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Author SHA1 Message Date
a262b990e6 Level 3 main room wip 2025-01-20 20:28:35 +01:00
efd0b4338b add ambient lightning 2025-01-20 20:28:34 +01:00
e19169d1cc Level 3 2025-01-20 20:28:33 +01:00
c7d39f7b55 Revert "Revert to UE 5.4."
This reverts commit 984c0fe2ae.
2025-01-17 16:37:37 +01:00

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@ -1,5 +1,5 @@
# How to compile
It's recommended to work in Unreal Engine 5.4 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \
It's recommended to work in Unreal Engine 5.5 and to install Visual Studio with the necessary packages as it described in the [official documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine) (recommended settings aren't needed). \
After repo cloning, the Visual Studio project files needs to be generated. It can be done in the explorer RMB context menu of file `UnrealProject/Lost_Edge/Lost_Edge.uproject` - option `Generate project files`. Or by running `%UE5_PATH%\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -game "%REPO_PATH%\Lost_Edge\UnrealProject\Lost_Edge\Lost_Edge.uproject" -VSCode`. \
After generating, appears the `Lost_Edge.sln`. Opent it and start building for the first time, which will fail. This is because of using OpenCV plugin that together with UnrealEngine implement their own `check()` function. The error can be used to determine that in the file `%UE5_PATH%\Engine\Plugins\Runtime\OpenCV\Source\ThirdParty\OpenCV\include\opencv2\core\utility.hpp` it is necessary to:
- comment out the warning macro on lines 52-54,