Lost_Edge/Source/Lost_Edge.Target.cs

13 lines
433 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Lost_EdgeTarget : TargetRules {
public Lost_EdgeTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
}
}