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2 Commits
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Click - https://freesound.org/people/ccr_fs/sounds/484719/
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ElectricTransform - https://freesound.org/people/ShahruhAudio/sounds/336881/
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ElectricZap - https://freesound.org/people/egomassive/sounds/536741/
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ServerFans - https://freesound.org/people/Nox_Sound/sounds/465613/
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Fonts/FF_bowhouse_bold_Takuminokami.otf
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Fonts/FF_bowhouse_regular_Takuminokami.otf
(Stored with Git LFS)
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Fonts/FF_good_times_rg_Raymond_Larabie.ttf
(Stored with Git LFS)
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Fonts/FF_good_timing_bd_Raymond_Larabie.otf
(Stored with Git LFS)
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Fonts/FF_good_timing_bd_Raymond_Larabie_original.ttf
(Stored with Git LFS)
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Fonts/FF_primer_print_Raymond_Larabie.ttf
(Stored with Git LFS)
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Fonts/FF_primer_print_bold_Raymond_Larabie.ttf
(Stored with Git LFS)
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3244
Images/Logo/logo.ai
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T_Moss1 - https://cc0-textures.com/t/cc0t-moss-001
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T_Moss2 - https://cc0-textures.com/t/cc0t-moss-002
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T_Moss3 - https://cc0-textures.com/t/cc0t-moss-003
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T_Moss4 - https://cc0-textures.com/t/cc0t-moss-004
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10
README.md
@ -19,11 +19,11 @@ Lost_Edge/ \
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# Building your own project copy
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Building a copy of the game requires only [UnrealProject/LostEdge/](UnrealProject/Lost_Edge) directory. \
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For that purposes you can download the directory as archive or do a sparse checkout via commands below.
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- `git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git`
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- `cd Lost_Edge/`
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- `git sparse-checkout init`
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- `git sparse-checkout set UnrealProject/Lost_Edge`
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- `git checkout master`
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- git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git
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- cd Lost_Edge/
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- git sparse-checkout init
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- git sparse-checkout set UnrealProject/Lost_Edge
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- git checkout master
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# Git lfs common issues
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The download can be sometimes too long which makes git lfs drop the connection with error \
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5
ReleaseBuilds/.gitattributes
vendored
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./** filter=lfs diff=lfs merge=lfs -text
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.gitignore -filter
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.gitattributes -filter
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*.zip -delta
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.gitattributes -filter
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