// Oleg Petruny proprietary. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "GameFramework/Pawn.h" #include "MainGameModeBase.generated.h" UCLASS() class AMainGameModeBase : public AGameModeBase { GENERATED_BODY() public: void SwitchCameraMode(); protected: private: APawn* _player_pawn = nullptr; };