# Repo structure This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs. \ Most of subdirectories represents individual modules and contains their own README. Lost_Edge/ \ ├─ [Audio/](Audio) ---> Audio data (e.g. music, sounds, dialogues) \ ├─ [Documentation/](Documentation) ---> Documentation (e.g. game and level design) \ ├─ [Fonts/](Fonts) ---> Fonts used in project \ ├─ [Images/](Images) ---> Image data (e.g. textures, postures, logo) \ ├─ [Models/](Models) ---> Models data (e.g. characters, decorations, foliages) \ ├─ [ReleaseBuilds/](ReleaseBuilds) \ │ ├─ Legacy/ ---> Legacy build created as high school project \ │ └─ vX.X/ ---> Current builds of Lost_Edge (university project) \ ├─ UnrealProject/ \ │ ├─ [Lost_Edge/](UnrealProject/Lost_Edge) ---> Current unreal project of Lost_Edge \ │ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project \ └─[VoiceGenerator/](VoiceGenerator) ---> AI voice generation module # Building your own project copy Building a copy of the game requires only [UnrealProject/LostEdge/](UnrealProject/Lost_Edge) directory. \ For that purposes you can download the directory as archive or do a sparse checkout via commands below. - git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git - cd Lost_Edge/ - git sparse-checkout init - git sparse-checkout set UnrealProject/Lost_Edge - git checkout master # Git lfs common issues The download can be sometimes too long which makes git lfs drop the connection with error \ `"LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout"` - To fix this set local/global repo config `git config lfs.activitytimeout 240`