// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Lost_EdgeEditorTarget : TargetRules { public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" }); } }