// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Lost_Edge : ModuleRules { public Lost_Edge(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" }); PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "TextureCompressor", "LevelSequence", "MovieScene" }); // "Slate", "SlateCore" // UE_LOG(LogTemp, Log, TEXT("capture: %s"), (capture ? TEXT("true") : TEXT("false"))); // GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("1")); // GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, FString::Printf(TEXT("Rescaled: %f"), scale)); // GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, FString::Printf(TEXT("v: %f, %f, %f"), scale)); // DrawDebugLine(GetWorld(), startLocation, endLocation, FColor::Red, false, PrimaryComponentTick.TickInterval, 0, 0.1f); } }