// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Lost_EdgeTarget : TargetRules { public Lost_EdgeTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" }); } }