// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class Lost_EdgeEditorTarget : TargetRules { public Lost_EdgeEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1; ExtraModuleNames.Add("Lost_Edge"); } }