// Oleg Petruny proprietary. using UnrealBuildTool; public class Lost_EdgeShaders : ModuleRules { public Lost_EdgeShaders(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Renderer", "RenderCore", "RHI", "Projects" }); } }