// Oleg Petruny proprietary. #include "Lost_EdgeShaders.h" #include "GlobalShader.h" #include "Misc/Paths.h" #include "Modules/ModuleManager.h" IMPLEMENT_GAME_MODULE(FLost_EdgeShaders, Lost_EdgeShaders); void FLost_EdgeShaders::StartupModule() { // Maps virtual shader source directory to actual shaders directory on disk. FString ShaderDirectory = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders/Private")); AddShaderSourceDirectoryMapping("/Lost_EdgeShaders", ShaderDirectory); } void FLost_EdgeShaders::ShutdownModule() {}