39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Oleg Petruny proprietary.
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#pragma once
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#include "CoreMinimal.h"
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#include "DataDrivenShaderPlatformInfo.h"
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#include "GlobalShader.h"
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#include "ShaderParameterStruct.h"
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class LOST_EDGESHADERS_API FInteractableScreenCapturerBitMapCS : public FGlobalShader
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{
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public:
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DECLARE_GLOBAL_SHADER(FInteractableScreenCapturerBitMapCS);
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SHADER_USE_PARAMETER_STRUCT(FInteractableScreenCapturerBitMapCS, FGlobalShader);
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BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
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SHADER_PARAMETER_SRV(Buffer<unsigned int>, Input)
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SHADER_PARAMETER_UAV(RWBuffer<unsigned int>, Output)
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END_SHADER_PARAMETER_STRUCT()
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public:
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static constexpr int32 shader_threads_per_group_count = 64;
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static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
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{
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return true;
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}
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static inline void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& Parameters, FShaderCompilerEnvironment& OutEnvironment)
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{
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FGlobalShader::ModifyCompilationEnvironment(Parameters, OutEnvironment);
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OutEnvironment.SetDefine(TEXT("THREADGROUPSIZE_X"), shader_threads_per_group_count);
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}
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};
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