26 lines
684 B
C++
26 lines
684 B
C++
// Oleg Petruny proprietary.
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#include "CustomGameUserSettings.h"
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UCustomGameUserSettings::UCustomGameUserSettings(const FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer)
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{
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bUseMotionBlur = false;
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bShowFps = false;
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bMouseInverted = false;
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fMouseSensetivity = 1.0f;
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}
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UCustomGameUserSettings* UCustomGameUserSettings::GetCustomGameUserSettings()
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{
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return Cast<UCustomGameUserSettings>(UGameUserSettings::GetGameUserSettings());
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}
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void UCustomGameUserSettings::SetMouseSensetivity(float value)
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{
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fMouseSensetivity = FMath::Clamp(value, 0.1f, 1.0f);
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}
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float UCustomGameUserSettings::GetMouseSensetivity() const
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{
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return fMouseSensetivity;
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} |