Lost_Edge/Source/Lost_Edge/Private/Interactable/InteractableCaller.h

19 lines
372 B
C++

// Oleg Petruny proprietary.
#pragma once
#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "InteractableCaller.generated.h"
UCLASS(Abstract, Blueprintable, BlueprintType)
class UInteractableCaller : public UActorComponent
{
GENERATED_BODY()
public:
UInteractableCaller(const FObjectInitializer& ObjectInitializer);
void Init();
};