// Copyright (c), Firelight Technologies Pty, Ltd. 2024-2024. using UnrealBuildTool; using System; public struct FMODAudioLinkEditor { public static void Apply(UnrealBuildTool.Rules.FMODStudio FMODModule, ReadOnlyTargetRules Target) { if (Target.bBuildEditor) { FMODModule.AddModule("FMODAudioLinkEditor", false); } } }