Lost_Edge/UnrealProject/Lost_Edge
2025-01-17 16:37:37 +01:00
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Build/Windows Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
Config move modificator physics 2025-01-16 13:32:24 +01:00
Content move modificator physics 2025-01-16 13:32:24 +01:00
Plugins UE5.5 & plugins update 2025-01-15 18:00:16 +00:00
Shaders/Private Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
Source move modificator physics 2025-01-16 13:32:24 +01:00
.editorconfig Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
.gitattributes Upload legacy build and sources 2024-11-11 10:14:06 +01:00
.gitignore Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
.vsconfig Revert "Revert to UE 5.4." 2025-01-17 16:37:37 +01:00
gameIcon.ico Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
Lost_Edge.png Move unreal project into sub directory 2024-11-11 08:53:05 +01:00
Lost_Edge.uproject Revert "Revert to UE 5.4." 2025-01-17 16:37:37 +01:00
README.md Revert "Revert to UE 5.4." 2025-01-17 16:37:37 +01:00

How to compile

It's recommended to work in Unreal Engine 5.5 and to install Visual Studio with the necessary packages as it described in the official documentation (recommended settings aren't needed).
After repo cloning, the Visual Studio project files needs to be generated. It can be done in the explorer RMB context menu of file UnrealProject/Lost_Edge/Lost_Edge.uproject - option Generate project files. Or by running %UE5_PATH%\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -game "%REPO_PATH%\Lost_Edge\UnrealProject\Lost_Edge\Lost_Edge.uproject" -VSCode.
After generating, appears the Lost_Edge.sln. Opent it and start building for the first time, which will fail. This is because of using OpenCV plugin that together with UnrealEngine implement their own check() function. The error can be used to determine that in the file %UE5_PATH%\Engine\Plugins\Runtime\OpenCV\Source\ThirdParty\OpenCV\include\opencv2\core\utility.hpp it is necessary to:

  • comment out the warning macro on lines 52-54,
  • and rename the function itself on line 957 to, for example, checkcv(). After opencv library modification, the build should run fine and it is possible to open the Lost_Edge.uproject in UnrealEngine.