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No commits in common. "6946217c7e46785458652dd70b6b964d0d0d8224" and "e7db6372d801f300c6f5b4eccd5c1ddcef355813" have entirely different histories.

2976 changed files with 928 additions and 6783 deletions

5
.gitattributes vendored
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Content/** filter=lfs diff=lfs merge=lfs -text
Plugins/** filter=lfs diff=lfs merge=lfs -text
Releases/** filter=lfs diff=lfs merge=lfs -text
ReleaseBuilds/** filter=lfs diff=lfs merge=lfs -text
Images/** filter=lfs diff=lfs merge=lfs -text
Fonts/** filter=lfs diff=lfs merge=lfs -text

19
.gitignore vendored
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*.blend1
Binaries
Build
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
Platforms/HoloLens
!Plugins/FMODStudio/*
!Plugins/FMODStudioNiagara/*

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@ -139,7 +139,6 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Interactable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Interactable")),HelpMessage="WorldDynamic objects derived from AInteractable.")
+Profiles=(Name="AgeOfWarUnit",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Minigame object")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interactable")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")

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