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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_Page.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_Page.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_PageButtonParticle.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_PageButtonParticle.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_SmallButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MainMenu_SmallButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MenuMain_PageButton.uasset
(Stored with Git LFS)
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/Classes/UICC_MenuMain_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsButton.uasset
(Stored with Git LFS)
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsCategory.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsCategory.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsComboBox.uasset
(Stored with Git LFS)
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsComboBox.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsComboBox_Bool.uasset
(Stored with Git LFS)
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsComboBox_Bool.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsKeySelector.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsKeySelector.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsSlider.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_OptionsSlider.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_Title.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Components/UIC_MainMenu_Title.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Credits.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Credits.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Home.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Home.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Audio.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Audio.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Game.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Game.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Graphics.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/Pages/UI_MainMenu_Page_Options_Graphics.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenu.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenu.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuCredits.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuCredits.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuOptionsControls.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuOptionsControls.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuOptionsVideo.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/MainMenu/UI_MainMenuOptionsVideo.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_Page.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_Page.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_PageButtonParticle.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_PageButtonParticle.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_SmallButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MainMenu_SmallButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MenuMain_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/Classes/UICC_MenuMain_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_Keyselector.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_Keyselector.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsCategory.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsCategory.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsComboBox.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsComboBox.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsComboBox_Bool.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsComboBox_Bool.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsKeySelector.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsKeySelector.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsSlider.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_OptionsSlider.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_PageButton.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_Title.uasset
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UnrealProject/Lost_Edge/Content/UI/Components/UIC_MainMenu_Title.uasset
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@ -2,14 +2,16 @@
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class Lost_Edge : ModuleRules {
|
||||
public Lost_Edge(ReadOnlyTargetRules Target) : base(Target) {
|
||||
public class Lost_Edge : ModuleRules
|
||||
{
|
||||
public Lost_Edge(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "PakFile", //"TextureCompressor",
|
||||
"LevelSequence", "MovieScene", "HTTP", "Json" }); // "Slate", "SlateCore"
|
||||
"LevelSequence", "MovieScene", "HTTP", "Json", "ApplicationCore" }); // "Slate", "SlateCore"
|
||||
|
||||
// UE_LOG(LogTemp, Log, TEXT("capture: %s"), (capture ? TEXT("true") : TEXT("false")));
|
||||
// GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("1"));
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#include "GraphicsSettingsHelper.h"
|
||||
|
||||
#include "GenericPlatform/GenericApplication.h"
|
||||
|
||||
int32 UGraphicsSettingsHelper::GetPrimaryMonitorId()
|
||||
{
|
||||
FDisplayMetrics FDM;
|
||||
FDisplayMetrics::GetMonitorsInfo(FDM);
|
||||
TArray<FMonitorInfo> buffer;
|
||||
for(const FMonitorInfo& i : FDM.MonitorInfo)
|
||||
{
|
||||
buffer.Add(FMonitorInfo(i.Name, i.ID, i.NativeWidth, i.NativeHeight,
|
||||
FPlatformRectangle(i.DisplayRect.Left, i.DisplayRect.Top, i.DisplayRect.Right, i.DisplayRect.Bottom),
|
||||
FPlatformRectangle(i.WorkArea.Left, i.WorkArea.Top, i.WorkArea.Right, i.WorkArea.Bottom),
|
||||
i.bIsPrimary, i.DPI));
|
||||
}
|
||||
monitors = buffer;
|
||||
TArray<FMonitorInfo> monitors = GetAvailableMonitors();
|
||||
for(int i = 0; i < monitors.Num(); i++)
|
||||
if(monitors[i].bIsPrimary)
|
||||
return i;
|
||||
}
|
||||
|
||||
int32 UGraphicsSettingsHelper::GetCurrentMonitorId()
|
||||
{
|
||||
return int32();
|
||||
}
|
||||
|
||||
//TArray<FMonitorInfo> UGraphicsSettingsHelper::GetAvailableMonitors()
|
||||
//{
|
||||
// return TArray<FMonitorInfo>();
|
||||
//}
|
||||
|
||||
void UGraphicsSettingsHelper::SetMonitor(int32 id)
|
||||
{}
|
@ -0,0 +1,23 @@
|
||||
// Oleg Petruny proprietary.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#include "GraphicsSettingsHelper.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class UGraphicsSettingsHelper : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintPure, Category = GraphicsSettingsHelper)
|
||||
static int32 GetPrimaryMonitorId();
|
||||
UFUNCTION(BlueprintPure, Category = GraphicsSettingsHelper)
|
||||
static int32 GetCurrentMonitorId();
|
||||
//UFUNCTION(BlueprintPure, Category = GraphicsSettingsHelper)
|
||||
//static TArray<FMonitorInfo> GetAvailableMonitors();
|
||||
UFUNCTION(BlueprintCallable, Category = GraphicsSettingsHelper)
|
||||
static void SetMonitor(int32 id);
|
||||
};
|
Loading…
Reference in New Issue
Block a user