# Repo structure This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs. \ Most of subdirectories represents individual modules and contains their own README. \ Lost_Edge/ ├─ [Audio/](Lost_Edge/src/branch/master/Audio) ---> Audio data (e.g. music, sounds, dialogues) ├─ [Documentation/](Lost_Edge/src/branch/master/Documentation) ---> Documentation (e.g. game and level design) ├─ [Fonts/](Lost_Edge/src/branch/master/Fonts) ---> Fonts used in project ├─ [Images/](Lost_Edge/src/branch/master/Images) ---> Image data (e.g. textures, postures, logo) ├─ [Models/](Lost_Edge/src/branch/master/Models) ---> Models data (e.g. characters, decorations, foliages) ├─ [ReleaseBuilds/](Lost_Edge/src/branch/master/ReleaseBuilds) │ ├─ Legacy/ ---> Legacy build created as high school project │ └─ vX.X/ ---> Current builds of Lost_Edge (university project) ├─ UnrealProject/ │ ├─ [Lost_Edge/](Lost_Edge/src/branch/master/UnrealProject/Lost_Edge) ---> Current unreal project of Lost_Edge │ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project └─[VoiceGenerator/](Lost_Edge/src/branch/master/UnrealProject/VoiceGenerator) ---> AI voice generation module # Building your own project copy Building a copy of the game requires only [Lost_Edge/UnrealProject/LostEdge/](Lost_Edge/src/branch/master/UnrealProject/Lost_Edge) directory. \ For that purposes you can download the directory as archive or do a sparse checkout via commands below. \ - git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git - cd Lost_Edge/ - git sparse-checkout init - git sparse-checkout set UnrealProject/Lost_Edge - git checkout master # Git lfs common issues The download can be sometimes too long which makes git lfs drop the connection with error "LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout" \ - To fix this set local/global repo config `git config lfs.activitytimeout 240`