility(ESlateVisibility::Hidden); } void UWidgetsManager::ShowWidgets() @@ -109,3 +133,25 @@ void UWidgetsManager::AnimateCutsceneWidget(const EInputAnimatedWidgetAnimation { cutsceneSkipWidget->RunAnimation(animation); } + +void UWidgetsManager::ShowInventory() +{ + inventoryWidget->Show(); +} + +void UWidgetsManager::ShowInventory(FText key1, FText key2) +{ + inventoryWidget->firstItemKeyText->SetText(key2); + inventoryWidget->secondItemKeyText->SetText(key1); + ShowInventory(); +} + +void UWidgetsManager::SetInventoryFirstItem(FText item) +{ + inventoryWidget->firstItemDescriptionText->SetText(item); +} + +void UWidgetsManager::SetInventorySecondItem(FText item) +{ + inventoryWidget->secondItemDescriptionText->SetText(item); +} diff --git a/Source/Lost_Edge/Private/Widgets/WidgetsManager.h b/Source/Lost_Edge/Private/Widgets/WidgetsManager.h index f2acf6f..b224148 100644 --- a/Source/Lost_Edge/Private/Widgets/WidgetsManager.h +++ b/Source/Lost_Edge/Private/Widgets/WidgetsManager.h @@ -28,6 +28,11 @@ public: void DisableCutsceneWidget(); void AnimateCutsceneWidget(const EInputAnimatedWidgetAnimation animation); + void ShowInventory(); + void ShowInventory(FText key1, FText key2); + void SetInventoryFirstItem(FText item); + void SetInventorySecondItem(FText item); + protected: UPROPERTY(EditDefaultsOnly) TSet> permaOverlayWidgets; // never hidden @@ -44,4 +49,8 @@ protected: UPROPERTY(EditDefaultsOnly) TSubclassOf cutsceneSkipWidgetClass; class UCutsceneSkipWidget* cutsceneSkipWidget = nullptr; + + UPROPERTY(EditDefaultsOnly) + TSubclassOf inventoryWidgetClass; + class UInventoryWidget* inventoryWidget = nullptr; };