// Copyright (c), Firelight Technologies Pty, Ltd. 2024-2024. using UnrealBuildTool; using System.IO; public struct FMODAudioLink { public static void Apply(UnrealBuildTool.Rules.FMODStudio FMODModule, ReadOnlyTargetRules Target) { FMODModule.AddModule("FMODAudioLink"); FMODModule.PrivateDependencyModuleNames.AddRange( new string[] { "AudioLinkCore", "AudioLinkEngine", "SignalProcessing" } ); } }