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No commits in common. "6946217c7e46785458652dd70b6b964d0d0d8224" and "e7db6372d801f300c6f5b4eccd5c1ddcef355813" have entirely different histories.
6946217c7e
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e7db6372d8
5
.gitattributes
vendored
5
.gitattributes
vendored
@ -1,3 +1,4 @@
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Content/** filter=lfs diff=lfs merge=lfs -text
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Plugins/** filter=lfs diff=lfs merge=lfs -text
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Releases/** filter=lfs diff=lfs merge=lfs -text
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ReleaseBuilds/** filter=lfs diff=lfs merge=lfs -text
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Images/** filter=lfs diff=lfs merge=lfs -text
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Fonts/** filter=lfs diff=lfs merge=lfs -text
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19
.gitignore
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19
.gitignore
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@ -1 +1,18 @@
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*.blend1
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Binaries
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Build
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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Platforms/HoloLens
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!Plugins/FMODStudio/*
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!Plugins/FMODStudioNiagara/*
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 73 KiB |
@ -139,7 +139,6 @@ ManualIPAddress=
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="Interactable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Interactable")),HelpMessage="WorldDynamic objects derived from AInteractable.")
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+Profiles=(Name="AgeOfWarUnit",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Minigame object")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interactable")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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